[Acolyte of Chayula] - Tempest Flurry- CI - ES/EV - Easy T18 clear (~12M DPS bossing)



Hello everyone, first build I have done so far in any game, able to run endgame content and feel near immortal.

Video Build Guide:

https://youtu.be/1pr8_bUm5PU?si=A0pS2yENdJ4rM-vK

T4 Xesht is 3 Sec

https://www.youtube.com/clip/Ugkx49VDrA3eGoMdtDBWhqG4D0bGN9wLQ0eN

Build Link:

https://mobalytics.gg/poe-2/profile/4e6b1942-ff4a-4d41-bb3e-3316d45e884e/builds/2010d08c-807d-47b2-8c68-978782abdd1e


Tempest Flurry for bossing with bell, just keep spamming bell as soon as you have combo points for it.
Chaos Inoculation for unparalleled defense and energy shield optimization.
Synergy with the Acolyte of Chayula for chaos resistance and unique buffs.

HoT and HoI blow up the screen on maps.

After you setup your first bell DPS goes to 18M, probably can ramp it up even higher with few more levels and a bit better items.



Last edited by biougg#1798 on Jan 22, 2025, 4:14:45 AM
Last bumped on Jan 22, 2025, 6:11:28 AM
Your build is looking really interesting, I'm thinking of trying it.

But you should really put up a build planner link for this (mobalytics or maxroll or whatever) so we can easily see the passives and skills without having to rewatch and search in the video. That's just a basic requirement for a guide really.
Last edited by XorceR#5893 on Dec 17, 2024, 9:21:39 AM
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XorceR#5893 wrote:
Your build is looking really interesting, I'm thinking of trying it.

But you should really put up a build planner link for this (mobalytics or maxroll or whatever) so we can easily see the passives and skills without having to rewatch and search in the video. That's just a basic requirement for a guide really.


Deep dive of the build is linked with gameplay included and I have created basic build on Mobalytics, will be updating it tomorrow with more information so it's pretty barebones now.

Hi, When We can start using that build? I'm currently at cruel act 2.
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Hi, When We can start using that build? I'm currently at cruel act 2.


I recommend starting it once you finish the campaign because you need a lot of passive skill tree points to make it work.
Build is updated for 0.1.0e patch.
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biougg#1798 wrote:
Build is updated for 0.1.0e patch.


Made some more updates to optimize the build, added Acrobatics.
Building towards this build as it fits my play style and so far (even with missing skills/support gems) it has been significantly helpful in Cruel Act 1. Thank you for this build.
This is a really good build. I’ve been toying with trying chaos inoculation, but been afraid to commit. How painful is Acrobatics for evasion hit? Also, how do you like frenzy charges? For compare I’ll post my tree when I’m not on phone. what I’ve been running for the tree is primarily extra mana leech, extra life on kill, power charges, crit + crit knockback on quarterstaff. Similar skills to you, but focused more on power charge gain with lingering illusion and siphon strike, also running mantra of destruction for juiced flicker or falling thunder… A 7 power charge flicker or falling thunder is incredibly rewarding, with quarterstaff hidden extra one, and there’s a good chance to retain power charges after use with passives on tree too! My biggest problem for me is mana leech and + level to melee skills in gear. Skill expense is a problem with +10 level to skills! Also went with chaos resist on mastery tree for 85% chaos resist since I’m not immune to Chaos.


Last edited by Lost_Liege#1404 on Dec 21, 2024, 1:40:14 PM
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Wontuan#5949 wrote:
Building towards this build as it fits my play style and so far (even with missing skills/support gems) it has been significantly helpful in Cruel Act 1. Thank you for this build.


Thanks for the feedback and good luck!

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