are there really hundreds of thousands of players who will be ok with a single death bricking a map?

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dwqrf#0717 wrote:
Definetly one of the BEST features of PoE2.
At least like that rampant glasscanon players get what they deserve, and people copying streamer's build without understanding the game and not knowing how to play get punished accordingly.
Love it, don't ever change it.


bait aside glass cannons as good as it ever was, if you want to discourage glass cannon this isn't the solution.

Like seriously. This specific group of gamers were the biggest elitists of whole ARPG genre. For past 10 years Ive seen messages how they are the most skilled players, how other ARPG games are for kids and how people are not real gamers until they try POE.
Now you got new game with different skillcap and every single day I see same type of posts on reddit and forum.
NERF THIS, CHANGE THIS, GIVE THIS, BUFF THIS, ITS NOT POE ANYMORE.

maybe its time to not play full glass cannon and actually press some buttons to play the game instead of your typical I press button I kill whole screen I happy ungabunga.
I find it hilarious that people REALLY think that PoE2's punishing mode is because of glasscanon.
-imagine an ARPG with a passive tree of thousands of nodes and NO life nodes?
-Armor is now harmful if you're wearing armor you're less tanky.
-There are no more resistances in the passive tree.
-dodge no longer exists, as well as Spell-Suppress.
-they killed the charges but mainly the enduring charge, there is no more fortify.

BASICLY they killed all the defensive layers of the game. All that's left is ES + archmage with mind over mather (yes your mana tanks more than LIFE) or killing everything before being killed.....
PLEASE your narrative is idiotic when it doesn't find an echo in reality.
the game is DOMINATED by a single build that is literally walking forward spamming lightning bolts on the ground that kill everything off-screen.

GGG's punitive mode is a desperate attempt to make everything so slow that players stay in the game for more than 15 days. Because since Ultimatum, that's how long a league lasts before it dies, some like Kalandra and Necropolis die even earlier.

This is also the reason why we have a useless and unskippable story and we will never have an auction house in the game. Because the remaining devs at TENCET only care about graphics of packages sold and player engagement, fun or satisfaction is the last thing thought of in PoE since Ultimatum.
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hriggs92#0662 wrote:
No. There's absolutely no way people are okay with this.

There are only a few options that I can see: the new players who haven't reached the true endgame (think juiced T17s + max scarabs or insane essence bosses/etc) in PoE and don't understand that even the craziest build can get RIP'd once or twice while doing that content even though you can push through and finish it.

It would make balancing a complete nightmare, and even worse it makes playing it a complete nightmare. You may as well treat the game like hardcore (which MANY people HATE!) because you can softlock your progression so easily.

I have tons of issues with PoE 2, I don't even totally understand why it exists tbh- we just had record breaking Settlers league and could have used those systemic/engine improvements over there alongside the option to do WASD. However with that being said, removing the one portal death would at least make PoE 2's mapping somewhat tolerable.

For the people disagreeing, ask yourself if you've truly pushed content in PoE 1 because if you haven't then you probably need to sit this one out.


ok now get good sc andy.


He’s literally playing SC. Family trees in some families clearly resemble 2x4’s. Not a lot of branches at all.
Nobody i know, me included likes it. Its not hard or challenging, its just annoying and unfun.
I hate hardcore, I never played hardcore. Why would I waste my time?

Terrible trash game, I am thinking to give it bad review on steam.

Class balance is joke as well, majority of skills does zero damage. I am on my 4th class in endgame and I can tell its a joke.
I certainly don't find it fun or compelling in the slightest. Removing the ability to revive teammates in maps but keeping it in the campaign also feels really bad.

Hopeful GGG will reconsider the revive mechanic for endgame. I want to play with my friends.
My concern is map sustain.

Refund the map (waystone), in normal/white status. Lose the currency spent on the map, lose the tablet influence on that node. But you get your waystone back in default form.
i wo
i would be ok with if we could revive like we could during the story with friends

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