Do you think POE 2 has the build variety in classes that you imagined prior to EA?

I'm starting to feel this is a bigger problem than many other problems people say are huge.


I'm still gonna inhale some copium about more support and skill gems coming and balance changes but there are around five fundamental issue right now in poe2 imo that don't enable cross-tree/cross-build stuff.


1. Larger tree and inability to travel through center makes it so it's very difficult to efficiently grab notable in other parts of tree.


2. Attribute requirements are just rough, especially if youre stacking one kind. Having to stack extra 80 of attribute to run one skill is meh

3. Weapon swap to other weapons suffers as result of part 2. Yes you can be a Gemling but that's really a special case.

As a result we have situation that weapon swap is usually done to a shield setup for defensive purposes or something to that degree

4. There are not a lot of quirky build-enabling uniques or jewels. It seems a bit generic.


5. Lack of skills and supports means optimal combos are already made. You have one or two skills that maximize damage (two only if you need a separate clear skill) a movement skill maybe and maybe a utility/combo skill. It's actually easy to see which skill is optimal in damage situations and also utility situatiins
People don't even know how good the the swap weapon system is and you can use it to make even more builds .We are also missing a lot of items and skill /support gems that will arrive each month i suspect until launch .
Of course it does not have POE 1 10 years of content amount of build variaty , but it is the best thing after compared to all other arpgs .
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People don't even know how good the the swap weapon system is and you can use it to make even more builds .We are also missing a lot of items and skill /support gems that will arrive each month i suspect until launch .
Of course it does not have POE 1 10 years of content amount of build variaty , but it is the best thing after compared to all other arpgs .


Yes, your first point boils down to people still learning the ins and outs of the new systems. And, I agree that this is shaping up already as the new standard for arpgs.

Just looking at two videos today on builds was very encouraging. One guy totally revamped an absolutely viable comet build. The summary of what he did was add four comet skills so that they were all building up at the same time. He absolutely did a workaround for the previous "nerf". For anyone interested, the YouTube video title was " The SUPER EASY & CHEAP Version Of The Comet Sorceress Endgame Build".

I also saw a great build guide on a flicker strike monk. Both this build and the comet build were made for normal players that don't require huge costs. Some people were wanting a Flicker strike build from day 1, and now solid builds like this are out and adding to the variety. The title for that on YouTube is "FLICKER ILLUSION MONK Build | Ez Map 15+ No uniques | Path of Exile 2".

Also, I have to say that GGG deserves big credit for all the patches they are doing. Yes, things may not be working as they have planned, but they will keep polishing things.
Dude, there's no such thing as "build variety". All classes has 1 viable build, maybe 2 in some cases.

Let me tell you from chronomancer perspective. Prior to EA I thought we gonna have some CD and Dmg skills (most likely in Frost). I mean, we supposted to have those right, otherwise chrono would be quite useless compared to stormweaver, right?

So, after EA began, we quickly noticed that there's not a single skills in a game with CD that could be used for chrono. HotG was the only option, but it's so dumb and if it wasn't nerfed yet, GGG said they will nerf it soon.

Anyway, as sorc we all went Cold. It was nerfed, so now we all frog-meta-jumped into arc/spark. And voila, here we are - fire is dog, cold is dog, lightning is the only viable thing.

Again, there's no such thing as build variety. Only fotm, because everything else is not even off-meta. It's just plain bad.
Last edited by Dusha333#2263 on Dec 18, 2024, 1:48:40 PM
As of 2 weeks in in Early Access, after all the hype blahblahblah and now that the honeymoon phase is done, i feel the uniques (and i'll go as far as saying 95% of all the uniques i've seen in poe 2 so far) are straight garbage, like actually worse than outdated 10 year old uniques from poe 1 in a lot of cases...i mean some of them have like 3 or 4 mods (wtf??), super underwhelming and basically have a very nice artwork, that's it (also i had assumed all or most or lots of uniques you wore were supposed to have some kind of visual effect based on their "power mod"...hopefully something happening in full release then).

the skill tree feels and looks way less interesting and exciting: it doesn't look like you can get dozens of ideas of synergies just reading everything...feels super underwhelming to me rn, it's almost like the skill tree has very little impact overall, while your weapon is the actual carry.


apart from that, very hopefull because the game IS amazing already and should only get better from this point on.
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Dusha333#2263 wrote:
Dude, there's no such thing as "build variety". All classes has 1 viable build, maybe 2 in some cases.
Hopefully, they already predicted this in order to keep massive numbers of builds being overpowered, but so far what you are saying looks like the case. My surprise is that the warrior class, especially in the early game pretty much has to go with more offense due to its inherent slow attacks.

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Dusha333#2263 wrote:
Anyway, as sorc we all went Cold. It was nerfed, so now we all frog-meta-jumped into arc/spark. And voila, here we are - fire is dog, cold is dog, lightning is the only viable thing.


From what I've seen, fireball builds seem to be doing okay, but yeah it looks like the cold nerf migrated a lot of people to lightning, and that is a shame.

"
As of 2 weeks in in Early Access, after all the hype blahblahblah and now that the honeymoon phase is done, i feel the uniques (and i'll go as far as saying 95% of all the uniques i've seen in poe 2 so far) are straight garbage, like actually worse than outdated 10 year old uniques from poe 1 in a lot of cases...


Thanks for the Uniques input. People need to get this perspective out more so GGG can really get a handle on this. If it is the case that 95% of the uniques are underwhelming, my guess would be that they wanted to start out weak, see if they were missing some powerful interactions, and if they keep being mediocre then they would slowly ramp them up.
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Dusha333#2263 wrote:
Dude, there's no such thing as "build variety". All classes has 1 viable build, maybe 2 in some cases.
Hopefully, they already predicted this in order to keep massive numbers of builds being overpowered, but so far what you are saying looks like the case. Hopefully, they open up more possibilities soon.

My surprise is that the warrior class, especially in the early game pretty much has to go with more offense due to its inherent slow attacks in order to be viable.

"
Dusha333#2263 wrote:
Anyway, as sorc we all went Cold. It was nerfed, so now we all frog-meta-jumped into arc/spark. And voila, here we are - fire is dog, cold is dog, lightning is the only viable thing.

From what I've seen, fireball builds seem to be doing okay, but yeah it looks like the cold nerf migrated a lot of people to lightning, and that is a shame.

"
As of 2 weeks in in Early Access, after all the hype blahblahblah and now that the honeymoon phase is done, i feel the uniques (and i'll go as far as saying 95% of all the uniques i've seen in poe 2 so far) are straight garbage, like actually worse than outdated 10 year old uniques from poe 1 in a lot of cases...

Thanks for the info on Uniques. People need to get this perspective out more so GGG can really get a handle on this. If it is the case that 95% of the uniques are underwhelming, my guess would be that they wanted them to start out weak, evaluate if they were missing some powerful interactions, and if they keep being mediocre then slowly ramp them up.
Last edited by DragonBreaker#2632 on Dec 18, 2024, 5:58:04 PM
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grepman#2451 wrote:
I'm starting to feel this is a bigger problem than many other problems people say are huge.


I'm still gonna inhale some copium about more support and skill gems coming and balance changes but there are around five fundamental issue right now in poe2 imo that don't enable cross-tree/cross-build stuff.


1. Larger tree and inability to travel through center makes it so it's very difficult to efficiently grab notable in other parts of tree.


2. Attribute requirements are just rough, especially if youre stacking one kind. Having to stack extra 80 of attribute to run one skill is meh

3. Weapon swap to other weapons suffers as result of part 2. Yes you can be a Gemling but that's really a special case.

As a result we have situation that weapon swap is usually done to a shield setup for defensive purposes or something to that degree

4. There are not a lot of quirky build-enabling uniques or jewels. It seems a bit generic.


5. Lack of skills and supports means optimal combos are already made. You have one or two skills that maximize damage (two only if you need a separate clear skill) a movement skill maybe and maybe a utility/combo skill. It's actually easy to see which skill is optimal in damage situations and also utility situatiins


100%, The two biggest issues with the game for me are the changes to skill gems and limiting of support gems, and the skill tree being way worse than POE 1's tree for build variety. Also crafting sucks.
Granted I have only played two of the classes so far but my takeaway is that build variety potential is nowhere close to POE1.

and it is not because the game doesn't have all the gems and weapon types yet it is because when I look at what it does have, the combination possibilities are entirely limited because of the support gem limitation.

I went into POE2 with the hope that getting 6 links would be easier and thus exploring build potentials would be easier, instead it is just as difficult if not more difficult to get 6-link, combine that with the support gem limitation and becomes clear that POE2 went in the opposite direction it was advertised it would go years ago.

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