Your most hated enemy?

The Vault Lurkers (Spider) in Traitor's Passage (Act 2).

They are not particularly dangerous, but they look really nasty o.O
I've overcome my arachnophobia quite good over the years, but it seems GGG want me to have it back XD

So I avoid looking directly at them -> the fight takes longer because my hits miss (I had mostly melee skills at that time) -> I'm dying and have to go through the spider-infested tunnel again.

I've become more used to them by now, but the first time, I was so glad my mate carried me through this passage X'D
Last edited by Edelgard_von_Due#6955 on Jan 7, 2025, 4:45:05 PM
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Kashou#2868 wrote:

Forsaken Miner (Act 2 - Mawdun Mine) - Throws triple grenades that are BARELY visible, and turbo shotgun you to death. In maps they are ridiculous and you cannot see the grenades 99% of the time, especially if your spell effects are red. They need to be glowing giant light bulbs and the hissing sound need to be twice as loud.



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exsea#1724 wrote:

2. The monsters that shoot out delayed explosives on the ground. the damage is freaking high but the explosives are practically invisible.



yeah the miners are so overtuned. im playing fire spells, its impossible to see the proj they throw and its a 1 shot if you get caught by a pack of them.

theyve become our most hated enemy even beyond the snakes now, its crazy the lengths you have to go to trying to not get 1 shot by these dudes in a map where nothing else does any real damage at all.
I love all you people on the forums, we can disagree but still be friends and respect each other :)
As a warrior player the answer easily comes to mind..its those fucking snakes that spit poison from half a screen away.. 5 of those connect and im dead everytime. Cannot for the life of me find ANY worthwhile gear that has chaos resistance. Its actually ridiculous the damage those things do and in early endgame, at least for me, theyre on almost every map I play.

Gave up tonight on warrior, maybe the game completely until the next patch or two at least. Which sucks cause I absolutely loved the campaign SSF experience but I cannot go this endgame right now. Started a sorc but knowing whats to come after the 6 acts I duno if ill even bother continuing to play for the moment.

Honestly wish they had of just kept the team on campaign and released EA with a couple more acts, classes and weapons and left an undercooked endgame to be expanded upon.. cause what we have right now isnt fun at all imo, while the campaign was absolutely spectacular.
Prowling shades are easily the most annoying mobs in the game. Sometimes I catch myself standing still for 2-3 seconds watching them move before they allow me to hit them and they instantly die.

Overall any mob that won't let me attack them is extremely annoying.

Close second is eternal knight with the projectile reflect shield
That goddamn boss of riverside map - moving too fast, arena too small and have a lot of trees that blocking the sight. Also that monkey just follow your dodge rolls or movement during charging his slam and then hits you like on pre-fire. Every attack can oneshot easily, even if he roll on you. Armor do not mitigate any% of his damage, stacked evasion on 70%+ also do not help.
ИХИХИХИХИХИХИХИХИХИХИХИХИ
In maps, there is an undead knight with shield that can shoot microstunning barrages while moving towards you.
If using projectiles the eternal knights are horrible. If you don't notice them you can nuke yourself like it was straight reflect.
Eternal knights. I will die on this hill.

...mostly cuz they killed me on it.
Prowling Shade for sure, ran into boss one with life regeneration and it just disappears and reappears with full life. Otherwise it just freezes you and fully heals.

Literally can't kill it unless I one shot it.
the 10% light radius mod from an exalted use

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