Australia Server Lag

Nevermind my second PC is lagging too, and he's playing a warrior. so not class related.
Don't think its minion build related. I'm not playing minions and I've been having this issue for 4 days. It seems to really spaz out when there is big density of mobs.
Another Kiwi being forced to play on dying Australian servers. Please fix both issues, why have an Auckland gateway if its just a suggestion
Same issue here, slow motion and rubber banding with weird ping spikes not related to my own internet.
just gave my ID to the government, all fixed. theyre throttling suspected under 16 y/os connection /s

aus servers dead, kiwi servers too full to create map instances, singapore servers down for maintenance. there really is no winning is there?
Having no issues earlier in the day but now we are in peak times for NZ/AU its really bad again.
Please address the Australia Server Lag GGG,

It's stopping us from playing.

Its terrible this time of day - EVERY DAY
Whenever i have this issue in a map, i grab a new waystone and open a new map. Like magic, no lag or boomerang whatsoever. This is not 100% of the time, but more often than not. It is a solution, but I burn a perfectly good map and lose my map bonuses.

I'm guessing there are specific servers we join when you open a map, and maybe a few of them are just running like dogs and if you are unlucky enough to hit one, your doomed.
Mapping on 3 different characters and experiencing lag spikes/stuttering on all 3 but differing between each, also things like breach can cause it to go crazy with all the mobs spawning in.

Shout warbringer - not as noticeable but the gameplay/mobility is pretty slow, lots of stunned mobs - very low graphical effects

Minion infernalist - more noticeable, when srs summons it seems to spike a bit but not the worst, low mobility as well

Explosive shot deadeye - unplayable at times, between massive explosions and high mobility stuff is having to load in quickly.

I've noticed like half the time the lag spike seems to coincide with a massive spike in shader usage (I've cleared shader cache etc to no avail)

Seems like a very odd issue or a combo of two (shaders + server)

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