Why I find the "PoE 1 culture" concerning - perspective of a new franchise fan

Op has no idea what he's talking about lol.
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Serow21#8936 wrote:
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Nothv13#0740 wrote:
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Serow21#8936 wrote:
I'm New to poe , played a bit of poe 1 before but was disapointed by the lack of liberty and the fact that you had to copy builds to get good .

Poe2 is just awesome , there's good challenges . It's fun to craft. Boss and artistic direction is top notch. And i don't see why everyone's mad about the difficulty . Try to craft some gear , learn mechanics.

The amount of assistance people need nowadays is concerning . Then they cry and want nerf and bullshit patches . It's rare to have good game in this period of times.
Don't ruin it for everybody


I've seen all these machinics before. Most existsed in PoE1 already. The crafting is not crafting is is just rng drops with extra steps. PoE1 crafting is more crafting than this and people hated that. You'll also find taht in this game people will just copy builds too since the gameplay loop and goal is the exact same as PoE1. Hell you already see it at the max level with people zooming and screen clearing just like PoE1.


Why do people complain then lol ? And why can't they clear the content ?
I don't mind people copying build , if they find their fun . I'm just saying there's a million way to uprgrde your character and make everything easy/enjoyable.

Yet 70% of post are "nerf the difficulty" ... For me the need of some reaction time and small dodge mechanics is simply too challenging for some players... You don't get the instant reward dopamine rush like poe1


Most can clear the content. The issue is that it is honestly just tedious. Both the pro difficulty side and anti-difficulty side lump tedium into difficulty. The start of the game should not have tedium. Early on, the difference between someone who gets drop and someone who doesn't is the former face tanks the content without issue. The later spends more time dodging than anything else making even mob encounters tedious.

The tedium will just become more of a turn off on full release and leagues start where endgame is the goal and the game takes on the same loop as PoE1.
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Op has no idea what he's talking about lol.


he knows more about the game than the 'vets'

his observations on 'poe culture' are spot on. it's very easy to verify it as well, all you have to do is login to poe, go to global and ask a question. this is very saddening to see when truly new players are pushed to YT content creators and 'guides'.

i hope these concerns will be taken more seriously in poe2
Last edited by AintCare#6513 on Dec 13, 2024, 11:43:17 PM
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Nothv13#0740 wrote:


Most can clear the content. The issue is that it is honestly just tedious. Both the pro difficulty side and anti-difficulty side lump tedium into difficulty. The start of the game should not have tedium. Early on, the difference between someone who gets drop and someone who doesn't is the former face tanks the content without issue. The later spends more time dodging than anything else making even mob encounters tedious.

The tedium will just become more of a turn off on full release and leagues start where endgame is the goal and the game takes on the same loop as PoE1.


https://ibb.co/ssSjdkg
https://ibb.co/jwXmQ2m
https://ibb.co/4Tb9TQp

Some of the most popular posts rn.
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AintCare#6513 wrote:
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Op has no idea what he's talking about lol.


he knows more about the game than the 'vets'

his observations on 'poe culture' are spot on. it's very easy to verify it as well, all you have to do is login to poe, go to global and ask a question. this is very saddening to see when truly new players are pushed to YT content creators and 'guides'.

i hope these concerns will be taken more seriously in poe2


Lol he doesn't even understand that RNG mean not everyone will get the amount of loot he is claiming to get. He thinks the "crafting" in this is somehow different than just rng loot with extra steps. He doesn't even understand the gameplay loop that PoE2 will end up being (Leagues with focus on endgame, ie the exact same as PoE1). He doesn't know the current endgame and that it is everything he likely hates. He at most understands the campaign, but fails to look any further than the now when it comes to how it will actually play into the gameplay loop that PoE2 is going to end up doing.
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Nothv13#0740 wrote:
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AintCare#6513 wrote:
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Op has no idea what he's talking about lol.


he knows more about the game than the 'vets'

his observations on 'poe culture' are spot on. it's very easy to verify it as well, all you have to do is login to poe, go to global and ask a question. this is very saddening to see when truly new players are pushed to YT content creators and 'guides'.

i hope these concerns will be taken more seriously in poe2


Lol he doesn't even understand that RNG mean not everyone will get the amount of loot he is claiming to get. He thinks the "crafting" in this is somehow different than just rng loot with extra steps. He doesn't even understand the gameplay loop that PoE2 will end up being (Leagues with focus on endgame, ie the exact same as PoE1). He doesn't know the current endgame and that it is everything he likely hates. He at most understands the campaign, but fails to look any further than the now when it comes to how it will actually play into the gameplay loop that PoE2 is going to end up doing.


Both the complaints I am refering to and my post are about the campaign.
Stay on topic please, and don't assume what I hate or don't hate.
Communication is more pleasant without those things, or cheap gotcha attempts.
Last edited by Fae_Lyth#6750 on Dec 14, 2024, 12:13:36 AM
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Fae_Lyth#6750 wrote:
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Nothv13#0740 wrote:
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Lol he doesn't even understand that RNG mean not everyone will get the amount of loot he is claiming to get. He thinks the "crafting" in this is somehow different than just rng loot with extra steps. He doesn't even understand the gameplay loop that PoE2 will end up being (Leagues with focus on endgame, ie the exact same as PoE1). He doesn't know the current endgame and that it is everything he likely hates. He at most understands the campaign, but fails to look any further than the now when it comes to how it will actually play into the gameplay loop that PoE2 is going to end up doing.


Both the complaints I am refering to and my post are about the campaign.
Stay on topic please, and don't assume what I hate or don't hate.
Communication is more pleasant without those things, or cheap gotcha attempts.


And I'm telling your your opinions on the campaign (keep it "tougher", less items, etc) do not fit well into the actual loop and endgame focus the game will have over repeated leagues.
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Nothv13#0740 wrote:
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Fae_Lyth#6750 wrote:
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Nothv13#0740 wrote:
]

Lol he doesn't even understand that RNG mean not everyone will get the amount of loot he is claiming to get. He thinks the "crafting" in this is somehow different than just rng loot with extra steps. He doesn't even understand the gameplay loop that PoE2 will end up being (Leagues with focus on endgame, ie the exact same as PoE1). He doesn't know the current endgame and that it is everything he likely hates. He at most understands the campaign, but fails to look any further than the now when it comes to how it will actually play into the gameplay loop that PoE2 is going to end up doing.


Both the complaints I am refering to and my post are about the campaign.
Stay on topic please, and don't assume what I hate or don't hate.
Communication is more pleasant without those things, or cheap gotcha attempts.


And I'm telling your your opinions on the campaign (keep it "tougher", less items, etc) do not fit well into the actual loop and endgame focus the game will have over repeated leagues.


I get what you're saying, I just disagree:

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I think it's okay that a game expects you to read what it tells you, play decently well, use your mind, and actually use and engage with mechanics such offered by the game in order to succeed.


I think this applies to campaign.
I'm a poe veteran of some 13ish years (dunno, don wanna check).

And hwat I'm gonna tell you is... well, twofold:

1- This isn't really the place if you are concerned about the poe1 community. You'll find the best spaces on big streamers, where it's a bit more representative than the forums of the actual community. That said, this isn't exactly the best time for interacting with the community, and not just cus of poe 2 drama, it's more of a.... transitionary chaotic period I guess.

2- The difference between your experience and that of poe1 players with the new game is divided in two aspects: one, that you don't have the same expectations. We, as veterans, expect to be able to do certain things for comfort we can't do in poe 2, for example, have a run button to speed up out-of-combat map traversal (quicksilver flask) and that is a very VERY inocuous example, but it's hard to adapt at how different the expectations of the game are, even if we know which parts of this are better.
2b- And the second part of the difference in experiences is that you came into the game without any learned behaviour. A lot of poe 1 players that didn't keep up super closely with GGG's communication pre-launch tried to play the game like it was poe 1, heck, I wouldn't be surprised if some of them came to the forums before learning you can dodge roll (I'm exaggerating btw). I had a similar experience to you, and while I do think there's some difficulty elements that need toning down, the problem is that most poe 1 players are used to zooming and prioritizing things other than you should in poe 2, for example, constantly crafting your gear in low level is GREAT and highly incentiviced in poe 2, as well as helps you progress smoothly, but that was a CARDINAL sin in poe 1, so a lot of poe 1 players that aren't super flexible may not realize that's where they are going awry. If you combine that with the difficulty whiplash of the soulsian bosses and some of the balancing that -BY THE DEVS ADMITION- still needs to be fine tuned, it's no surprise that a percentage of the community would be up in arms.

To prove my point, I'll tel you this: earlier today I went to reddit in search of more discussion cus I wanted to gauge a certain topic, and to my surprise, I found the community was having a blast and memeing like no drama was happening... ON REDDIT OF ALL PLACES. That should tell you that the complaints you see here, while not completely unfounded, aren't a good indicator of the poe 1 community, at least not 100%.

PS: I know this is basically saying "trust me bro" but I have to tell you that a year from now you'll look back and realize "oh the poe community is actually kinda cool" (specially if you go to some streamers, again).
Last edited by Seystuff#5465 on Dec 14, 2024, 1:00:16 AM
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Asghaad#3967 wrote:


its quite simple really, because you are new player that doesnt engage with the endgame content in PoE1 your expectations of the game are quite different to a regular that treats content you find "good" as nothing but timewaster barrier before getting to actual "good stuff" in the endgame

your approach is "fine" for the former while being utterly DISASTROUS for the latter

problem here is that the PoE formula is based on the latter - the whole success of the genre REQUIRES good endgame that can keep players playing for at least 1-1.5 half months in 3-4 moths between leagues schedule

just by looking at your account with your LvL86 necromancer in Settlers, 6 challenges and privated characters tells me

1. you never engaged in endgame yet, so you dont understand requirements placed on actual viable builds to do so

2. you got only "automatic completion" challenges showing you didnt even try to go for the endgame content

3. privated characters means you dont engage with external tools that most players use to fine tune builds - which explains the points 1 and 2, your "ill do it myself" character - even while using the easiest to "do it yourself" classes/ playstyles of minion necro - isnt viable enough to engage with content you obviously never had the chance to experience


so you are the player type that goes through a campaign, goes into early maps and quits before even completing the atlas - if you have fun doing that then all the power to you problem is the game cannot sustain itself on one week players like you, the core that kept this franchise alive for a decade is a player that goes BEYOND that and to do THAT you need optimized builds, good grasp on crafting and trading and drive to go for the endgame content


things you dont have / want to have and things you therefore dont understand the things you call "poe1 culture"


Ok now hyper analyze me.

I agree w/ OP on every point.
(this is also my second account.)

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