Don't skip the white loot

Level 52 using a level 26 bow, decided to start picking up white bows and after two tries of upgrading a normal to a rare I landed a really good upgrade.

I also did this with my headpiece and belt that was lacking.

So don't skip over the white loot if you are needing an upgrade.
Last bumped on Dec 30, 2024, 4:34:28 PM
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Turddog#8292 wrote:
Level 52 using a level 26 bow, decided to start picking up white bows and after two tries of upgrading a normal to a rare I landed a really good upgrade.

I also did this with my headpiece and belt that was lacking.

So don't skip over the white loot if you are needing an upgrade.


Also, you can pick up white items of your prefered defense type and make them magic, and if the first roll is good you may add another affix, and blue item with good affixes that suite your build can become a good base to regal up, maybe even exalt. It doesn't cost much resources and can fill your needs really well during the campaign, even as blue, or yellow without exalt yet.

When doing so, you will end up with a lot of badly rolled magic/rare items of your prefered defense type ; but you can keep them until you have three bad items of the exact same kind & tier, to combine them together at the forge to get a new item to identify/augment.

Of course, when you look at the price of relative items in the market, you might find more appealing options for only 1ex/item. But the proposed technique is valuable for players enjoying crafting or Solo Self Found.
In order for this to be viable, we need a lot more orbs to drop to the point where they're basically worthless for trading.

Otherwise you're a fool for rolling them on gear unless the gear is already really good.
No thanks. I use white items when I'm leveling till something else better drops. Then I use that.

I aint picking up white items to craft. Boring.
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dwqrf#0717 wrote:
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Turddog#8292 wrote:
Level 52 using a level 26 bow, decided to start picking up white bows and after two tries of upgrading a normal to a rare I landed a really good upgrade.

I also did this with my headpiece and belt that was lacking.

So don't skip over the white loot if you are needing an upgrade.


Also, you can pick up white items of your prefered defense type and make them magic, and if the first roll is good you may add another affix, and blue item with good affixes that suite your build can become a good base to regal up, maybe even exalt. It doesn't cost much resources and can fill your needs really well during the campaign, even as blue, or yellow without exalt yet.

When doing so, you will end up with a lot of badly rolled magic/rare items of your prefered defense type ; but you can keep them until you have three bad items of the exact same kind & tier, to combine them together at the forge to get a new item to identify/augment.

Of course, when you look at the price of relative items in the market, you might find more appealing options for only 1ex/item. But the proposed technique is valuable for players enjoying crafting or Solo Self Found.


So when reforging 3 items does it take the mods of those 3 items and just randomly pick which ones and spit out the newly modified gear? Or does it pick 3 brand new mods?

I have not messed with the reforging at all because I would rather disenchant to collect the shards.

Also I don’t mind crafting a good yellow, but IMO it would be better if we could roll on specific mods. I hate yellows that have the “Requirements to use decrease by 10%”.
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Turddog#8292 wrote:
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dwqrf#0717 wrote:
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Turddog#8292 wrote:
Level 52 using a level 26 bow, decided to start picking up white bows and after two tries of upgrading a normal to a rare I landed a really good upgrade.

I also did this with my headpiece and belt that was lacking.

So don't skip over the white loot if you are needing an upgrade.


Also, you can pick up white items of your prefered defense type and make them magic, and if the first roll is good you may add another affix, and blue item with good affixes that suite your build can become a good base to regal up, maybe even exalt. It doesn't cost much resources and can fill your needs really well during the campaign, even as blue, or yellow without exalt yet.

When doing so, you will end up with a lot of badly rolled magic/rare items of your prefered defense type ; but you can keep them until you have three bad items of the exact same kind & tier, to combine them together at the forge to get a new item to identify/augment.

Of course, when you look at the price of relative items in the market, you might find more appealing options for only 1ex/item. But the proposed technique is valuable for players enjoying crafting or Solo Self Found.


So when reforging 3 items does it take the mods of those 3 items and just randomly pick which ones and spit out the newly modified gear? Or does it pick 3 brand new mods?

I have not messed with the reforging at all because I would rather disenchant to collect the shards.

Also I don’t mind crafting a good yellow, but IMO it would be better if we could roll on specific mods. I hate yellows that have the “Requirements to use decrease by 10%”.


No, it's all randoms mods, but it guarantee a new item to identify :

If you combine, let's say, three blue boots level 52 of energy shield + evasion, that all have different, but bad, affixes you don't want ; you will get one new pair of blue boot level 52 of energy shield + evasion, unidentified. It has a low chance of having the affixes you want, but will itself then again be 1 of the 3 items you want to combine.

Works as well with rare items.

You should maybe not tryhard upgrading and combining all armor/weapons items until you reach a "high" enough level to make it worth it (subjective) but combining the stuff you pick from the ground is free. I personnal pick up all the white/blue/yellow rings, amulets and roll them like that if the affixes are really bad ; I also pick all charms and potions until I have all the rolls I need, mainly through combine.

Sniping the mods you want is made through transforming the white item in blue, adding new affixe to blue, or combining/identifying blue or rare ; but you should probably not randomly waste regal/exalted to hope for the right affixes, but instead use those on a blue item having already two affixes you need.
Last edited by dwqrf#0717 on Dec 30, 2024, 9:59:52 AM
One of the best bows is Dualstring Bow because of implicit Additional Arrow. It is level 28 / 55 / 78, so between these ranges you do not upgrade items.


Same goes for armour pieces - valuable upgrades are every 15-20 levels or so in terms of Armour / Evasion / Energy Shield values.


So you don't need to change all gear every level or every Act. Your situation when you are level 52 using a weapon from Act 2 normal - that is pretty reasonable, at 55 just get a new Dualstring Bow. On your way from level 1 to 70 you will change gear 3-4 times.
Ok so maybe my brain needs a little rewiring from previous ARPG’s.

Typically you outlevel gear in “other” games every 5 levels or so.

In PoE2 this isn’t the case? Sorry just a little confused on what to expect. I want to make sure if I’m hitting a wall it’s not related to my gear but maybe just how i have my passive setup or even how my skill/support gem is setup.
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Turddog#8292 wrote:
Ok so maybe my brain needs a little rewiring from previous ARPG’s.

Typically you outlevel gear in “other” games every 5 levels or so.

In PoE2 this isn’t the case? Sorry just a little confused on what to expect. I want to make sure if I’m hitting a wall it’s not related to my gear but maybe just how i have my passive setup or even how my skill/support gem is setup.



In PoE 2 if you're hitting a wall... is definetly gear wise. Because the uncut skill gems are zone based, the gem drops match the zone levels, so you won't fall behind, just need to reach the required stats to use the gem.

Skill tree will match zone level by doing optional mini bosses to get those juice 2 points weapon sets books.

So, again, hitting walls is a gear issue.
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Fhrek#4437 wrote:
Because the uncut skill gems are zone based, the gem drops match the zone levels, so you won't fall behind, just need to reach the required stats to use the gem.


Actually, this is close but not exact. Gem levels are a range (usually only 1-2 levels) that is based on mLvl (monster level). Mlvl is based on zone level, but also other factors (illuminated, magic or rare, some other possible mods).

So a level 15 skill gem can drop from normal mobs in a level 66 zone. But it can also drop from a boss or rare in a level 64 zone. And it MIGHT only be a level 14 gem, even if level 15 is the expected result. And it could even drop in a level 63 zone under some circumstances.

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