Tier Mod
What do you think about the option to change the tier preview of a mod with an item to the "PoE 1" style? PoE 1 was more transparent because we were aiming for Tier 1 mod, and here it was more difficult to figure out which Tier mod is the best in a given field. Last bumped on May 8, 2025, 6:21:17 PM
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Definitely agree with this. It's much more intuitive. If you get a T1 mode you know it's a good mod. Like this for instance you get a T9 life mode, you need to look up in the db to see if it's good and how many more better mod there is.
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+1
Agreed. |
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Yep hopefully they change it back to poe1 style
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I 100% wholeheartedly agree.
I hope they will change it to PoE1 style. With PoE1 you immediatly identify something as good if you see several T1 mods. Now you see a T7, T4, T6 item and wonder if that are good rolls, bad rolls or something in the middle. |
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I heard some people claim to know that GGG changed it to be able to more easily add mod Tiers.
I wonder why people claim this, as it was not statet anywhere to my knowledge. Also this would be easily circumvented by using the following Formula: Shown Tier = (ActualInternalTier - InternalTierRange)+1 So if you have a now Tier 8 mod of an affix with 8 mod tiers it would show as 1. If GGG later adds a mod tier internally it would show as 2, as its degraded to beeing the second best. |
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Definitely Tier 1 should be the best in a game where different affixes have different amounts of tiers.
Last edited by mysticjoey#7520 on Dec 21, 2024, 5:25:28 PM
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Agree 100%. Flipping the tier system around makes no sens to me at all. It's especially confusing because different bases and affixes can have different max tiers.
If tier 1 is best, you always know that you have the best mod without having to consult a wiki. |
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+1
They should definitely revert to the POE1 convention imo. Makes crafting and gear value way more intuitive. |
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