0.1.0e Patch Notes
great patch :D love early access, game has issues but it's so exciting seeing them get fixed and how they balance stuff and test out everything by buffs and nerfs, was pissed off at the cast on freeze etc nerf but it was necessary... tho not as harsh... moved away from that skill and loving lightning now but i think they nerfed the cast on X stuff too hard, i don't see a use for them for now... too pointless to implement into any build in my opinion, i might be wrong but i hope they buff it up a bit again in the future so there could be builds centered around that stuff again (tho it might be hard to buff since if you put quite a bit of currency into that kinda build the skill will feel too broken)
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dang nice job! didn't expect to see the update notifications today!
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Lets Go!
IGN @VOC
See all my reddit posts (even the shadowbanned ones) https://www.reddit.com/user/minescsm/ |
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well done ggg, you killed the only viable minion build for endgame
Last edited by DarkCthulhus#3626 on Dec 17, 2024, 7:12:14 PM
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" Imagine refactoring your entire gear-set to reach overcap (90%) because of -20% more res from maps just to have that need deleted and now you're at 110% and could've spent your money way better. I feel bad for those folks. |
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I like a lot of what i'm seeing here, hopefully next patch we get some tweaks to trial of chaos (lol) and some of the visual clutter issues. Other than that good stuff!
https://www.twitch.tv/satsuinotanden for streams.
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Stop making content way too easy please
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"Fixed 12 Client Crashes." - One of these needs to be the cpu full pc freeze thing right guys... COPIUM
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Freeze build dead, time to respec and regear I guess. Hopefully the cost change is a big at the say it is.
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Awesome long patch, great work devs. Can we get Tinker's Tool bug fixed?
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