0.1.0e Patch Notes
Based
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HUGE patch before Christmas , what a GIGACHAD Devs ever
wish you all have a good holidays , see you guys at 2025 |
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" Maybe because to change the display it needs to repack a lot of files ? They have already prepared this patch so if it is the reason it would be a big workload for "only" display a correct number :) |
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" 1 Define 'shit gear' 2 Prove your words by killing Pinnacle boss in it 3 If YOU dislike some build - doesn't mean the one who like it should suffer. Ask for buffs for what you like. Auctioneer House - is a MUST!
'POE2' is not 'POE1 2.0'! https://www.pathofexile.com/forum/view-thread/3614313 |
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Are those staggering palm buff the only buffs physical monks are getting?
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"£ read full notes next time. Literally said "Fixed a bug where Ice Shot was unable to cause Freeze buildup." |
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Excellent ^^ Shield skills got a big buff my efforts were not wasted
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Why was Envenom made 50%? All of the passive tree nodes are 8% chance to poison, so that means you need 2 more points on tree to get to 100% with it.
We went from 5 passive points to 7, where the 7th overcaps by 6%. Unless I'm missing something, this change looks like it was just made to look nice next to bleed chance becoming 50% |
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Haven't seen too many posts on a particular EQ issue in the bugs forum on here so I'll add it here as well for a bit more visibility.
Earthquake's jagged ground will occasionally not explode and will linger until you relog or portal out. Fairly annoying and not something I can reliably recreate, it happens fairly often too so hopefully it can get addressed soon. Love the patch! Keep up the good work. |
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Gosh I hope they fix the client crash where the only current fix is disabling multi core =[ 9800x3d 4090 build hitting sub 20fps in some instances.
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