Am I just bad? Lvl 17 ranger stuck on Geonon..

"
eMkaace#7245 wrote:
Right so.. Vent time..


How did you guys do it? Any suggestions or ideas?


https://www.pathofexile.com/trade2/search/poe2/Standard/aWpyBJ3Se
"
old_joe#4503 wrote:
This honestly is rediculous.
If you need to know a little of 2 pages of "quick tips" for the game from game forum - just to be able to get through an act bosses!
I remember reading tips for Shaper in more convulence, and that was a FINAL BOSS


You don't NEED to, if you aren't that great at the game and can't dodge, you need to make the game easier buy creeping power with better gear. Just like elden ring, if a boss is too hard, you leave, get stronger, and come back and kick his ass. Yet if people tell you to farm or get better gear in this game its a crime against humanity for some reason?

Early levels every single problem can be solved with a single exalt pretty much. Which is not that hard to farm.
Last edited by BossOfThisGym#2062 on Dec 16, 2024, 3:36:21 PM
"
"
old_joe#4503 wrote:
This honestly is rediculous.
If you need to know a little of 2 pages of "quick tips" for the game from game forum - just to be able to get through an act bosses!
I remember reading tips for Shaper in more convulence, and that was a FINAL BOSS


You don't NEED to, if you aren't that great at the game and can't dodge, you need to make the game easier buy creeping power with better gear. Just like elden ring, if a boss is too hard, you leave, get stronger, and come back and kick his ass. Yet if people tell you to farm or get better gear in this game its a crime against humanity for some reason?

Early levels every single problem can be solved with a single exalt pretty much. Which is not that hard to farm.

nah.
i'd rather just not play this game.

its not fun like that for me. idk. poe1 had a good balance of hard and easy content, but here bosses are just too tanky, while packs are worthless

wait for general NERF, or proper release. they always nerf bosses at some point

thanks for helping here tho
Walking into the boss blind was a challenge for sure - for an Act 1 boss I didn't expect so many mechanics. If you're playing softcore then it's simple enough to experiment with his abilities.

Generally you need >50% cold resist and sapphire rings are hard to find up to that point - if you don't want to trade then it unfortunately will take some grinding.

Towards the end of the fight there's a shift to corrupted blood which I found to be the real killer.

Overall I agree the boss is a tough one, I don't think it needs to be nerfed, but the gear or passive options to close gaps in resists/defense needs to be addressed.

Look up Fubguns Deadeye Levelling build on Mobalytics, that will give you a good baseline
"
wolfy42#4073 wrote:
Ok, first off try PoE 2 trade. You can get some cheap high cold resistance rings there for augmentation orbs.

Second, you can buy weapons and armor from the vendors that have slots in them, break them down on your workbench and use that to add slots to your armor and weapons. That will both boost your dps alot, and in the armor slots you can boost your resists (so in this case cold).

Fight is much easier with 75% cold resist. Same for your first trial only fire resist. Always grab any rings you see that are resist base at least, and magic em up (just use up to augmentation and only use regal if it's a good first 2 bonuses.

Or just buy them from the poe trade site if you don't want to bother.


Next is the fight, I have done it with every class, and because one person was having such a hard time, I did it with a monk who just had a blue staff with 19 accuracy and 8% attack speed on it.

Ranger is/should be one of the easiest classes to kill him with. There is a....think it's like 16? unique bow that causes your arrows to split and hit 2 other enemies. It's not really needed on the act boss, but it's so nice for other stuff, and they are cheap. I would pick one up, double slot it and add cold damage to it.

Then put faster attacks (tempo whatever it's called) and cold infusion on your basic attack. That is what you are going to hit mr. boss with. You will freeze him a decent amount that way.

To really go all out though you ALSO want to set up escape shot. I suggest giving it another charge...and longer freeze duration.

You get ice salvo as well around that point. That builds up to 12 shots, but you want to use them AFTER freezing or when you know the boss will stand still to do the max damage.

Also if you get snipes timing down, set that bad baby up with window of opportunity and increased stun build up.

Then you simply need to freeze mr boss, then pound him with snipes while he is frozen, which will likely heavy stun him before he unfreezes. Snipe, if you get the timing down, always crits AND boosts the crit by 200 or 300 I forget %. It hits HARD and it builds up stun hard, it's just a bit annoying to use if the boss is moving around.

Meanwhile for his attacks, in his first mode just keep back from him and avoid the ice spike things he throws out, move as far away as you can and there will be more room between them.

With 75% cold resist nothing he does should really hurt you much BUT it also helps to have decent evasion. That is easily attainable as a ranger. I highly recommend building your ranger to boost freeze buildup and focus greatly on evasion, projectile/attack damage and attack speed. I also focus on movement speed since you hit so much along that path.

There is a node over by acrobatics that adds 1 attack speed per 15 dex. With other attack speed nodes along the way, and the +25 dex and +8% dex nodes right near it, you can have 130% or more attack speed by that fight. Faster attack speed is more more damage (lol....more is applies/multiplied after all other modifiers....and attack speed is multiplied by that for dps).

Not only will you finish the first act boss fight with that, but you'll wreck act 2 and 3. Once you get deadeye (if you go that route and I suggest you do) snag tailwind asap. It not only boosts your evasion a ton (letting you snag accrobatics not too long after getting it), but it boosts your movement speed another 10%. Seriously you are going to LOVE moving and attacking that fast!!!

Ranger deadeye is in my opinion the easiest class to start as. It has insanely high dps but tailwind makes it very tanky as well (not only do you get super high evasion with it (150% if I remember right), but it ALSO reduces damage you take with the second node by 30% flat.

Anyway I hope this helps. Honestly using poe trade will make the biggest difference, but if you follow my general build setup for deadeye and focus on attack speed/evasion/and projectile damage (you get a ton of accuracy as well, and there is another node that gives 1 attack speed per 250 accuracy. It's not nearly as huge as the dex one, but is worth taking later).

Cold damage/freeze buildup and cold penetration are also very nice to have. Cold works great with herald of ice to destroy packs of enemies. You just swap it out for another aura vs bosses usually (or add things like vitality/accuracy on your wind aura).

I do suggest trying to get 30+ spirit on your main evasion armor. That lets you normally run with the wind aura (45% more evasion rating) and herald of ice early on. The combo with tailwind and acrobatics makes you REALLY hard to hurt while allowing you to destroy packs of monsters, really nice on the last dreadnaut levels in act 2 etc (lots of large packs).

Other than that, big important knowledge so you do have to re-run things.

First act boss is cold based. Need maxed cold resist.
First trial is fire based, need maxed fire resist.
Second act boss is lightning based, need maxed lightning resist.

I recommend eventually having at least 1 elemental focused ring in your inventory for each element just so you can swap it out if really needed (at least till you know what element you are going to be fighting is).

You can usually add resists to your armor, but if you do go acrobatic you are going to need to focus on maxing your evasion from your armor probably. Acrobatic makes you dodge everything, but drastically reduces your evasion (by 70%) so you need a really high base.

Good luck!


Thanks a lot mate.

Turns out I was tilt^^

For people with same issue:

I bought a decent bow with +skill and 1 ele (4 Aug Orbs), lucked out on another ele with Regal Orb, then lightning rune. So Ive got a decent tri ele bow.

Went to kill King, was easy now. Took Wind Force Aura.

Leveled to 18 and second kill Candlemass dropped a fucking EXALTED ORB XDD

And the game changer tips thanks to you was the basic attack with attack speed, I added Envenom for poison.

He had no chance. was down to 20% hp before first Fog. Using Vine Arrow to combat the wolves.

Edit: Thanks to Nephalim. I had 56% Cold Res
Last edited by eMkaace#7245 on Dec 16, 2024, 4:30:32 PM
"
old_joe#4503 wrote:

nah.
i'd rather just not play this game.

its not fun like that for me. idk. poe1 had a good balance of hard and easy content, but here bosses are just too tanky, while packs are worthless

wait for general NERF, or proper release. they always nerf bosses at some point

thanks for helping here tho


problem is if the game is balanced around SSF, and we still have trading, the game will never be challenging in any regard for players who do trade. The gear I have now is probably ~600ex, if the game was balanced around trade it would be something anyone that is willing to trade could probably get access to in a day or 2. And when you have the stats I have the game really isn't that hard, you don't get one shot, you don't have to dodge roll out of 99% of boss attacks, you kill the bosses in 20 seconds outside stuff that has 10 million hp like floor 4 sekehema. The problem for right now is finding challenging content, im 91 and haven't even found a citidel, no idea how to do ritual boss, 300 breach shards is a slog and I already know i'll basically one shot that boss at +0 level on the tree since I still havent done him at this point and powercrept the shit out of him, same for expedition I've found a single log book by level 91(yes I know I can buy them).

I really do think the game needs a SSF mode with loot tailored for it to make it near as good as trading, I don't think new players are really ever going to want to take the time to learn how to trade after interacting with newer players here on the forums for a couple days. But characters would have to be locked into that mode, and not able to move to trade, which can be a problem in some situations like players feeling like they are stuck and having no way to fix their problems outside of grinding.
Last edited by BossOfThisGym#2062 on Dec 16, 2024, 5:14:46 PM
"Thanks a lot mate.

Turns out I was tilt^^

For people with same issue:

I bought a decent bow with +skill and 1 ele (4 Aug Orbs), lucked out on another ele with Regal Orb, then lightning rune. So Ive got a decent tri ele bow.

Went to kill King, was easy now. Took Wind Force Aura.

Leveled to 18 and second kill Candlemass dropped a fucking EXALTED ORB XDD

And the game changer tips thanks to you was the basic attack with attack speed, I added Envenom for poison.

He had no chance. was down to 20% hp before first Fog. Using Vine Arrow to combat the wolves.

Edit: Thanks to Nephalim. I had 56% Cold Res"

My pleasure, glad it helped. Basic attack is OP in general and many people never use it. Highly recommend going with an infusion on it, although it sounds like you have 3 elements on your bow and infusions are not always that great (since it halves the other 2 elemental damages).

High physical damage with cold infusion though is REALLY great throughout the game, especially with herald of ice. Once you hit areas like the dreadnaughts etc with large packs of enemies, it really speeds things up.

Right around your level.....26? I think it is, there starts to drop bows with an extra projectile. That is HUGE. The unique bow (forget it's min level but under 20?) that splits on hit...is great early on, but once you can get the extra projectile bow, and especially if you go Deadeye (I heart deadeye) and snag the extra projectile node on there (sadly the one you get before it is meh and both tailwind nodes are amazeballs, so you don't get the extra projectile till end game (4th ascendency). Anyway with 3 projectiles BASE on those bows you really kinda rock. I would have 2 bows though one for packs (with the extra projectiles) and one focused on single target damage (as the extra projectile bows don't have as much case damage).

Monks REALLY want multiple elements due to it's affect on their bow. For my ranger I focused mainly on as high physical damage as I could get from equipment, and cold damage, freeze build up and cold penetration. I do like lightning as well, but rely mainly on skills to add that.

Cold infusion on your basic attack adds 25% of your damage as extra cold damage. With faster attacks that builds freeze fast on enemies and once they shatter...herald of ice blows everything around them up lol.It's beautiful.

I focus on very fast attack speed on my tree, decent crit chance, very high evasion with acrobatics, and a bunch of projectile/attack damage boosts (with auto blind/maim added in there.

Poison, for me, requires a whole specialized build, there are a TON of good strong poison bonuses near the ranger start, and I didmake a char based on that, but......It didn't attack nearly as fast, it's base damage wasn't as high, and even though I could have 3-4 stacks of poison on enemies, it just didn't do the damage as fast as I wanted.

Snipe is a good way to get special things like poison and or bleed on enemies with very high base DoT, because you can always crit with snipe, which means your poison/bleed etc will be based on the crit (with a huge multiplier) ammount. I have done that in the past but switched to using snipe to get heavy stun REALLY fast. Add the one that does 500% stun every 5 attacks to snipe (which averages out to 100% more stun per attack), window of opportunity (which adds more damage 50%...which also means more stun), brutality (think that was the name) which adds 35% more physical damage (which is what stun is based off...and means more over all damage) and if you have another slot add I think it's over power (50% more stun buildup to every attack).

That makes snipe into a monster stunning machine which you use.....after freezing enemies with your normal attacks, escape shot and salvo shot (which will pretty much freeze every boss in the game after using them all (remember to give escape shot an extra charge). Then, you just run up to a boss, escape shot, run up, escape shot, it's seriously chilled if not frozen by now, Salvo the boss (cause it takes time to charge), and then stop popping Snipes after charging them. Should be able to get off 5 of them easily before the boss unfreezes.

That should certainly heavy stun the poor boss, and then you just repeat the whole process:)

Anyway glad I helped. Basic attack is so strong especially if you get a ton of +projectile (or melee/spell) skill bonuses. Every level up makes it do more and more damage but no extra cost. IT's in almost every case the best place to put extra slots first as well (some expections). Any supports you put on it are FREE!!!!!

And so many skills slow down your attacks. With faster attacks on your basic attack and alot of attack speed in the tree, it attacks SO fast, it's dps is insane, it freezes stuff super fast (if you focus on ice like me) and you can easily dodge/run etc around while using it without having to time skills etc, letting you focus on staying alive (you can dance to that if you want heheh).

I love my deadeye even though I'm focusing on my monk alot right now. Deadeye is easy sauce, monk requires more strategy and I feel like I could die if I messed up. My deadeye runs like the wind though, attacks faster than a speeding bullet and while it can't leap over buildings in a single bound, it does leap pretty high with escape shot heh.

Deadeye is so much fun. I would highly recommend it as everyones first character. Monk is a blast as well, but more....challenging at times, especially early on. If you like a bit more challenge it's great to start as , but.....deadeye would be way easier.
I'm not even joking when I tell you this, my mom and dad play couch co-op ARPGs on xbox going on the last couple of years, they're 64 years old...my dad stands in most things and my mom mashes the wrong button more times than not, and even THEY were able to get past this fight.

It took them a good 20 tries, but yeah. I was actually astounded, I didn't think they'd even get to that point let alone beat it since they were used to things like Grim Dawn and D4.


But yeah, this isn't to just come out and say it's a skill issue...but believe me when I tell you if they can do it, you absolutely can.





Side note. You're lvl 17...use rain of arrows with magnify as are large set and forget AOE you can toss out when the dogs come out. Dodge roll towards the end of him talking to avoid the leap. Outside of that you literally just need to not get hit by everything.
Last edited by Seanprice798#2395 on Dec 16, 2024, 5:58:40 PM
To be honest act 1 is the hardest part of the game before maps imo, so I think it's normal. I basically never died in act 3-6.

Report Forum Post

Report Account:

Report Type

Additional Info