[Merc] Flash Grenade Melter (Easy, Cheap, Fast Clear on T16+)
Hello there. Thanks for the build, I am really enjoying it.
I wonder though how come you use Maim support gem in your planner instead of Concentrated effect for Flash bomb? Another question can we use +projectile damage and +two handed damage jewels or is attack damage and damage against broken better? |
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" Perfect as always :) Thank you! Your build really feels so smooth even for the first playthrough without the tons of resources. |
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" Maim was a mistake in the planner! Good spot. I’ll fix that. For the jewel, you definitely can. In the late end game the only thing you’re going to need extra DPS for is bosses though, and because bosses are permanently broken dmg vs. Fully broken enemies + stun buildup is a good combo! But it’s honestly just micro optimizations, 2 handed damage is probably more consistent damage and might help a little with juiced breaches etc. |
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" Ah I love to hear that! I’m enjoying it still even in the super late endgame as well. |
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Thanks for reply!
Another question, how do you manage to have as much spirit to support so many support gems on Ghost dance and wind dancer? I have only 100 spirit and can have only two support gems. |
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" Ghost Dance is 30 spirit, Wind Dancer is 30 spirit, Vitality is 20 spirit, Precision is 10 spirit and Clarity is 10 spirit! So all fits with 100. |
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Is overpower not worth it to stun monsters more often?
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" We already pretty much perma stun bosses. Maybe one or two rounds of grenades and bosses are stunned. So not sure what I’d give up to add overpower. But you could experiment with it, definitely stuns are incredibly powerful for us as they disrupt boss attacks + concentration lowers the cooldown on those attacks. |
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" where are u getting all ur spirit to run 2 auras and all thos supp gems? |
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" You just need the 100 you get from the campaign! That will run Ghost Shroud, Wind Dancer, Vitality, clarity, and precision. |
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