0.1.0c Hotfix 2
pls add a possibility for poison cloud related skills to NOT explode on fire interaction....
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With the raging spirits nerf it just seems to me that you guys are upset that players have put together a decent build to make the game a bit more fun to play ands decided, "you no can have fun time with MY game. Me break you.....r build!" . Its not game breaking nor will it allow you to speed run through the cruel version of the 1-3 acts. Do you want us to use shit specs to play the game and die all the time?
Now I'm hoping Last Epoch doesn't blow their season 2 work... |
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" Stuck at 2nd ascendancy boss, crashes every time Last edited by matthew_fitzy#2964 on Dec 11, 2024, 7:18:56 PM
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fix imploding impacts YEP
IGN : Moogleinabox
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" you really believe this done you? What a wild life it must be to be this dense. |
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" This is obviously nonsense, the Blood Magic Passive REPLACES MANA COSTS. The Bloodmage Ascendancy ADDS A SEPERATE LIFE COST. BLOOD MAGIC SHOULD ADD A SECOND LIFE COST, IT JUST MAKES SENSE AS WRITTEN |
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cheaper respec cost and checkpoint loading points (its tedious as hell having to go thru slow battles just to get back to the boss area - ultra yawn)
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Me: Make entire build around stacking demonfire, get up to 150 stacks spamming health pots super active gameplay focused on resource management.
Me: Allocate Pyromantic Pact, start igniting myself every time I proc the damage from overflowing infernal flame stopping my ES recharge for like 6 seconds. Me: Unspec Pyromantic Pact and respec back to mana regen and think "Its fine surely they'll fix that eventually since Internalist has a completely different node around igniting yourself" GGG: "Yeah so about those demonflame stacks..." Edit: Oh yeah I also love leaving demon form in sanctum every time I have to pull a lever(or anywhere really). Last edited by KattKills#2062 on Dec 11, 2024, 8:34:08 PM
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" YES PLEASE |
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Will Bloodmage be fixed next?
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