0.1.0f Patch Notes (restartless)

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Bukka#1981 wrote:
People crying about loot filter on console, I don't think you realize that neither Microsoft or Sony like random files being run on their hardware. GGG would have to curate their own filters and pack them with the game....we have way more pressing matters than that right now.


L take bozo .. imagine not knowing console always had a loot filter in poe1. All those supporter pack icons but a smooth brain, lmao
My friends just told me that they would not play poe2 again unless there are new things updated, so pls ORC
I never do Savannah, FPS dropped to 20-30 and had me crash everytime
Choir of the Storm
This item triggers hitting invincible monsters (such as invincible halos and shield blocking monsters), which will cause the game to crash and the map to disappear.
Finally the captain is at the helm. I’m very glad that the corrections have begun, and I have no doubt that you know how to prioritize. Don't forget to fix minion jams. Thank you.
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Fixed a bug where Xesht, We That Are One could sometimes endlessly throw hands.

NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!! Please reintroduce this later as a bullet hell phase for some other difficulty please!!!
Missing from the patch notes are the fixes for the freezing for the x3D folks.

Maybe instead of balancing spells you should look into the freezing/locking of my entire PC and before someone says "what version of windows" I have a huge list of games and this is the ONLY one that forces me to hold the power button to rectify your inability to allow multiple cores and a V Cache.
First thing after holiday is having a patch ready. Most of the guys here have 0 brain.
there are more important issues on console than loot filters right now though...like literally everything. give us all the loot filters in the world game would still be unplayable unless you enjoy cinematic 10 fps
Are the changes to grim feast intentional?

Example:
Weapon Set I: 5000 Energy shield
Weapon Set II: 2500 Energy Shield

Previously with Grim Feast remnants maxed switching from weapon set I to Weapons Set II and back would look like this. 10000 Energy shield > 5000 Energy Shield > 10000 Energy Shield.

After Patch with Grim Feast remnants maxed switching from weapon set I to Weapons Set II and back looks like this. 10000 Energy Shield > 5000 Energy Shield > 5000 Energy Shield.



I only ask because it sounds like "Fixed a bug where overcapped life from Life Remnants would be erased whenever maximum life changed (such as from levelling up or weapon swapping)." was meant to make life remnants work like grim feast remnants were working? Maybe I'm wrong there.

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