Why POE2’s Direction Is Worrying for Veterans and Newcomers Alike
This is one of the most well through out posts I have seen in ages, your feed back is brutally honest and one point and echo's what many PoE1 Veterans are saying.
I hope the dev's listen and understand what you are trying to get across here. Personally I am sick of seeing how toxic chat has become with all the Kids who will just say git gud when ever someone asks for a hand or is trying to figure out the game. |
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" Agree with you 100% |
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man i hope this post gets GGG's attention, its well written out and and the statements are not unreasonable. a lot of good stuff in this post.
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Thank you for making this post. This is exactly what I've been thinking and feeling about PoE 2 but I couldn't express myself that well.
I really hope GGG read this. One thing I'm reading a lot in forums since day 1 is how it seems that everyone who likes PoE 2 despises PoE 1 for some reason, It's weird not wanting to use lessons learned from PoE 1 in to PoE 2 and almost... rejecting PoE 1 when PoE 2 lives THANKS to what PoE 1 is. PoE 2 should be PoE 1 but simpler, bit slower why not, but the same game in essence, that is why sequels are made. Last edited by Wauxx#0810 on Dec 16, 2024, 2:05:10 PM
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Bro you literally listed poe1, go play that.
IGN: Ziggro
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Please redesign uniques as well. They are too weak and redundant from poe 1. Maybe focus on making all of them build enabling.
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mostly agree,
i'm only lvl 81, but my feeling now is this is like a game plan to be play one time, and absolutly not with league system (*). (*): do again every 3 month during years !! ps: i know no-one play a run of dark-soul each 3 month during 10 years .... that's just crazy. |
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" The Uniques leave me baffled tbh, in PoE 1 most of the uniques had the downside of having no Life, you had to work around it and get more life on the tree to alleviate that, but now in PoE 2 99% of them still have no life but you have no way to get around that, making them literally unplayable when you already get 1 shot constantly even without them, you equip 2 or 3 uniques and you automatically have like 1700 hp, good luck surviving anything. IGN - Slayonara
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Thank you so much for pointing this out, it accurately reflects my opinion.
I also want to point out that there is a huge difference in QoL between melee and ranged characters. If you want to build a "soul-like" game that values technical skill, you HAVE TO make the melee class a "high-risk high reward" gameplay. But now it feels horrible to play as a melee. For example, my monk needs to engage in close combat but my output is nothing compared to a witch or sorc. Even for the pinnacle bosses, most people who beat them were ranged characters (look up trialmaster or sanctum 4th boss for 4th ascendancy, you will mostly see ranged chars beating). Even the top 10 in ladder (/ladder) right now consists of 8 ranged chars. |
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