Bahlak, the Sky Seer Trial of Chaos Boss

+1, dude also spends way too much time zooming around the map, untouchable...
+1 again, honestly
Absolute absurd of a boss:
- Has energy shield and restores it while flying (even after one of patch notes said this was fixed).
- Tornado attack is another invulnerability phase that literally smashes player in a fraction of a second.
- Wing attacks (when boss invulnerable again) are insane damage (almost one shot), stun player, has AOE in line, no indication at all, can kill off-screen (and boss loves to cast is from off-screen), attacks 5-6 times in a row, you cna dodge roll first few shots, but then you hit by one, stunned and killed by next one.
- 80% of the fight he's flying around and being completely invulnerable. Spams his attacks one after another, effectively being invulnerable to player attacks most of the time.
- And on top of this we have completely random debuffs from Trial itself, some of which can cover entire Bahlak's arena and one-shot you as well.

Please, remove invulnerability phases of the boss and\or make huge cooldown between them, so boss will be on the ground at least some time. Or, as alternative - tune down the damage, like 3x damage reduction on tornado and wing shots would be fine.

The rest 2 bosses are fine, they have mechanics, position changes (Chimerae), second boss spawn (Plaque Bird one), and look adequate and fun to fight with, even being under heavy pressure of trial debuffs.
Last edited by Nocturnal#3111 on May 14, 2025, 6:27:57 PM

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