Please stop calling players struggling unskilled, it is condescending and unhelpful

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I get it, we all do, some of us don't want things to change. Some like games with great challenge or have great skill that only the hardest fights test us. We get bored easy, need something to keep us on our toes. We have some who whine about it as much as much as some complain about the difficulty. As if they take their eyes from the screen, it will suddenly turn into Mr. Rodger's playground. Choo choo

The argument is always that happened to another game I played or heard about, whiners got their way. While whining themselves might I add, rather redundant of them.

This is making it worse, every time someone makes that comment I cringe. Because I know it puts a spark under people who feel insulted, ego bruised. These comments are either trolling or not thought through.

I actually came on here to say thanks to GGG for changes so quick, they may not have solved everything, I wouldn't expect them to, so early. I crash far less and noticed some of the other adjustments. Thankyou GGG, you listen

but seeing all the comments..

Biggest complaint I hear is bosses being stop blocks for progression. A legitimate problem, if improved playtime to practice isn't an option or the math is over their head or physical ability, GGG has to brainstorm ideas to the problem without altering the general fun of the game and no, go play something else is not an option. :) yeah I know what you are thinking.

Maybe we can help with that.

my two pennies to help

First penny -

A message or warning when you get to a checkpoint at a hard fight or after a failure attempt. Suggestions or warning that you might be under level or under powered with a hint on the problem. "Getting some resistances to cold might help", or add humor to the message, "Go find a warmer something you are going to freeze fighting "Bangerhead" dressed as you are" "You need more experience, friends, or better equipment or "Bangerhead" will keep adding your bones to his rug as you are."

just friendly suggestions, they can try anyway, but losing will make them think on the comment. Kind of a need to be this tall to ride this ride comment.
The hints will help without a personal sting of not being GUD to win. It could even comment 99% of players failed this fight on first attempt to add suave to the ego.

You approach the boss you get the hint and say "oh oh I got the hint" and check your gear

Second penny -

We know solid builds help, but it takes web savvy some might not have. what about a build of the month for each class, you can get going to the blue eyed reset dude. A clickable dialog option that brings up a small picture of what the passive tree looks like filled out, they can use for reference. Players could submit builds, and a player can get a reward and glory of that month's monk build. A clickable dialog says something like "Emptygascan12's how to find the path to enlightenment." Maybe one build a month, next month it's warrior, then ranger and so forth. Some unique cosmetics as a reward, like a portal so others know your build was chosen. Badge of honor lol

Bring our content creators out their builds in game maybe, kudos to them

They could be screened for exploits of course



I know these are way out of the box, but they don't change the game, but in a way help with the problem. I am sure others can think around father around this than me.

what can you think of, got a lot of brains out there. at least I hope so

And thanks GGG again for the hard work on the updates, appreciated.




I did not see almost anyone calling struggling players unskilled. What I have seen is people calling them sttuborn on trying to brute force as if this was POE1. That is very different.
There seems to be a missunderstanding, not sure if actually voluntary or accidental. The problem peopke complain about is not about how hard is to learn the game, but how impossible is for people without kwyboard skills and coordination to play a game of "dodgeroll at the right time in the precise direction or you die".
I always played Diablo2 and POE and Grim Dawn and Torchlight and basicly any game WITH MOUSE ONLY. even had to click tge potions with the mouse cursor because i could never press a key without looking at the keyboard to see where it is. So POE2 is made in a way i simply cannot play.
To add insult to injury, i do not play a character that died. Feels like scumsaving. Think about it, you are an exile, a commoner of the loeest birth and sociak status. When you go kill undead, animated constructs. Demons. Angels and GODS... THEY STAY DEAD, no boss is running bsck from spawn spot. But you, you die again and again and just wake up fullbodied, healthy, all equipment on, AND in a safe area. How did that happen? Makes no roleplsying sense.

About asking to make the game easier, i don't think people think necessarily of nerfing the bosses. They ask for tools to become stronger to be on par with the enemy, not dance the dodgeroll tango for 10 minutes. And maybe, get some damage mitigation available so you don't get one-shot.
A great player who doesn't want to invest in defense can just use those points in more damage or whatever, but a less skilled keyboard user can give up some dps and clear speed to gain some survivability.
How would this ruin your game? It does not affect your playstyle, it does not weaken the mobs or bosses. Being against this much only shows some ayers are not wanted. Lime they would taint your game if they are able to play without becoming gaming gods.

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