Why POE2’s Direction Is Worrying for Veterans and Newcomers Alike
"Hey! Run and poke can be a fun and engaging choice of playstyle! "Couldn't agree more. Last edited by drkekyll#1294 on Jan 3, 2025, 4:29:11 PM
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This post echoes almost all of my concerns with the current game state. I haven't played in a couple of weeks because I failed my third ascension and it completely demotivated me from playing the game.
I had 3.8k/4k honour pool going into the third floor- had 600 by the time I got to the boss due to scarcely visible on-death mechanics and traps designed for WASD movement. Don't even get me started on the movement and auto-aim mechanic. Lost to what I think was a tornado? That spawned on top of me. Wasn't the sanctum one of the least-played mechanics post sanctum league? Why would they make it a core mechanic required to ascend? I'm personally taking a break at least until they come out with a balance patch. I tried to just put my head down and get through it, but it's just too much of a slog in current state. |
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" Your opening statement would be perfectly fair IF they had learned nothing in the last 10 years. This game was originally supposed to be an expansion (which I feared would just expand the mess Poe is I ), I was delighted when they announced it would stand alone as that meant they could restart from scratch with 10 years of lessons learned and not make the same mistakes again. Sadly they have, prime example was energy bar used to be like it is in poe2 and customer complaints got it changed to the large expanding crescent (yet now that’s back to the thin line). The endgame is stale but will improve as they add mechanics. The campaign is backwards and should start easy and end hard but does the opposite. (ALL typos lack of caps, punctuation and general errors are copyright Timbo Industries - Laziness Division)
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" Also an old player at 58 yrs old, and I also don’t mind the slower play, but dislike the balance and loot systems (ALL typos lack of caps, punctuation and general errors are copyright Timbo Industries - Laziness Division)
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Great points, well said, well written. You've listed many of my frustrations. I am worried with the current retention of the game that GGG won't take the criticism seriously. The game is performing so well across all platforms as far as player retention. This retention will soon fade as I feel the majority of players aren't experiencing the end game. I have around 8k hours in poe1 as well and I really want to see this game succeed but there are some core fundamental issues that seem like it's their vision and I don't see changing.
Thanks for the write up. |
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I've been following feedback posts everyday and this is by far the most well thought out and well written feedback to roll across the forum. GGG not only needs to read this but study and implement. everything in this post clearly outlines both mine and many other players frustrations and concerns. post needs to be at the forefront, the first thing they see. bump this post.
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Constructive feedback should always be listened to, as i thought that's the point of forums like this.
Personally, i think the rare need to be sorted out better. I actually went from the start of act 2 to cruel without even seeing a single rare. I'm lvl 52 and i'm actually using a lvl 28 weapon and a lvl 12 ring because nothing is dropping. I know it's all about RNG, but no one is that bad for drops ( apart from me from the looks of it lol ) |
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Overall sentiments I'd agree (Merc traditional lvl 63 [I finally finished a single map Tier-1 in the end-game/late-game w/ my Merc -- used Cloak of Flames so I could bypass most armor passive nodes, and just focus on fire resis -- re-spec'd quite a bit trying to get hyrid {Freeze} melee to work, but in the end, just went traditional Grenades {could path to Ranger for Bow/Poison perhaps but again no interest}]; Warrior melee lvl 54; and Witch minion lvl 21 -- no real interest in any of the other classes).
Though, I think when new classes are released I will still try them out (like Druid/Templar/Marauder [mainly melee-based]) also, so I cannot judge that yet at least. Personally, I still have 1 more build to try on my list that I think is still worth exploring, i.e. trying Cloak of Flames for my Warrior (bypass armor nodes at least [yes, they can nerf CoF later, but it is what it is]) -- perhaps that may make enough of a difference for some improvement. (Re. the 1 Tier-1 map I completed on my Merc, I echo the same [negatively mainly] things as many folks say about mapping/end-game basically -- no interest at all in mapping more to Tier-1+. Again, no need to echo the "rate 1-10 on end-game" threads [and general community/YT/Reddit/etc] general [negative] sentiments, but for brevity's sake, I rate end-game 1/10 [for that 1 map I completed] for the experience. I just have to agree w/ the majority here [I believe], unfortunately [again, just seems like poe1 clone end-game and very uncooked for it to be in poe2 -- folks can just play poe1 for that I feel {maybe breach/delerium/etc is diff but again no interest}].) Trade is EZ mode. ;) | Path of Trading ;) | "TLDR: -1 Devs ohhh" (Lol.) | "I've played a lot of videogames. It's my primary recreational activity. Best games ever: Elden Ring and Diablo 4." ~Elon Musk, 2023 | "Dawg", "IQ 48" ¯\_(ツ)_/¯ | [Removed by Support]
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Personally I prefer the more slower pace, but some things are very unbalanced.
And slower pace doesn't mean low mob density, it just means less speed than 6 attacks per second. -Doesn't mean you can't have 3 atacks per second :) -They focused too much on skill combos which is good, but they forgt to add more nodes that allow for Melee+Summon, Melee+Bow, Melee+Cast, Bow+Cast playstyle. -Hybrids in general. -Maps need more frequent fun things like strongboxes, rituals, abysses, breaches, legions etc. They just need to TONE DOWN THE POWER OF THESE MOBS. Breach ones are just too fast and deadly, spawn too fast. - 6-links on all gems are good but pointless if I can't use multiple supports on them. - Especially the ones that support spells. - The Critical support gems are terrible. Too situational or you have to get 20% LESS crit chance for 100% damage bonus, making them inconsistent. - The critical chance/bonus nodes on the left side are awful and too situational... or you trade crit for the downside of less %mana and increased mana costs, IF THOSE WEREN'T HUGE ALREADY... - Pacing and mob density is just not good yet. The mobs aren't complicated enough and give too little reward for the time you spend walking to each pack. They should increase the drops accordingly to the lower mob density. Last edited by Gordyne#2944 on Jan 3, 2025, 9:16:44 PM
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" Donno, reading your post you just want exact copy of POE1 with updated graphics. This is something I do not want at all, for example. Hence I'm here in POE2 and haven't touched POE 1 for like 5+ years. Actually ARPGS can be slow. This is not something impossible and not something that "does not fit the genre". Rewards just must be balanced appropriately, in a different way if compared with classic speedy arpg zoomzooms, where only speed (of both movement and killing) is the only option to progress. Problem with POE 2 is that it made just a shy step towards that and then threw in all old systems and mechanics, most of which simply don't fit the new vision. But this is a question though, if this ever WAS a vision. Maybe not and GGG doesn't really want to change something fundamentally. If that's the case, then we'll get POE1 copypaste in the end and you will be happy (perhaps). Last edited by Azimuthus#1135 on Jan 3, 2025, 10:56:17 PM
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