0.1.0e Patch Notes
Mucho el hypo!
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Thx
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FIX for Users?!
For those of you who may be experiencing bad lag/stutter/input lag every 2-3 seconds in the endgame maps hub or in any of the maps. Here's what I did to fix the issue: 1. Deleted shader cache and set shader cache to 100gb limit in the appdata folder. Found here: C:\Users\Username\AppData\Roaming\Path of Exile 2\ShaderCacheD3D12 2. Changed global/local chat to a random different number "9090". This is an old bug from POE 1 days that maybe contributes to issues. 3. Went into Nvidia Control Panel and adjusted the following settings under Adjust Image Settings: 1. Use/Check NVIDIA settings for edge enhancement and Noise Reduction 2. Disable/Uncheck Deinterlacing and RTX Super resolution. 4. Updated my Xbox controller using X-accessories app. Potential fix for those with input lag. Prior to these fixes, I had massive lag/stutter after the recent patch (0.1.0E). My GPU was freaking out and would jump from 20% to 50% utilization every few seconds. It appeared like lag/stutter and input lag from my controller. Now, the game appears to be stable and working great!!! Other things I tried that didn't help or were not the fixes (keep in mind i tried the following before I tried the above fixes. The below steps could still be helpful to perform): 1. Made sure my graphics was up to date. It was. 2. Changed graphics settings to low across the board. Made things worse! 3. Disable/enable Vsync, triple buffering, DLSS, etc. No changes and made things worse at times. 4. Restarted steam/computer. No changes. 5. Verified my motherboard was up-to-date. It was. 6. Tried my 1080p monitor versus my usual 3400:1400p monitor. No changes. 7. Verified game files. No changes. |
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Thanks GGG!!!
I would like to thank you for all the nerfs to builds I have made with no build giude. I jsut get on and im nerfed. You have now hit my latest build when you Upped the lvl REQ of my amulet. (Wasnt in patch notes). Why change the level req of an item An item that was 52 too 78 Now i cant even use it. My spirit for Playing another class just makes me depressed.... I fear if I make another toon if will be nerfed before I make it to maps again... To everyone else: Watch out they arent putting this stuff in the patchnotes... |
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Please remove the 1 life mechanic in maps. We already lose exp. It doesn't feel good or fun to be one shot by something unavoidable off the screen.
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" I have noticed no difference and am still not getting any life leach regardless of skill, slot, item or passive. C monk, not yet speced to darkness. Phys damage only tested 0 leech. Was it stated fixed or tested by you? If tested by you could you share some details? I feel like im going crazy trying to figure out if this is a bug or if i am not understanding leech correctly or missing the point. Thanks for any help. |
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" Good words here. |
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I took the opportunity to create a very good summarize of all the posts in this thread.
Summary of Patch Feedback This summary consolidates key themes and concerns expressed by the community regarding the recent patch. It highlights positive feedback, recurring issues, and suggested improvements to foster constructive discussion. " Many players appreciated the patch for addressing bugs and implementing quality-of-life changes. Numerous posts conveyed holiday well-wishes and praised the team for their quick updates. " Class Balance Concerns: Warrior and minion builds faced heavy criticism after nerfs, with many players describing them as "unplayable." Calls for buffs to underperforming classes like Blood Mage and certain Monk skills were common. Skill Adjustments: Complaints focused on nerfs to specific builds such as Wildshards, Armour Explosion, and Skeleton Arsonists. Perceived imbalance where some overpowered builds (e.g., lightning-based Monk builds) were left untouched. Map and Ascendancy Trials: Frustration over the single-life mechanic in maps and the difficulty of Sekhema trials, particularly for melee and controller users. Requests for a more accessible mapping system and fixes to map-related crashes were frequent. " Persistent PC crashes, especially with Windows 11 updates, remain a significant problem. Reports of performance issues, including stuttering and freezing, especially in maps. Console players expressed frustration over the lack of optimization and loot filter functionality. " Concerns were raised about the balance between making builds viable and nerfing enjoyable mechanics. Frequent calls for better minion AI and pathfinding, as well as more impactful buffs to weaker classes and skills. Discontent with stealth nerfs (e.g., level requirement changes to items) and the perceived increase in grind. " Buffs to weaker skills and ascendancies: Examples include crossbows, frost spells, Blood Mage, and Acolyte of Chayula. Map system enhancements: Improved checkpoint usability and fewer random penalties in trials. Technical fixes: Address persistent crashes, optimize console performance, and provide loot filters for all platforms. " We hope this summary provides a clear and constructive representation of community feedback. Finally I would like to finish with a graph Last edited by Simple2012#6247 on Dec 19, 2024, 5:26:53 AM
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Posting to confirm Acolyte of Chayula is still dogwater. Why buff any of Monks' elemental capabilities/add more elemental nodes to their tree when it clearly isn't the Elemental side of the class that needs help?
What reward does a Chaos monk get for using chaos skills over their elemental-specced Invoker buddy? |
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noice! Waiting for Hexblast fix to explode all curses. Put Chayula monk back to the oven, a little undercooked <3. Thanks GGG,
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