I think GGG is not agree with u 100%, u build something to get something from that, in that moment they ruined 1m base of players which they was enjoying to get for. If people stop playing they get less money, and they care about their own economy believe me
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Posted byRafcio84#3912on Dec 12, 2024, 9:07:54 AM
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But can you provide a reason WHY IT SHOULD BE a gold sink?
1. Why not?
2. To punish for mindless throwing points?
3. To not allow ez respecs?
1. Because it doesn't allow to fix mistakes made by new players. This is the exact problem that made it possible to brick your character in the PoE 1 campaign. Exactly like now, people have bricked characters because they can't respec.
2. So, you want to punish experimentation in Early Access. Good thinking.
3. Why not?
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Posted byrastaqki#6957on Dec 12, 2024, 9:08:45 AM
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Wow. Such cry baby community dude. You guys PAID money to play the EARLY ACCESS. You are TESTING the game. You tested Cast on X. It was found op. It got nerfed. Now, go test something else and stop crying. This is not a finished product, we are not racing or anything.
So glad to see the "uninstalled, bye" guys leave. This game does not need your unproductive meathead feedback, never come back
Exactly this. If it were possible to give a like to a comment, I would give you three.
And three from me :D
+1
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Posted bySlashik#3409on Dec 12, 2024, 9:09:15 AM
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It's always the same. Players join new league / early access, they find a skill that is far too OP, melting bosses, everything in one click. They think it's fine, while other builds are having hard time. They cry about nerfing OP builds that just don't corespond with the game difficulty. It's not poe 1 dudes. Stop crying about not having one click build that obliterates whole map. It's an early access. Stop crying about not having respect whole tree with every minor patch. There is no competition. This is plain testing.
Ah yes, I'll just obliterate the boss in <10 seconds before it can do a single attack and run from 3 white mobs that take me 45 seconds to kill. Can kill literal gods with cast on crit post nerf but can't handle the 3 white beetles chasing me. This is the true get gud gamer gameplay. Run from white mobs, Instant kill bosses.
I wonder why so many players are attacking other players for valid complaints. The way they nerfed cast on x skills isn't good or healthy. They didn't "nerf an op build" they basically removed like 6 gems from the game and destroyed several ascendancy points in one knee jerk not thought out nerf. But hey, I mean I guess they need players on their knees giving them a handy about every single thing they do like they can't do no wrong instead of having a discussion on why nerfing the skills 20x over was way more then needed to reel it in to the correct power level.
Why would you invest into cast on x skills if you get one cast every 7-9 packs. Why would you spend over 10+ passive going into the trigger nodes. Why would you waste 1-2 affixes on spirit. Why would you waste jewel affixes on increased energy and why would you pick monk for their ascension about triggered spell. The 7-9 packs is after fully investing your entire build into triggers, not just using the base level gem. It's absurd. Stop flaming other players for a valid complaints and then pretending like you are better then them.
Totally agree.
Toxic elitists who haven't played the class and have no idea what they're talking about.
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Posted byRaedhys#5612on Dec 12, 2024, 9:09:28 AM
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Why do I have elemental invocation at full energy, only 3 comets fly out, previously 5 came out? Everything is taken into energy and there is the quality of the stone.
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Posted byEmplaid#0859on Dec 12, 2024, 9:09:47 AM
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It's always the same. Players join new league / early access, they find a skill that is far too OP, melting bosses, everything in one click. They think it's fine, while other builds are having hard time. They cry about nerfing OP builds that just don't corespond with the game difficulty. It's not poe 1 dudes. Stop crying about not having one click build that obliterates whole map. It's an early access. Stop crying about not having respect whole tree with every minor patch. There is no competition. This is plain testing.
Ah yes, I'll just obliterate the boss in <10 seconds before it can do a single attack and run from 3 white mobs that take me 45 seconds to kill. Can kill literal gods with cast on crit post nerf but can't handle the 3 white beetles chasing me. This is the true get gud gamer gameplay. Run from white mobs, Instant kill bosses.
I wonder why so many players are attacking other players for valid complaints. The way they nerfed cast on x skills isn't good or healthy. They didn't "nerf an op build" they basically removed like 6 gems from the game and destroyed several ascendancy points in one knee jerk not thought out nerf. But hey, I mean I guess they need players on their knees giving them a handy about every single thing they do like they can't do no wrong instead of having a discussion on why nerfing the skills 20x over was way more then needed to reel it in to the correct power level.
Why would you invest into cast on x skills if you get one cast every 7-9 packs. Why would you spend over 10+ passive going into the trigger nodes. Why would you waste 1-2 affixes on spirit. Why would you waste jewel affixes on increased energy and why would you pick monk for their ascension about triggered spell. The 7-9 packs is after fully investing your entire build into triggers, not just using the base level gem. It's absurd. Stop flaming other players for a valid complaints and then pretending like you are better then them.
Totally agree.
Toxic elitists who haven't played the class and have no idea what they're talking about.
Well I actually did, same as I did play raging spirits cast on minion death. Still not crying about it :)
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Posted bylukaskodlos#7714on Dec 12, 2024, 9:10:40 AM
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But can you provide a reason WHY IT SHOULD BE a gold sink?
1. Why not?
2. To punish for mindless throwing points?
3. To not allow ez respecs?
1. Because it doesn't allow to fix mistakes made by new players. This is the exact problem that made it possible to brick your character in the PoE 1 campaign. Exactly like now, people have bricked characters because they can't respec.
2. So, you want to punish experimentation in Early Access. Good thinking.
3. Why not?
It does allow mistakes
It does allow experimenting
It does allow respeccing (unlike it were in Diablo 2, lol)
Who said it SHOULD BE EZ - you completely missed the point.
Auctioneer House - is a MUST!
'POE2' is not 'POE1 2.0'! https://www.pathofexile.com/forum/view-thread/3614313
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Posted bySilverWF#6383on Dec 12, 2024, 9:11:52 AM
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Rain of Arrows and Firestorm now have a hit-rate limit to prevent cases of them absolutely obliterating very large bosses.
Nooo, this was good while it lasted. RIP Rain of Arrows.
What's even the point to wanting to build up charges to cast more arrows on it then if it will reach the hit cap? My build used it with a shrink AOE effects to try to punish stationary targets.
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Posted byWeaver#3527on Dec 12, 2024, 9:12:49 AM
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I play as a Lightning Monk in maps, and these changes feel overly harsh. The Lightning Infusion nerf on Herald results in a flat damage reduction for all spells. I understand that this wasn’t the intended effect, so I can see why it was necessary.
However, Cast on Shock previously allowed me to reliably apply Voltaic Mark and Conductivity Curse, triggering about once per pack. Now, even with just one of them selected, it takes me 5-6 packs just to trigger one once.
While the Cast on Shock/Freeze/Crit changes might make sense for large map-clearing spells like Comet, they feel excessive for less impactful spell effects such as Marks and Curses.
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Posted byOmyth#7465on Dec 12, 2024, 9:13:27 AM
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I picked the worst combo of POE2, a frost Blood Mage. I was enduring playing with only one ascendancy point, but this nerf obliterated my preferred playstyle. Tried to reroll, but I don't have it in me to beat the campaign again right now. Hope the devs have something to say about the backlash.
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Posted bydarkison#5250on Dec 12, 2024, 9:14:01 AM
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