0.1.0e Patch Notes

"
Nephalim#2731 wrote:
Spoiler
Fixed a bug where Damage over Time was dealing three-times as much damage to Honour as intended in the Trial of the Sekhemas, and fixed a bug where Honour Resistance was only applying to two-thirds of that damage taken. (This got confusing for us too).


So effectively everyone with honor resist is getting a buff? Thats huge!!


It'd be even more of a big deal if they fixed the bug preventing people from even going to the trial in cruel, instead of being stuck on that quest despite having defeated Babyla and got the drop (it even drops the chaos key sometimes).
"
Why was Envenom made 50%? All of the passive tree nodes are 8% chance to poison, so that means you need 2 more points on tree to get to 100% with it.
We went from 5 passive points to 7, where the 7th overcaps by 6%. Unless I'm missing something, this change looks like it was just made to look nice next to bleed chance becoming 50%


It's really unfortunate that I'm inclined to believe you're correct. If they were looking at actual gameplay stats they wouldn't have buffed the ranged lightning monk build that let's you delete "Pinnacle" bosses without ever touching the build or knowing how it works before: https://x.com/elonmusk/status/1869127968972554728?t=vkqg29WL_YgPfQoCXOU4nw
All of the endgame damage balances are perfect. W patch
When you fix CoF with Comet?
With a base cast speed of 2 seconds at Comet, CoF has 300 max energy, though it should be 200.
Breach was the only worthwhile/fun league mechanic, idk why you decided to nerf it. The other mechanics should've been brought up to breach's level
"
Rod#7054 wrote:
Lmao no stormweaver nerfs, no spark nerfs, no monk nerfs. GGG do you even pay attention to the top 10000 of players? entire ladder is playing just two builds...


Did you not read the patch the elements themselves where nerfed storm monk lost damage and freeze monk can't instas freeze things multiple times anymore. Monk did get nerfs you just need to read the skill interactions.
Awesome patch
GG!
Wait.... I get why you nerf Vine arrow to make focus more on spreading poison, but why not increase the poison damage on it to actually make poison bow viable? So basically it is a huge nerf for no compensation for people that actually used the skill as it was intended.

We were already in a bad spot dps wise vs any other archetype if you look away from the people that abused the initial hit. Can we at least get the poison part buffed?

BUFF BLOOD MAGE PLEASE WE WANT TO PLAY !!!!!

Report Forum Post

Report Account:

Report Type

Additional Info