Too much visual effects on CO-OP POE 2

Yes much needed so bad.
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Suggestion:

Make an option in graphics to hide allies effects and mininios. Or change the oppacity of the skills to make them less visual. Or hide them completly.


+1000000000000000000000

+1 and they need to let us pass through our f***ing allies, PLEASE. IT DOES NOT ADD ANYTHING GETTING STUCK ON TEAMMATES OR SUMMONS. IT DOES NOT ADD WEIGHT. IT IS STRICTLY WORSE.
HUGE BUMP!


This is still an issue
ill put my 40,000+ hours behind this.

this issue has killed multiplayer for me.
Innocence forgives you
Why why WHY?!?!?! Do we NOT have any ability to turn down the graphical effects from others in a group? come on devs, this is common sense stuff that we should have!

Do you devs even playtest your own game? It's an honest question! Do you devs actually PLAY your own game?? Especially in groups???

I literally cannot see the boss we are fighting when you have 2 or more people in the group with you. The screen is filled with all sorts of effects that blinds me, and I find myself dying to stupid ground effects or boss skills that I simply cannot see because of it!

I really had hoped that the devs would have made some real changes to the graphic settings by now, but apparently that is not important. Groups will be punished by blinding players because my screen is 100% of the time FILLED with all these other effects, I can't tell who is where or what or what or where the target is.

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AverBeg7#1689 wrote:
+1 and they need to let us pass through our f***ing allies, PLEASE. IT DOES NOT ADD ANYTHING GETTING STUCK ON TEAMMATES OR SUMMONS. IT DOES NOT ADD WEIGHT. IT IS STRICTLY WORSE.


Try doing maps at tier 4 with ZERO respawns available, and you and friends are trying to do a map with interiors with small doorways in which you cannot get past another player, and suddenly someone dies because they couldn't get through that doorway because another player was in the way.

I really thought the devs learned from these serious game breaking issues, that are going to push a lot of players away, but that doesn't seem to be a worry.

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