Player feedback of POE2 suggests GGG isn't the master of liveservice that Jonathan thinks
let s not go to extreme guys. with 1 year of work there is big hope. once it starts rolling, then we will be in live service
|
|
" if a mtx shop is open it's live service sorry. they also have a 6 month plan minimum so the game should be seeing about 10x more updates than it currently is to make all these "goals" Last edited by toxiitea#5772 on Jan 8, 2025, 8:19:34 PM
|
|
" If you don't like a piece of content or a game, don't turn it into "non-content". And of course, there is as much or more effort put into content and updates in Nikke than in PoE2, where up until now there has been no new content and just "let's change number 1 to 2". |
|
" Unfortunately, this is a core problem of the open Alpha/Early Access model. Releasing an Early Access game puts you, as a dev, in a bind because you're obligated to keep the game updated to keep players hooked, while also ironing out the big design decisions necessary in an early version of the game. The moment you stop updating a game to work on big design overhauls, players feel like they've been cheated. They get upset. Your attention is split between making players happy and actually working on the game. You spread your resources too thin. And eventually, the playerbase plummets. Players move onto other games. You may never get them to return because they viewed your Early Access as a fully released game, rather than a work in progress. Deadlock is going through the same problem, where the devs are caught between actually tweaking the game and retaining its dwindling playerbase. Part of it is a player problem, and part of it is the current game consuming climate in general. Early Access models (like PoE1) worked in the past because there were far fewer games on the market. Nowadays, so many different games compete for our attention that if we get bored or frustrated with one game, we can just jump to ten other games that scratch the same itch. |
|
LE designed as liveservice too, and they are doing much better job than GGG indeed . They release new patches basically every year (well maybe last year was no patches, not exactly sure, but most years did), they would give a lot of interviews if somebody would ask them, and during next 10 years they might even release a new class!
And I am not talking about Blizzards, who mastered liveservice by selling DLC, battlepasses and agressive microtransactions marketing. Compared to their competitors, GGG still need to learn a lot about how to do things, obviously. |
|
" Sorry, but I agree that it's legitimate new content. - New event and Story in gacha game can be treat like full Act worth of story. They are better at this, gameplay wise ARPG do better. - New character may not much, just like add one new skill gem. - Those raid can be count as new pinnacle boss to fight. Slow in, slow out cuz I'm just a player.
-------------------------------------------- |
|
" Warframe does live service WAY better. GGG may like to think they do liveservice games the best, but they dont. |
|
Games 1 month into early access. The game is still in development, not full release. Let’s not pretend games like LE had smooth starts to their early access when it first came out. I was there, it wasnt in nearly as good of a place as this early access, don’t kid yourself.
Go visit New York and ask someone where to find the place that makes the BEST pizza. You’ll get a lot of different answers, and most of the pizza places will say it’s their pizza. GGG does a great job, THE BEST is always going to change depending on who you ask. |
|
Game is not going to stay in this state for the next 6 months. Last big beta we had (3.0 10 Acts) new content got released every 1-2 months and the final update that was the official release had the final Act that was a bit rushed but still there. Don't get too attached to your hideouts, get ready for a lot of resets.
|
|
" OSRS and the devs do liveservice a million times better, hands down. |
|