PoE 2 having more sockets is a lie

The one support gem copy limit is more limiting than the POE 1 socket system ever was.

There should at least be a category of "basic" supports that allows multiple copies if you're going to keep the idea at all.

Because right now, yes you *could* have a clearing attack #1 that combos with another one, then have a utility / mobility attack and another boss killer attack and have plenty of space and have all of them 6 socketed. But you only have 1 faster attack support (martial tempo or w/e) gem so only one of them is not going to feel awful to use. I get that you made half the mace attacks not scale with attack speed to hide the problem, but that just makes half of mace attacks not worth using in any setup, it doesn't solve the issue.

So you have to choose between having a shield charge that feels decent to use, a main attack that feels decent to use and a boss killer that feels decent to use. And after one or 2 extra skills that's super slow, you're not going to have any support left to use at all anyway. Unless you want to ignite with one, bleed with the second and poison with the third or something, because surely that's going to be viable...

In POE 1 you can have two six link setups and a 3rd and even fourth pseudo six in helm and gloves. It comes at a great opportunity cost, but it's doable. Having 4 well supported skills in POE 2 is not really viable. And I get that more supports will be added, but that doesn't solve the "some supports are more equal than others" issue which I don't see how you could design around.
Last bumped on Dec 31, 2024, 2:32:27 PM
the system promotes 1 button gameplay because its better to put all the good supports in 1 skill


Also when you try to make a bleed or poison build then you can only get 100% chance on a single skill because the supports are limited and there arent enough nodes on the tree.

its really weird
Yeah, it's really weird how the redesigned the system to address a problem but made it so much worse in the process.

To be fair I'm having fun on my warrior build I managed to make work. But a default attack build that just throws a big badaboom once in a while is not really how I was sold on POE2.

I find it better to attack and kill the enemy as casting a spell or curse is too slow and I end up animation stuck and die. Played 3 classes and half the skills on each are way behind the select few that everyone bases their builds around.
The problem is the supports, the diversity and the lack of options. Not the fact that you cant use similar supports in multiple skills.

The only way this current system works is if they offer 3 to 4 times the amount of support gems with far more diverse and interesting effects. As it stands now, most supports are just bad. And because most supports are just bad, it feels like you have less link options.
I think this system will be in a better state when:

1 - More skills with "interactions" get introduced to the game

2 - New supports are introduced

I guess currently the problem could be "fixed" temporarily by allowing only two of the same support gem instead of only one. At least until the new classes/gems arrive.
+1

You should never get sad when you get a greater/perfect jewelers orb. Currently you do, because there is nothing valuable to add without giving it up somewhere else.
I agree that we don't currently have enough supports and that makes the situation much worse. No doubt more are intended for both EA and 1.0 (4.0?) and they're going to keep adding more after that too.

But as I mentioned in OP, that's only part of the problem, because most skills have some supports that feel pretty mandatory. A slow attack or spell without a support to make it faster is a non starter. Some clearing skills without multiple proj, pierce etc. don't work well.

The lack of enough damage supports is mostly fixable in the current system with more gems, but the need for some basic supports for every skill used to make it viable or fun isn't really.

One idea I guess would be to add multiple versions of each back, like LMP / GMP / volley etc.

But it would require also adding multiple version of arcane / martial tempo. Could be ones with slightly lower % more attack speed, but also added utility e.g. one stun threshold while using skill, one with added accuracy, one with damage reduction, one with damage.

Either way being able to make only one skill faster is a huge disincentive to using multiple skills.
"


Either way being able to make only one skill faster is a huge disincentive to using multiple skills.


why? isn't the idea to alternate? FCR is only crucial on skill you spam the most. i rather have few slower skills that pack a better punch via synergy. if a skill is under utilized because its too slow its a balance issue not a support gem issue
"
+1

You should never get sad when you get a greater/perfect jewelers orb. Currently you do, because there is nothing valuable to add without giving it up somewhere else.


I'd be ecstatic to get either, I've seen 1 greater across a lvl 70 something Witch and lvl 40 Merc.

If I got more of them I'd definitely be less excited but I don't think I'd ever be sad by a useful currency drop. Even the lesser ones are nice drops for alts, friends, or selling.
Last edited by Quilltacular#3436 on Dec 31, 2024, 12:57:54 AM

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