The Queen of Filth is completely unbalanced

Hi, she attack with the double roll attack only if you too far from her. This fight is counterintuitive for ranged character because you need to rush towards her at the beginning of the fight an stay as close as possible, rolling around her when she lift her mace over her head, the rest of the time she tries to bump you with her weapon, that you easily ignore most of the time with evasion around 2000, and when she hits you she does minor damage.
She is still unbalanced. Nothing has been fixed on her. Too difficult for most builds. You want people to be more creative and not use just the copy and paste builds but you make bosses that are so overtuned that you have too.
I am the last person to cry about difficulty but this boss has some major issues on cruel. I've been enjoying the huntress since patch 0.2.0 rolled in. Had some harder moments here and there, but nothing that I could not overcome. I even beat the smith guy in molten vaults on cruel, so I think my build is pretty ok. But this boss just rolls through me, the fights rarely last more than the intro animations. the first or second roll she does I am just not able to avoid and I get one hit. Don't get me wrong I think it's doable if I spend the evening with her and really really sweat it, but cmon it's not a pinnacle boss, not even an act boss.

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Hi, she attack with the double roll attack only if you too far from her. This fight is counterintuitive for ranged character because you need to rush towards her at the beginning of the fight an stay as close as possible, rolling around her when she lift her mace over her head, the rest of the time she tries to bump you with her weapon, that you easily ignore most of the time with evasion around 2000, and when she hits you she does minor damage.


This strategy does not really work on cruel though. I have 73% evasion and tried this a couple dozen times. Yes it does make the fight last a bit longer, but you literally have to sit on her at all times, any moment I moved even a bit out of her hit box she would do the roll. And since she usually stands in the green fart cloud, or one of her debuff circles, I need to move away a lot.

EDIT:

Yeah, after spending over an hour trying to defeat this boss, I change my mind, I am not able to kill it. I am 5 levels above the zone level btw. It's really not fun. Just let me dodge her roll pls. I'm left with the worst feeling you can have after playing a game, I feel as if I ve just wasted an hour of my life.
Last edited by Greeborox#3237 on Apr 12, 2025, 5:52:15 AM
I confirm and second OP's opinion. But what's unbalanced is not the Queen boss itself, it's the Damage Reflection. I have a L.98 Ice Nova of Frostbolts build that obliterates most bosses. So of course if anything reflects me back even 50% of the damage I get vaporized.

Damage Reflection is a stupidly unbalanced mod. It's rediculous and it reduces some builds' chances to 0.

The Soul of Yugul in the Pantheon mitigates this but if you do a 10+K damage it's still not enough.

Going back to the Queen, see this bit from the wiki:

Spoiler

"Atziri reflects 2% of damage only while in her main form. Both attack damage and spell damage are reflected. During her split phase, the clone holding the mirror reflects 100% of damage, while the other clones do not reflect damage.

2% of Physical Damage taken reflected to Attacker
2% of Elemental Damage taken reflected to Attacker"


This is most likely what obliterates you... and my Frostbolts build. I am still learning how to face this boss but I think once we understand...

Spoiler

1. How to recognize the clone holding the mirror and how to not route damage to it
2. how to mitigate the other 2% damage (Soul of Yugul is pretty mandatory)


it should be easier.
Last edited by CaptainSteak#3544 on Jun 8, 2025, 12:24:29 PM
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Yeah, some of the moves are absurd. The most egregious move she has is her rolling slam since it will catch your dodge, carry you into the move and probably kill you. If you roll at the start up of it though, like really early, you can avoid it. That move for sure needs a change unless the recent dodge change helps at all, but I haven't done it since then.


My biggest gripe with this is that there isn't a graphic. She hit's the ground and if she hits you, you get to keep walking around like nothing happened. Than she hits the ground a second time and you just fucking teleport to her and take damage. At the very least add some sort of graphic, like she grabs you with the first slam and pile drives you with the second. I assumed it was just a glitch the first time I saw it but I've fought her maybe 10 times now (I lost a lot the first time) and that lack of graphic is pretty consistent. The closest I get to a "graphic" is if I am in front of her after the first slam she just kinda model collides me forward into the second slam.

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