Everyone hates the trials of ascendancy.

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Gulch#5697 wrote:
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I don't understand why people hate it? Because it's harder?


I hate Sanctum.
And I'm not a fan of Ultimatum either.
But having these 2 things define whether you ascend or not is the dumbest decision they could have possibly made.


I have to agree with this so much.
It's not a problem that it is harder, the problem is that it highly favors certain builds over others. Melee and sanctum are a very bad combination. And Ultimatum can just be a fail by pure RNG of the choices you get.

Honestly I get that some people like sanctum in PoE1, but personaly I have never been able to finish more than a floor or 2 and having this as an ascendancy mechanic is just beyond me.

Honestly the whole Sanctum mechanic should never have been implemented in an ARPG in the first place, but that's just me.

Not everyone hates the trials, I really like them.

Part of what makes this game so interesting and at the same time rewarding is the difficulty.

Yes, the game has a lot more attention now and therefore a large influx of casual/inexperienced players but making it easier would remove a large portion of the fun.

Its called a trial for a reason.

(I am currently playing monk and also enjoy them while playing melee, just more challenging.)

Dodgeroll to victory my friends.
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gingatsu#2208 wrote:
...


I can see you're passionate about the game and thus frustrated because not everything is to your liking, this is fine.

But the amount of fallacies in your "arguments" is disturbing. A lot of what you say you do so without providing any proof, you seem to make stuff up as you go, you think being senior anything gives your whining extra importance - it does not, you still haven't provided a suggestion how to improve the ascendancy trials - you just complain like a spoiled child, you aren't being reasonable a lot of the time and you refuse to acknowledge we are literally few days into beta testing of the game.
As your best defense against rational arguments is "you're just trolling", adding nothing useful to the discussion.

Have some patience, be helpful if you want, otherwise I suggest you spent time wisely in game instead on a forum. I'm done discussing this further with you, because the discussion has no sensible foundation, peace out.
Tears make streams. Fish live in streams. I like fish.
/MonstaMunch
Last edited by Powderoff#1246 on Dec 11, 2024, 5:49:32 AM
I honestly don't understand the facets of this game that feel like they were designed by a troll. Trials, in particular. Have fun explaining to Tencent Holdings why players don't want to redo this every 3 months, guy.
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rejolt#6772 wrote:
Id love to hear all your opinions again once you're at the third ascendancy.

People in this thread are talking about "first floor" or first 4 ultimatums.

Go try a 3 floor, or 10 rounded once you're level 80 and clearing red maps and we'll talk.

It's WAY overtuned.


Yup, I see a bunch of noobs talking about the quest versions of the Trials.

It's like... okay bros, you're all okay with that easy AF shit while you're leveling (unless you're melee, then you hate it no matter what).

Come back to me when you clear floor 3 of Sanctum without wasting hours of your life. There's so much RNG to even get a good Sanctum to make to the final boss.
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adavydow#2566 wrote:


Currently third point is a bit too hard to get as keys are limited and difficulty ramps up a lot (especially in sanctum), but it should not be a problem when proper third trial will be released. For now it’s really strange that for an “easy” third trial you need to go back and farm acts for the keys as keys from the maps are high level and there is no way to downgrade them.


Don't forget, there will be third trial option as well, so you will need to get only on second trial with 3 options to choose — that shouldn't be a problem.
What’s absurd is they gate these massively important nodes for all characters behind mechanics that are wildly tilted against certain classes and are complete RNG luck of the draw. You could be the most skillful player ever and in a 10 round Ultimatum simply get a set of options guaranteed to brick your run no matter what.

They should simply make ascension trials an X round boss rush. Every class is on the same level playing field and the trial would actually be a test of skill versus luck
trials are simply the worst part about the game. lack of loot and difficulty can be adjusted but i dont think they will get rid of the trials.
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Kanthal1#1518 wrote:
Id be curious to know if everyone saying they like it only did the first 2 ascendency trials because those are a cakewalk, third ascendancy is ridiculous

imo you should not lose honor on boss fight, or at least very minimal.

i just ran the 3 floor fucking perfectly only to lose on Ashar because of honor loss, i dont want to waste 1+ hour every try this is ridiculous and not fun at all.



I would assume people didn't try the 3rd one if they think its easy and fun.

Can these be done in a group? So like a hyper evasion build kills everything while the other guy hides.
Last edited by krenderke#3861 on Dec 11, 2024, 11:37:49 AM
If we could start from scratch I would suggest changing ascension to focus on the core strength of POE2 - bosses.

Ascension:
- a single map consisting of 3 large, spaced-out, rooms.
- a boss spawns in each room.
- no deaths allowed. (maybe allow a few deaths on the first tier?)
- no time-limit.
- no loot drops, no chests.
- no experience.
- 3 kills = you ascend.

Vary the bosses by tier and day. (so if you can't beat X, then just do it tomorrow when that boss won't be there).

Otherwise my only suggestion is to remove honor from boss fights in Sanctum. It's horribly unfair to melee characters. Maybe make missing honor some type of penalty (spawn mobs or whatever), but once the fight starts honor should be turned off entirely.

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