Was Nerfing a bunch of builds before going on Holiday really necessary?

Way to give the playerbase a big middle finger for absolutely no reason

What would have been so bad about letting the builds go off for a bit if you were going to be gone for several weeks?
Last bumped on Dec 30, 2024, 3:09:04 PM
Well, would you want to hear people whining about how the fun thing they were doing is no longer fun on a "game" that's supposed to be fun?

This way they can let the furor die down before they come back.

GGG, ladies and gentlemen. They never change.
Visit my Steam profile here: https://steamcommunity.com/id/TheBaconOverlord/
just reroll spark and go off, you got ~10 days probably^^
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Well, would you want to hear people whining about how the fun thing they were doing is no longer fun on a "game" that's supposed to be fun?

This way they can let the furor die down before they come back.

GGG, ladies and gentlemen. They never change.


It just seems exceptionally petty on behalf of GGG to be like "you know what, fuck you, for absolutely no reason other than because we can"
if anything the problem is that they didnt nerf enough

and of all the things they could have nerfed they decided to nerf melee
another holiday thread congratulation dude
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raV#3445 wrote:
if anything the problem is that they didnt nerf enough

and of all the things they could have nerfed they decided to nerf melee


Maybe I'm just too stupid to understand, but idk why they did any nerfs at all when there are literally game breaking bugs prevalent among connection problems and graphical issues people are facing regularly.

For some reason nerfing builds was priority number one when it should be like 7th or 8th on the list
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raV#3445 wrote:
if anything the problem is that they didnt nerf enough

and of all the things they could have nerfed they decided to nerf melee


Maybe I'm just too stupid to understand, but idk why they did any nerfs at all when there are literally game breaking bugs prevalent among connection problems and graphical issues people are facing regularly.

For some reason nerfing builds was priority number one when it should be like 7th or 8th on the list


The gameplay balance folks are not the same as the bugfixing/connection stability folks. Surely both can be worked in parallel, with the difference that throwing balance changes out is easier than debugging your code.
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raV#3445 wrote:
if anything the problem is that they didnt nerf enough

and of all the things they could have nerfed they decided to nerf melee


Maybe I'm just too stupid to understand, but idk why they did any nerfs at all when there are literally game breaking bugs prevalent among connection problems and graphical issues people are facing regularly.

For some reason nerfing builds was priority number one when it should be like 7th or 8th on the list


The gameplay balance folks are not the same as the bugfixing/connection stability folks. Surely both can be worked in parallel, with the difference that throwing balance changes out is easier than debugging your code.


Can a game director not manage two things at once and realize one is less pressing than the other?
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Can a game director not manage two things at once and realize one is less pressing than the other?

It isn't always about what is more pressing. It's about who has the skills to work on what, what the risks are of changing this or that, it's about changing this now so you can see how it plays out and make further changes as needed, and on and on.

But basically, the guys trying to figure out the various crashes are mostly going to be software devs, and some of the more experienced ones at that, the guys that work deep in the code, on the engine level. They'll be working on optimizing, figuring out crashes and such. The guys doing the balancing? They're mostly going to be designers. At best, these guys might script a little, but they aren't coders.

And as to why balance, the reason is pretty simple. They knew there were issues. They had solutions. They had said solutions implemented. And so they made it live. This has multiple positive impacts. First, people don't go chasing and heavily investing into things that are 100% going to be changed. Second, the patch also included buffs, so people with some very under-performing powers now get something a better. Third, GGG now has a ton of data to pour through to see how things played out, so the next round of balancing can happen that much faster. Fourth, with the OP builds toned down, less mass farming unbalancing the economy*

There are going to be more balance changes. There are a bunch of things that need nerfs. Shock would be high on my list if I was them. And Archmage... that is so obviously overpowered it should never have gotten into our hands in its current form in the first place. And there will be buffs.

* Which is still utterly fubar, on both the supply (way OP builds, magic find) and demand (how many people actually use divine orbs?) side of things.
Last edited by Axterix13#5693 on Dec 30, 2024, 2:37:10 PM

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