0.1.0c Hotfix 1
"Yeah, that's what the gem says. We know. What we don't like is that they nerfed the fun part, not even the damage. |
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" It kills off a particular build which was fun to many including me. And it is really stupid to notice something is not working especially when just changing an area and your build concept not working anymore at all. |
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" yeah, that's the problem. I switched to this, because i don't like the [Removed by Support] gameplay (pressing 6 different skills) I had before. that took away a few button presses for the cost of a skill slot and 60 spirit. Now cast on minion death can rot in stash. Last edited by Vash_GGG#0000 on Dec 10, 2024, 6:00:26 PM
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horrible change pls revert, the damage wasnt influenced by this just the lazybones playstyle... that i love so pls pls pls
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Why though? So far, it took you 3 days to address some of the most pressing issues the game has (rewards), but you managed to brick / kill 4 emerging, fun builds?
That is not a great look GGG. At least give us information on WHY you remove certain interactions. That would help plan a little bit ahead on what might be next on your "no fun allowed" chopping block... Last edited by dreamstate42#3955 on Dec 10, 2024, 4:38:11 AM
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" THIS! For people saying the cast was free. It wasn't. You required a skill slot for it. And what you got was simply an automated cast. I don't understand why this would require a nerf. |
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if u want 0-button gameplay, just switch back to POE1.
Let the piano rise! Good work GGG! Keep this way pls! |
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" If you want piano, switch back to PoE1. You can have that there with Flasks, something they explicitly didn't want for PoE2. |
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Can you plz update the trial on act 2 so I don't lose honour when I block, it makes my build pointless. I mean active block or my skills.
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Wow. The only way I was having fun with this game. Now I need to either farm 100K gold and respec my entire skill tree which doesn't matter anyway because I already took the infernalist ascension which can't be changed, or make a new character.
I don't even see the issue. Ok make it spawn 5 instead of 7 whatever, we can get around that with Impetus in the socket. But what's the difference from flamewall spawning on SRS by itself or us manually casting it, it eats the mana either way. I don't think you understand that this build isn't even that strong. It doesn't benefit from fire damage because minions do all the work. On top of that, you need to constantly spam flammability and two different offerings as soon as your skellies respawn on top of rolling and if you have time, throwing out some kind of auto attack if you can. I'm level 55 and already can't even do the Chaos Trial, now you go and do this for literally no reason. It wasn't bad enough we aren't rewarded for killing the monsters, now we can't even do that if we wanted to. GFG. |
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