Please rework Blood Mage: Sanguimancy Node

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Nakimato#3055 wrote:
There already are a lot of posts suggesting good Feedback for Blood Mage.

As example:
https://www.pathofexile.com/forum/view-thread/3619765

That's in my oppinion good structured Feedback, i know Blood Mage is underperforming right now and i hope for some much needed changes on Blood Mage.

We will surely see some info's comming up after all it is Early Acces and it is the perfect time to give Feedback, but just "it is shit as it is" does not help in any way or form.

For now we just have to wait and play and test out something else.


Im not sure where this is aimed at or answer too.
I didnt just make a post and said it is shit now did i? I did come with feedback on how to improve it right?

I am also speaking about a specific node in the blood mage tree and not the hole class. I honestly dont have any issues with the other nodes, esp if this one getting fixed.

However, i did read ur example and it is very good structured for the hole class. But like i said. My feedback was about a specific node and how to improve it.
Last edited by Dxella#1328 on Dec 30, 2024, 7:38:09 PM
bump
bump
Yes. Sanguimancy needs to change but I don't think that you should keep the mana pool. If you don't use it for skills, the only option is to go MoM and forced "choices" make no sense. They are not fun and GGG usually avoids them.

new Sanguimancy Node:
Blood Magic
Grants Skill: Life Remnants

If you want to have a role for mana, add a secondary ascendency node that uses it. The leech node is useless anyway.

new node
convert maximum mana to life instead of removing it
25% more cost of skills (or whatever number is needed for balance)

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