Please rework Blood Mage: Sanguimancy Node
" Im not sure where this is aimed at or answer too. I didnt just make a post and said it is shit now did i? I did come with feedback on how to improve it right? I am also speaking about a specific node in the blood mage tree and not the hole class. I honestly dont have any issues with the other nodes, esp if this one getting fixed. However, i did read ur example and it is very good structured for the hole class. But like i said. My feedback was about a specific node and how to improve it. Last edited by Dxella#1328 on Dec 30, 2024, 7:38:09 PM
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bump
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bump
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Yes. Sanguimancy needs to change but I don't think that you should keep the mana pool. If you don't use it for skills, the only option is to go MoM and forced "choices" make no sense. They are not fun and GGG usually avoids them.
new Sanguimancy Node: Blood Magic Grants Skill: Life Remnants If you want to have a role for mana, add a secondary ascendency node that uses it. The leech node is useless anyway. new node convert maximum mana to life instead of removing it 25% more cost of skills (or whatever number is needed for balance) |
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