Please rework Blood Mage: Sanguimancy Node
" Im not sure where this is aimed at or answer too. I didnt just make a post and said it is shit now did i? I did come with feedback on how to improve it right? I am also speaking about a specific node in the blood mage tree and not the hole class. I honestly dont have any issues with the other nodes, esp if this one getting fixed. However, i did read ur example and it is very good structured for the hole class. But like i said. My feedback was about a specific node and how to improve it. Last edited by Dxella#1328 on Dec 30, 2024, 7:38:09 PM
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Yes. Sanguimancy needs to change but I don't think that you should keep the mana pool. If you don't use it for skills, the only option is to go MoM and forced "choices" make no sense. They are not fun and GGG usually avoids them.
new Sanguimancy Node: Blood Magic Grants Skill: Life Remnants If you want to have a role for mana, add a secondary ascendency node that uses it. The leech node is useless anyway. new node convert maximum mana to life instead of removing it 25% more cost of skills (or whatever number is needed for balance) |
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Alot of good ideas here.
Seems the most popular is to have a full life cost on spells. The follow-up question is if the Mana pool should be removed or remain. If it remains it gives you the option to tank with it. or a cool way is if you convert all mana sources to life instead for this node. It would then feel better for The blood mage so they can get more life. |
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all mana probably sounds a bit too stonk, will be easily 5k 6k life, then with the Life Remnant it will be 10k..........;
50% will be fine. the main issue with the node is mainly blocking further ascend, combing the leech node honestly is top priority, even if leech amount is nerfed to say 5%. Last edited by xonedl#1873 on Jan 19, 2025, 3:54:44 AM
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" Bump Last edited by Dxella#1328 on Jan 19, 2025, 4:02:58 AM
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" This is true, 50% if mana to life would most likly be enough. If they made that change, the forced node aint so bad then But it also depends what changes they will do to ES, and the converstion of ES to Mana and Back to ES thing with the necklace. If they nerf that combo your mana would technically be lower, you wouldnt have any ES to play with and thus a full life stack isnt to broken, tho since life regen work different than ES recharge, a 60-75% convert could be an intresting. But yea even at 50% of mana, it would make a huge difference even without a tree change for blood mage. What makes it really annoying is that u need to spend 4 points to just be able to play. Sanguimancy node and spell leech. It wouldnt be as bad if u fixed so its easier to stack health for the class, then you could possible go without spell leech and stack health regen instead. Last edited by Dxella#1328 on Jan 19, 2025, 4:14:40 AM
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" Edited main post, also bump |
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