Cast on freez: Why nerf good builds that people enjoy playing?

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Bleu42#4018 wrote:
Balance. The answer to your question is balance.

It makes zero sense to give EVERYTHING else giant damage multipliers just to get to the level of an outlying skill or combo. You'd have to not only spend a huge amount of time with every skill, but also re-balance the entire game.


And balance for what exactly, this not a competitive game, what are are they balancing? the fun to the ground?


Hoo boy, the coming weeks and months are going to be VERY aggravating for you then. GGG will make a lot of drastic changes during EA (which is good - for very responsive EARLY ACCESS period).
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Tabrias#4671 wrote:
Seriously, it's killing my will to play POE2 cause they keep nerfing every build I want to try out of existence.


Games in early access. What did you expect? Come back in 6 months when the game is officially released.


After this nerf that's what I plan to do. I have limited time for games and hobbies so dumping hours into progression when the devs are going to be so heavy handed about wrecking builds doesn't seem like a good idea any more.
Bye Felicia
No real reason, they could have adjusted and recorded more data.

The game is on the shelf for me until release.
Going from 2-3 meteors in a few seconds to one meteor ever twenty seconds isn't a balancing, nor a nerf. It's a murder.
Welp stuck in act 3 cruel spent 300k easyly respecing and trying different things now i'm broke AF and can't respec anymore and progress any further. Full on nerfing things to the dirt wasnt the answer maybe take what it was originally cast at and cutting that in half. But not taking it all the way down to 7ish%. i mean clearing 3/4 of a tile on a map and only getting 1 proc from the cast on ability makes it totally pointless to even run and waste time farming out gear with spirit on it to even use those abilitys. Totally recked it for me. It's either start a new toon or spend the next 72 straight hours farming more gold to respec and rebuild my current toon.
they are going to revert this change... they have to... right...?
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n3m0#7490 wrote:
they are going to revert this change... they have to... right...?


very unlikely
I think it stupid were dodge rollin our asses off in the starter zones only to be walking through one shotting everything late game.
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Bleu42#4018 wrote:
Balance. The answer to your question is balance.

It makes zero sense to give EVERYTHING else giant damage multipliers just to get to the level of an outlying skill or combo. You'd have to not only spend a huge amount of time with every skill, but also re-balance the entire game.


And balance for what exactly, this not a competitive game, what are are they balancing? the fun to the ground?


D4 that way ----->

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