Some accounts luckier or unluckier than others?
" 40hours is such a small sample size for 2 ppl. You can't even talk about percentage until a sample size is in the hundreds of thousands/millions. Than you'll get a good idea of what the precents should be. Like if you looked at all the div drops across all players/hrs played that would be the percentage. It's like you don't understand how rng and large numbers work or something |
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" 40hours is such a small sample size for 2 ppl. You can't even talk about percentage until a sample size is in the hundreds of thousands/millions. Than you'll get a good idea of what the precents should be. Like if you looked at all the div drops across all players/hrs played that would be the percentage. It's like you don't understand how rng and large numbers work or something |
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" If it is actually like that.. holy fuck! I mean when I think about how they can't even do a proper character naming system instead using some pre-y2k tech for character names that doesn't allow numbers or non-unique names then notion of how the rng is programed in this game being as you described seems very plausible. Programmatically I would think there is no reason for it to be a static seed per account or per character even, it seems like something that could be set per-session really. Presumably only GGG is in a position to know, considering the state of the game I question if they even do (or have ever done) metrics on player experience. Like I would really like to see metrics on how many players have done all 4 trials for example, I bet it is like less than 1% of the player base, and in particular I bet it is way less than the average for warrior players. |
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People always think there's a conspiracy, something the dev doesn't tell us when there's RNG involved... they always forget that RNG is RNG and there's nothing else to it.
Tech guy
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Play with a buddy and probably 80% of uniques that drop are for me. Same ratio when we each play solo, I see about 5 to his 1. But currencies seem equal.
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Yep totally over this game. Over the weekend of farming. His dropped another 2 divines and heap of exalts. I prob got a total of 15 exalts. Similar play times...
He doesnt even need to play multiplayer to get loot. He gifted me over 4 divines and 200 exalts, only reason i can even keep up with him when running duos. Getting bored ran 8 maps solo 0 exalt drops. Mate logs in runs random tiered maps solo and gets exalts or other orbs in all of them when i can barely get a shard. |
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More info. I run the exact same atlas as my mate. His gotten probably 30 unis to drop in solo when ive got probably under 5.
Losing motivation id be lucky to even get a orb of transmutation or augmentation to even drop when my mate gets like 5 of each drop per map. |
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AHH FUCK THIS GAME. 20 MAPS NO ORBS.
All t14-t15 maps rares with iridiated and corruption. Almost 0 currency drops...all i got 1 was orb of transmutation and maybe 12 regal shards. corrupted and destroyed all my stuff...boring and a waste of time for me. |
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Someone, somewhere has lost every coin flip and bet they've ever made. True randomness is terrible, which is why most people prefer pseudo-randomization in games, that is controlled randomization, because normal life is brutal enough.
Last edited by Gigs#6884 on Jan 6, 2025, 5:57:53 AM
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It's all about MF : so far got a dozen of really desirable currency Divine / Greater Jewelry without juicing maps to the max yet because i'm running a character with +100_200 Rarity on gear at all time .
"Go buy a supporter pack and I might take you seriously." ~ Generic PoE whale
https://www.pathofexile.com/forum/view-post/25976591 ICE BELL RINGER ~ Endgame Farming ~ Pinnacle Eraser ~ Gamepad Gameplay ~ Low Budget ~ 0.1.1 Version https://www.pathofexile.com/forum/view-thread/3705057 |
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