0.1.0e Patch Notes

Based
HUGE patch before Christmas , what a GIGACHAD Devs ever
wish you all have a good holidays , see you guys at 2025
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sephrinx#7591 wrote:
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Results in approximately 33% more damage at Gem Level 25.

Ok but what about level 20?

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Supercharged Slam now builds up stages slower but gains 40% more Damage per Stage now (from 20%). This may display as 20% still incorrectly until a later patch.


Uh. Why not just change the wording on now??


Maybe because to change the display it needs to repack a lot of files ?
They have already prepared this patch so if it is the reason it would be a big workload for "only" display a correct number :)
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Zacheous#3845 wrote:


They can't nerf it until after Elon posted his video silly
https://x.com/elonmusk/status/1869127968972554728?t=vkqg29WL_YgPfQoCXOU4nw
...at least I hope they'll nerf it appropriately...

Dude cheesed Arbiter of Ash without ever even playing the build before with lightning rod/orb bell monk and they're buffing it.


I think they realized they are going to wait till after Christmas break to nerf. Let people have fun for a little while. Why are you screaming out for this lmao?


Beacuse its bugged damage. Its not normal, when u can kill pinnacle boss just with shit gear and some gigachad with 4k+ ex gear should learn mechanics and sometimes die because couldnt shot PINNACLE boss for 5 seconds like this guys


1 Define 'shit gear'
2 Prove your words by killing Pinnacle boss in it
3 If YOU dislike some build - doesn't mean the one who like it should suffer. Ask for buffs for what you like.
Auctioneer House - is a MUST!
'POE2' is not 'POE1 2.0'! https://www.pathofexile.com/forum/view-thread/3614313
Are those staggering palm buff the only buffs physical monks are getting?
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Reddixo#3250 wrote:
GG, whatever ice shot buff, it can't freeze soooo : TRASH
£

read full notes next time.
Literally said "Fixed a bug where Ice Shot was unable to cause Freeze buildup."
Excellent ^^ Shield skills got a big buff my efforts were not wasted
Why was Envenom made 50%? All of the passive tree nodes are 8% chance to poison, so that means you need 2 more points on tree to get to 100% with it.
We went from 5 passive points to 7, where the 7th overcaps by 6%. Unless I'm missing something, this change looks like it was just made to look nice next to bleed chance becoming 50%
Haven't seen too many posts on a particular EQ issue in the bugs forum on here so I'll add it here as well for a bit more visibility.

Earthquake's jagged ground will occasionally not explode and will linger until you relog or portal out.

Fairly annoying and not something I can reliably recreate, it happens fairly often too so hopefully it can get addressed soon.

Love the patch! Keep up the good work.
Gosh I hope they fix the client crash where the only current fix is disabling multi core =[ 9800x3d 4090 build hitting sub 20fps in some instances.

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