This game is probably not made with HC mode in mind
I do not know how many one shot mechanics are in the game.
But I am willing to bet that most of what people are thinking are one shot mechanics, aren't. They just have low enough health & defenses that they are dying in one hit, not because it's a one shot mechanic, but because that's just the math. My ranger gets one shot by things that I know are not one shot mechanics. It's an evasion character with relatively low health, armor, and energy shield, so that's just how it is. I get one shot because the attack isn't evaded, and does enough damage to empty my health+shield from max through my lack of armor. But that doesn't make it a one shot mechanic. A one shot mechanic is something that just kills you as it's effect, damage and defense being irrelevant. Death as a status effect, essentially. If it's possible for someone to have enough health+defense that they survive the hit, its not a one shot mechanic. |
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" By one shot mechanics I meant attacks that deal extremely high damage, higher than what players can achieve, realistically. No, I did not mean one shot mechanics as in attack killing you out right without consider how much your Hp and resistances are. I think the problem lies in itemization, I think they need to improve item lvl of item dropped for each of the act. Talking about itemization, unique items are SORELY underwhelmed, is it too late to improve them? |
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" Neither have most of the posts complaining about difficulty. They're complaining about campaign being difficult. Which is incorrect. |
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" I'd certainly like to see some or all uniques made better, because uniques. But as far as design philosophy goes, the uniques aren't supposed to be better than well-rolled rares. Unless, of course, they're the best option for a hyper specific build. Uniques are specialized loot, not simply legendaries/exotics like in other games. |
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" In the context of this thread, we are only talking HC league. For regular league, you die you try again no problem, yes it’s not hard. PoE is a pretty long game with very extensive end game, deaths in HC mode will hurt a whole lot more because it’s permanent, you’ll lose all progress as you die. |
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" I know, I'm a HC player myself. The biggest (only?) actual threat IMO is Zalmarath. Getting an anti-freeze charm before him is not easy, and sometimes his sword attacks hit and one-shot you (in my case through both my mana and my HP pool, as I had MoM) despite being half the arena away. I also had some issues with Jamanra, specifically the lack of visual clarity and not seeing the adds for Jamanra 1 and Asalas shield for Jamanra 2 during sandstorm, but activating HP bars above enemies + allies solved that issue for me. EDIT: Add the white gorilla boss in act 3 to the list. I forgot the name. He also tends to one-shot lol Last edited by Fae_Lyth#6750 on Dec 15, 2024, 6:38:39 PM
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