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Flame Wall covers too much of the screen! Change visual?
" Bud... it's not BLINDING.. it's preventing people from being able to see anything else going on... like on-death mechanics, ground-based telegraphed attacks, spell affect areas, environmental hazards, the monsters themselves, etc. etc. etc. Visit my Steam profile here: https://steamcommunity.com/id/TheBaconOverlord/
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" So change the contrast. Then the brightness doesn't overwhelm the dark enemies. THEN YOU CAN SEE BETTER. I acknowledged the issue, I agreed that there should be an option in game for it, and then I gave a bit of advice that might help them in the meantime. Like, what's your goal here, you just looking to argue? We can meet up IRL and fisticuffs if you wanna be like this. I'm down. Last edited by Akedomo#3573 on Jan 8, 2025, 10:51:05 PM
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" Are you playing a melee class? I'm playing a witch, and yeah, the fire makes it difficult to see the ground, but I'm living with that. It would be nice to have a graphics slider to lower or increase the graphics intensity of spell effects. |
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" I have been wondering if the overly graphic spell effect would create a problem when playing melee characters. It seems like this is what you are referring to. I'm ranged on my two main characters, so all I do is keep my distance and spam attacks. Sounds like you are saying when melee character are up and personal, the crazy loud and busy spell effects make it very hard to see who or what the heck you are trying to target with an attack. |
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" I'm guessing you haven't made it to maps yet. How are you going to see ground indicators for attacks if you can't see the ground? Or on-death mechanics Or environmental hazards like lighting patches, fire patches... The list goes on and on. Visit my Steam profile here: https://steamcommunity.com/id/TheBaconOverlord/
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I think it's fine. I just wish you could make it thicker and not just longer with area size.
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