0.1.0e Patch Notes
" It'd be even more of a big deal if they fixed the bug preventing people from even going to the trial in cruel, instead of being stuck on that quest despite having defeated Babyla and got the drop (it even drops the chaos key sometimes). |
![]() |
" It's really unfortunate that I'm inclined to believe you're correct. If they were looking at actual gameplay stats they wouldn't have buffed the ranged lightning monk build that let's you delete "Pinnacle" bosses without ever touching the build or knowing how it works before: https://x.com/elonmusk/status/1869127968972554728?t=vkqg29WL_YgPfQoCXOU4nw |
![]() |
All of the endgame damage balances are perfect. W patch
|
![]() |
When you fix CoF with Comet?
With a base cast speed of 2 seconds at Comet, CoF has 300 max energy, though it should be 200. |
![]() |
Breach was the only worthwhile/fun league mechanic, idk why you decided to nerf it. The other mechanics should've been brought up to breach's level
|
![]() |
" Did you not read the patch the elements themselves where nerfed storm monk lost damage and freeze monk can't instas freeze things multiple times anymore. Monk did get nerfs you just need to read the skill interactions. |
![]() |
Awesome patch
|
![]() |
GG!
|
![]() |
Wait.... I get why you nerf Vine arrow to make focus more on spreading poison, but why not increase the poison damage on it to actually make poison bow viable? So basically it is a huge nerf for no compensation for people that actually used the skill as it was intended.
We were already in a bad spot dps wise vs any other archetype if you look away from the people that abused the initial hit. Can we at least get the poison part buffed? |
![]() |
BUFF BLOOD MAGE PLEASE WE WANT TO PLAY !!!!!
|