The Queen of Filth is completely unbalanced

I was playing Ranger, so far every boss was fine, white mobs and rare mobs are super easy but the Queen of Filth is literally not possible to kill. She has so many unavoidable attacks that track and one shot kill me that I gave up after 25 deaths, it's not doable. I have a total of 26 deaths, 25 are to that boss. I am good with this game for now. Just wanted to leave feedback.

Also Act 3 zone sizes are completely insane, there is 0 reason for those zones to be this astronomically huge. Why are there 12 levers at the canals draining section? Why can't there be 4? 5? So much wasted time.
Last edited by Paner#5753 on Dec 13, 2024, 3:45:04 PM
Last bumped on Dec 22, 2024, 2:58:30 PM
Yeah, some of the moves are absurd. The most egregious move she has is her rolling slam since it will catch your dodge, carry you into the move and probably kill you. If you roll at the start up of it though, like really early, you can avoid it. That move for sure needs a change unless the recent dodge change helps at all, but I haven't done it since then.

The filth ball one shots (on cruel atleast, idr normal) which would be annoying if the respawn wasnt directly outside of the boss room. They seem to like one shots in PoE2, so I wouldn't hold my breath for a change here.

Not sure which one you're having trouble with but both solutions, at least for me without movespeed boots at the time, were to just roll better or die.

Think everyone agrees on the zones being way, way too big though. Act 2 has quite a few bad ones.
I mean, I'm pretty bad at this game tbh, and I got her on the second try after making sure to not make the same stupid mistake I made the first time (see the part where I'm bad at this game). I got myself two-shot by the rolling slam, stuck in the corner between her and her adds. >.<;

How much movement speed do you have? How much life do you have? Armour? Evasion? Energy Shield? Are you running Wind Dancer?

Improving any of these areas sufficiently, or better yet several of them, makes a large difference in how easy the boss fights are.
Yeah she is a bit challenging, but it's fine, after 25 deaths you should have engraved the attack patterns in to your brain.

It took me like 7 tries on normal and 1 try on cruel and I was mainly dying from the roll attack that can be avoided if you roll in her direction.

But I guess every player has a nemesis boss that own them, my nemesis was act2 final boss, took 15 times and around 80k gold on gear and passive refunds :D
Last edited by Banshi#3509 on Dec 13, 2024, 5:04:31 PM
It's so annoying how every time someone gives feedback about a bad mechanic regarding a boss, there will be people saying "I defeated it quite easily".

Oh good for you!
But that's not the point!!!

On my first playthrough as a warrior, I beat her on the second try, but even then I realized that this boss has some really bad things going on design-wise. I'm playing on a ranger now, and how I remembered, the move where she rolls and slams it's killing me a lot. In the warrior, any slams I ended up taking wouldn't one-shot me, now they do. And the problem is how some people mentioned, there's no cue for when she'll start to rolling, you try to roll out of it, and even when you manage to avoid the first hit her body is so big that it moves you to the second hit, where you die if you're not a big tanker yet.

And guess what, rangers playing on evasion can't evade this type of hit, so it will always be a hit kill.

Well, either way someone will say "just up your number get bit hits kill her and don't die, git gud". Yeah, sure, I will do that, and the boss mechanic will still be shitty. The feedback is here exactly because it's early access and this type of mistakes should be corrected.

Give a clear cue on her start to rolling, make an indication where the turd impact will be (this happens on a lot o bosses don't know why not here) and fix her hit box, it's so annoying to be pushed over when she is technically "in the air" above you.
"
It's so annoying how every time someone gives feedback about a bad mechanic regarding a boss, there will be people saying "I defeated it quite easily".

Oh good for you!
But that's not the point!!!

On my first playthrough as a warrior, I beat her on the second try, but even then I realized that this boss has some really bad things going on design-wise. I'm playing on a ranger now, and how I remembered, the move where she rolls and slams it's killing me a lot. In the warrior, any slams I ended up taking wouldn't one-shot me, now they do. And the problem is how some people mentioned, there's no cue for when she'll start to rolling, you try to roll out of it, and even when you manage to avoid the first hit her body is so big that it moves you to the second hit, where you die if you're not a big tanker yet.

And guess what, rangers playing on evasion can't evade this type of hit, so it will always be a hit kill.

Well, either way someone will say "just up your number get bit hits kill her and don't die, git gud". Yeah, sure, I will do that, and the boss mechanic will still be shitty. The feedback is here exactly because it's early access and this type of mistakes should be corrected.

Give a clear cue on her start to rolling, make an indication where the turd impact will be (this happens on a lot o bosses don't know why not here) and fix her hit box, it's so annoying to be pushed over when she is technically "in the air" above you.


well maybe, just maybe, you didn't figure out how to beat that boss then? you can ask for advice yk. i also had a list of 'unbalanced bosses' and some ppl posted some hints and i no longer have 'unbalanced bosses' list
"
It's so annoying how every time someone gives feedback about a bad mechanic regarding a boss, there will be people saying "I defeated it quite easily".
Because the feedback is "I'm bad at this game do something about it GGG!" I killed Queen of Filth on my first try, didn't have issue with her rolling attack as it's visible and easy to roll out of.

I would love to see op's recorded gameplay of the boss fight. If you cannot avoid attacks with your own skill, you should invest into defenses.

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