the lie about console parity.

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Slashik#3409 wrote:
I believe in-game editor for loot filter could be added later, dont think it is really a super important thing now


I agree, they should focus on making the game run smoothly on all platforms first of all. To reduce the fps drops, screen tearing and the rest of the performance issues.


Im playing on Steam Deck in performance mode, but ive locked game to 30fps and i do not see any problems... other that game looks blurry in action, but im OK with it)
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Slashik#3409 wrote:
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Slashik#3409 wrote:
I believe in-game editor for loot filter could be added later, dont think it is really a super important thing now


I agree, they should focus on making the game run smoothly on all platforms first of all. To reduce the fps drops, screen tearing and the rest of the performance issues.


Im playing on Steam Deck in performance mode, but ive locked game to 30fps and i do not see any problems... other that game looks blurry in action, but im OK with it)


My platform is the PS5 and the FPS drops and sceen tearing completely ruins your experience. Based on other posts made on this forum, the same is true for the Xbox series and even the latest PCs struggle with the FPS drops.

The PS5 is more than capable of running this game on high settings, Diablo 4 proves that. Hence it's most likely that the optimization is the culprit. I'd rather they work on that than making loot filters a priority.

But I understand that if you don't experience any of the above, then loot filters would be something that you would want in the game on console ASAP.
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My platform is the PS5 and the FPS drops and sceen tearing completely ruins your experience. Based on other posts made on this forum, the same is true for the Xbox series and even the latest PCs struggle with the FPS drops.

The PS5 is more than capable of running this game on high settings, Diablo 4 proves that. Hence it's most likely that the optimization is the culprit. I'd rather they work on that than making loot filters a priority.

But I understand that if you don't experience any of the above, then loot filters would be something that you would want in the game on console ASAP.


There is no option to enable vsync or limit fps? Even system-wide?
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Slashik#3409 wrote:

There is no option to enable vsync or limit fps? Even system-wide?


No, there are no V-sync option on console. The only thing you can do to counteract the screen tearing is to lower the refreshrate to 30 Hz, similar to what you probably have on your Steam Deck.

The problem with that is that it's the opposite of "...run smoothly..." and I experience that it's very choppy during any form of moving around, straining to the eyes.

And I don't think that they made the game with the goal to be "best in 30 Hz" in 2024. Hence my wish that they would focus on making the game run smoothly on all platforms and that this is not the final console product when it comes to performance on quality settings.
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there is no good reason to have crossplay when console players will always be 2nd class.

We aren't even allowed to have a freakin loot filter ffs


Of course we're allowed loot filters, we just have to wait for neversink to put them on his website instead of github, he said it'll take 2-3 weeks, it's already been 1 week, so just stop crying and wait a bit.
+1
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there is no good reason to have crossplay when console players will always be 2nd class.

We aren't even allowed to have a freakin loot filter ffs


Of course we're allowed loot filters, we just have to wait for neversink to put them on his website instead of github, he said it'll take 2-3 weeks, it's already been 1 week, so just stop crying and wait a bit.


Well the online system with the lootfilters is only supporting POE1 atm, otherwise we could just make our own, or copy neversinks, but it is not yet supported by ggg, only via the file in the filter folder on pc.

As the filter is the only option to increase the text size of loot, it would be a huge improvement, but it is understandable, that this is not on top of their current priolist.

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