Server Maintenance

No Patch lolz
OK
rarity and spark was hidden buffed
warrior attack speed lowered by a additional 50%
we discovered there is too many life nodes on the skill tree, so we replaced with them 30% energy shield nodes instead
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mdverity#4094 wrote:
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Yall said 15 minutes last time and that was 3 hours.

Its the fucking weekend is the whole server team daft or just hourly?


woah woah, easy there tiger...


I think homie's out here forgetting they're in NZ. We can forgive him for that, I guess. Guy kinda sounds like a pain though, tbh.


It's 9pm on Saturday night in NZ.

A patch deployed at this day and time is almost certainly an anti-abuse/anti-exploit one of some sort.
Did you ever see history portrayed as an old man with a wise brow and pulseless heart, weighing all things in the balance of reason?
Is not rather the genius of history like an eternal, imploring maiden, full of fire, with a burning heart and flaming soul, humanly warm and humanly beautiful?
patch??
Hidden patch:

General Improvements and Changes
-Improved POE2 Trading Website functions. We noticed trading and non-responsive players causes frustration to some players. To make the players more responsive to trade requests, we will NOT add an in-game marketplace, because we don’t like it, and we have 500k active steam users so things are working great. Instead, players who have ignored more than 10 whispers of a trade will be automatically have their campaign reset to Act 1. We realized this could be used as griefing since multiple players can spam someone to trade 10 times in 5 minute and players will have hard time responding to avoid getting their campaign reset, so we did nothing, because why not.

-Removed “Auto Equip” in menu option. Since it auto equips traded items to your empty slot even if you disable it, we just ganna remove this option entirely. We can now all feel surprised when you traded that shiny new ring and wondering where it went for seconds later realized it’s equipped!

-The map default key bind will be moved to “M”. Microtransaction bottom default key bind will be moved to W, because supporting us is a “W” get it? We do not understand the frustration because we play mostly on controller, so we apologize in advance.


General Balance
-Additionally reduced Breach Density to contain 1-2 monster(s) per breach. Improved Atlas tree passive that increases Monster Density in Breach by 400% (Previously 40%). This is a buff. We still heard ongoing complains about breach getting overwhelmed. So instead of lowering their attack speed, stun threshold, or make a better build, we’ll keep reducing the monster density.

-Improved physical mitigation from Armour with movement speed interactions. We’ve heard many players complain about the usefulness of Amour, but we only heard a few complains about Armor affecting movement speed. We also wanted the game to be slower and more methodical. Every -1% of movement speed will equal to 1% Physical Resistance. (This is a buff) We did not want to make Armour as a resistance, but we caved after many players complained.

-Movement Speed is now implicit to Boots. We heard players request, and we also agree. All boots drop after this patch will have a movement speed implicit of -15% to -35%. This is a buff; we wanted boots to help players getting those fat negative movement speed bonuses for the above armour changes.

-Decreased effectiveness of Chaos Inoculation (Not Energy Shield). After this patch, Chaos Inoculation will cause bleed to bypass Energy Shield and apply without receiving HP damage. Player with Chaos Inoculation will be unable to equip Staunching Charm and Bleed and other Immune effects are nullified.
Improved effectiveness of Energy Shield. Player will see a 150-500% general increase to their maximum energy shield. Small passive that gives 40% increase maximum energy shield (15% previously), with notable passives give upwards of 90% increase maximum energy shield. 1 Intelligence now gives 2 Energy Shield. 1 Dexterity now gives 1% Faster Start of Energy Shield Recharge, 1 Strength gives 1% energy shield recharge rate. Chaos damage no longer deal increased damage to Energy Shield. Instead, Energy Shield will absorb Chaos damage, recharging energy shield. We do not know why Chaos Inoculation still exist but we will fix it next patch.

-Increase effectiveness of Life, 1 strength now gives 2.0000069 Life. We still uphold our philosophy of not having life% nodes in passive skill tree, but we also want to improve the effectiveness of life.


Endgame Balances
-Waystones now have 50% less on death effect monsters. Waystones now have a 50% chance to close all portals on use if there are monsters inside with on death effects. This is a buff. We heard from many players that after death effects are no fun. We promised back in POE1 that we will have less after death or cheap deaths, so no when the game detects there are after death effects monster in the Waystone, there will be a 50/50 roll to automatically close all portals to save the player from frustration!
No patch, it's just a maintenance calm down people. Expect a patch this week though. I'm pretty sure they have gathered so much during vacation, there is no way they have abandoned the game for 3 weeks due to vacation. These devs probably gathered so many information about what to do next. This week, I expect a huge patch tbh.
Wait does that mean dupe shit is still working and economy is still getting fucked. Hupefully that was patched/hotfixed with this restart atleast.
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Summoner#6275 wrote:


It's 9pm on Saturday night in NZ.

A patch deployed at this day and time is almost certainly an anti-abuse/anti-exploit one of some sort.

100%
Please fix the crash issue related to Multithreading.

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