Flame Wall covers too much of the screen! Change visual?

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Akedomo#3573 wrote:
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Akedomo#3573 wrote:
I actually love this. My game screen is a nice big TV and the fire effects, I turn the colour vibrancy up and it bathes the whole room in orange. It's super intense.

I can totally see why that bothers people though. Should be an option to turn it down in-game.

In the meantime. Go into your Graphics card control panel and change the settings for contrast/hue/brightness. You can set up a profile for your game that automatically applies when you load up.


Their complaint is their inability to see anything else, not the color or saturation of the effect....


I mean. If it's blinding you, and too bright. It helps. I can turn mine down and it makes it a lot easier to see stuff in the fire.

Maybe try it before knocking it?


Bud... it's not BLINDING.. it's preventing people from being able to see anything else going on... like on-death mechanics, ground-based telegraphed attacks, spell affect areas, environmental hazards, the monsters themselves, etc. etc. etc.
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Bud... it's not BLINDING.. it's preventing people from being able to see anything else going on... like on-death mechanics, ground-based telegraphed attacks, spell affect areas, environmental hazards, the monsters themselves, etc. etc. etc.


So change the contrast. Then the brightness doesn't overwhelm the dark enemies. THEN YOU CAN SEE BETTER. I acknowledged the issue, I agreed that there should be an option in game for it, and then I gave a bit of advice that might help them in the meantime.

Like, what's your goal here, you just looking to argue? We can meet up IRL and fisticuffs if you wanna be like this. I'm down.
Last edited by Akedomo#3573 on Jan 8, 2025, 10:51:05 PM
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lugaluga#2425 wrote:
Agreed! Flame Wall makes enemy attack hints invisible, which is very annoying!

Are you playing a melee class? I'm playing a witch, and yeah, the fire makes it difficult to see the ground, but I'm living with that. It would be nice to have a graphics slider to lower or increase the graphics intensity of spell effects.
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Bud... it's not BLINDING.. it's preventing people from being able to see anything else going on... like on-death mechanics, ground-based telegraphed attacks, spell affect areas, environmental hazards, the monsters themselves, etc. etc. etc.


I have been wondering if the overly graphic spell effect would create a problem when playing melee characters. It seems like this is what you are referring to.

I'm ranged on my two main characters, so all I do is keep my distance and spam attacks. Sounds like you are saying when melee character are up and personal, the crazy loud and busy spell effects make it very hard to see who or what the heck you are trying to target with an attack.

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