[Titan] Explosive Stampede | Tanky Super Fast clear and superb boss dmg (ENDGAME)

Honestly I think most fun I had for Titan is cruel act 1-3 since you had all your skills and some good equipment for the level and content. The early normal part of the game was insufferable and just had basic attack that missed half the time and rolling slam that enemies interrupted you half the time with what like a 3 second total animation? By the time you finish doing your rolling slam, the range classes would already 1 shot the bosses.

Some maps feel awful to play at melee like those with the caves and temples with the tight corridors and your moves like stampede and shield charge just stop when running into mobs and do no damage. I try to avoid those maps but have to do them to try to get to towers and beyond (currently tier 5-6 range on maps).

Tried ascendency for the 3rd but kept getting disconnected at the 2nd/3rd part due to the texture error so can't get my points.

Most of the Titan class abilities feels too clunky and not well thought through.
Haha, they "fixed" an armor explosion while stampede still bounces around and gets stuck on everything. At least they added a roulette support that adds like 15% DPS at most to any skill it supports because you can never trigger it when it's helpful. Couldn't they fix both after holidays? Kinda soured the mood when it's only half, and only the bad part :(
Last edited by avilmask#1894 on Dec 20, 2024, 8:00:20 AM
Honestly this is still working fine for me? Sure, clear speed has taken a hit because of the bugfix, but that just means I'm clearing packs in a *couple* of charges instead of one. The real chunky hits with Seismic Cry -> Hammer of the Gods are perfectly untouched.
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Zaerosz#0275 wrote:
Honestly this is still working fine for me? Sure, clear speed has taken a hit because of the bugfix, but that just means I'm clearing packs in a *couple* of charges instead of one. The real chunky hits with Seismic Cry -> Hammer of the Gods are perfectly untouched.


You running end game with it? I was thinking of trying this build out.


Voilà mon arbre des talents actuel au niveau 90, en sachant que j'ai que 3 ascendances et la 4 que je vais mettre, je l'ai signalé en couleur verte.

Pour ce qu'est de l'amulette pour l'instant, j'ai la jonction : Colossal Weapon
Mais l'idéal serait : offensive Stance

Pour ce qu'est de l'équipement, j'ai le même équipement que le créateur de cette build sauf l'arme, je préfère une arme avec plus de vitesse d'attaque



J'ai beaucoup focalisé sur " l'augmentation de la zone d'effet des attaques " pour avoir un radius le plus grand possible, car c'est là que le AFTERSHOCK entre en jeu, si vous avez un énorme % de briser l'armure + de aftershock et un très grand radius vous casserai énormément l'armure avec la première charge et la réplique va les explosé, car les monstres n'auront plus d'armure.

Il faut pas oublier qu'il y as aussi encore plus de chance de réplique avec les passives d'arbre et les 20% de l'ascendance.


Voilà le radius de 6.2M de Stampede
C'est colossal! ça prend pratiquement tout les monstres dans un rayon énorme




J'ai actuellement 114% de brisée l'armure tout cela avec l'arbre + 2 bijoux et ça casse vraiment bien toutes les armures des monstres




Et pour l'attaque principal voila les gems :
Overpower + Devastate + Aftershock + Magnified effect
Oublié pas de mettre votre gem principal stampede à 20 % de qualité pour avoir 30% de aftershock.



Voilà las titans j'espérai que cela est clair pour vous, bon jeu pour vos tous
la prochaine =) ...Le build titan stampede est très loin d'être mort...

Last edited by Dalorrea#8817 on Dec 21, 2024, 3:38:05 AM
Sad to see this build get the hit like this, this was one of the few builds I was enjoying so far :(
Yea this build really isn't dead rofl
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Zaerosz#0275 wrote:
Honestly this is still working fine for me? Sure, clear speed has taken a hit because of the bugfix, but that just means I'm clearing packs in a *couple* of charges instead of one. The real chunky hits with Seismic Cry -> Hammer of the Gods are perfectly untouched.


You running end game with it? I was thinking of trying this build out.


I'm in t12 maps, just finished my fourth ascendancy with the Sekhema trial last night on my second try.

Pro tip: the final boss has *enormous* stun resist due to his massive health pool, so bring Armour Breaker specced with Break Posture to slap him with Daze, then drop Hammer of the Gods during the Daze window to chunk his stun bar. Then you can reapply Armour Breaker and wail on him with Stampede until Hammer recharges. Also, the second half of the fight gets a bit silly because of all the time freeze mines around the arena, they *really* don't play well with Stampede or other travel skills, but it's still incredibly doable. Make sure to load your relics up with increased boss damage (on three-slot relics) and cap your honor resist at 75%.
Am I stupid? Where does the armour breaking happen in this build?
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Am I stupid? Where does the armour breaking happen in this build?


Armor breaks on heavy stun with Stampede, due to the Devastate support. For bosses with severe stun resist I'd recommend putting Armour Breaker with Break Posture on your bar, because Devastate isn't going to pop nearly enough to make a difference in those cases.

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