Death damage recount
Should just be a / command like /wtf that spits out like last 10 damage/type/source text that lead to death. Just save last death log for each player and only output when called for.
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"It involves not just calculations but also recording, which entails writing and saving information. Writing data typically consumes significantly more time and resources than computation. Considering this, the impact on the server's overall performance—particularly response times—can be substantial. This, in turn, may contribute to server lags, especially under heavy load conditions. |
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This should have been in the game since day 1 they started to develop the new game.
It seems the game more like a copy paste from the POE1 under the title of a new game. The sad story is they did not implement it as the development costs a lot for such a tool. The cheaper side is to have it planned since the start of creating a game . Since they don't have it yet in the game that proofs the game is a copy pasted wth UI and Graphics changes. |
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" The server is calculating the information, but it is discarded in flight and only data stored is the difference in life values which then is transmitted to the client. Storing the actual damage data would be excessively expensive in IO, both transfer and storage, to even consider it being worth the value spent when they could hire 10 designer-programmers for the same cost each year to just make the game not need the additional server cost. |
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I wish for somekind of death report, even if its more closer to Minecrafts type of death notice.
Something like "You were killed by [Mob Rarity][Mob Name] with the [Skill Name] Skill which dealt [Amount of Damage][Type of Damage]". e.g. "You were killed by Rare Charger with the Power Charge Skill which dealt 10.000 Physical Damage". |
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" I don't know where people keep getting this pseudo-IT information from, but piping an in-memory character string with (you guessed it) information that is already being computed in memory on the server, into the already existing local chat dialog box costs literally nothing. There isn't any complex "IO" or writing of files. The time cost is actually even far less considering this information only needs to appear after a user has died. If you don't know something, then just admit it rather than posting these ChatGPT style responses. If you've even written a basic client-server chat program you should know more. I laughed for quite a while at hiring the "10 designer-programmers" for this. |
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