0.1.0c Patch Notes (restartless)

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Exterial#0199 wrote:
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Horojkee#0953 wrote:
I hope that they will address one of the main issues of this game - campaign and its replayability.

Imagine going through the ~40 hours long campaign on each league start? I'm in A1 cruel right now and I have ~28 hours /played. Surely next time I won't read all dialogues, click every effigy etc, however, this size of the maps that essentially are mazes is not something that should exist in the game that is to be replayed every 3-4 months.

I'd like to try other classes, but I don't see myself doing it because I don't want to spend another ~35 hours slowly walking around these horrible maps. They should be at least 30% less in size, imo. In current state, there is no way a person with a full-time job could afford to spend so much time to level a character just to give it a try.


First full campaign took me 31 hours.
Second character to maps took me 8 hours, can for sure get that down to 5 if i were better, at which point we are basically poe 1 numbers.
Once you get a better feel for the layouts and realise you can skip 90% of the bosses and only have to kill like 2-3 per act AND you have tons of gold so you can gamble decent gear for cheap it goes very fast.


Are you saying that you would skip bosses that give permanent buffs like the 10% to resists? I don't know how many of them to skip that would take me to maps that fast on a second play through. If you skip them are you then gonna say go back to do them later on when you reach maps?
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When will this patch be out for PS5? I was playing last night and didn't have checkpoint teleporting and gold was still dropping as yellow text rare.


They stated that the added checkpoints are planned later this week, they are not part of this patch specifically.



this is what I came here to find, that explains it not working. thanks.
would be nice to have an option in settings to have same logic of weapon swap with a key(another panel of skills basically), so when i press "weapon swap" i can still click LMB for example and hit with a different skill
Ability on Death (?)

In the old PoE 1, this wasn’t too big of a problem, but with the new graphics and terrain, you don’t see it coming...

When we’re playing on such high difficulty and in ruthless mode on maps, this becomes a real issue.

I’ve experienced this so much on my melee Monk that I just stopped playing it altogether.
I switched to a Ranger to try and avoid the problem, only to discover that the ability sometimes spawns under the player in certain cases—even when the mobs die off-screen. That makes no sense.

Combining this with the punishment for losing maps is just heartbreaking, turning it into an unfun experience.
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I love being swarmed and body blocked by mobs that I can't roll out of.
I do believe some bosses are abit overtuned and ascendency trials as well.

Initially...
With difficulty I expect to be rewarded appropriately, I don't wish for a loot explosion as people seem to think but I'd like to be rewarded for my time. There's a feel good sensation after overcoming something difficult, however this good sensation turns to disappointment when the boss you killed drops 2-3 uncommon items and like 13 gold.

I thought the start up was extremely tedious and for the most part I wasn't having fun. I'm currently in act 3, things are 'alright' but the tedium persists but I'm having more fun than I was in act 1 being broke and weak.

On the upside...
I really enjoy the ability to portal back and ID everything, wsad movement is really nice too...I like that the NPCs sometimes restock rare items. Sadly, it feels awful if you go a level or few but the NPC has nothing that you can use.

It did make me dip my toes into crafting my own items however due to how scarce everything is, I'm scared of wasting them early on because I don't know when more will come I guess. (I'm guessing more will come later I guess)

I think this game has alot of potential, I'd love to see what direction it goes.


I played PoE1 for a few leagues but was intimidated by how much I had to learn. I get there are people who feel strongly about this game and that's fair, this is just my opinion.


Well surrounds are now officially dead. I've never had the fun i used to since it happened. Breaking out of a surround used to be a thrill. And honestly it's even easier on higher difficulty since you drop enemies so much faster, so i find incredibly frustrating that they gave in 1st week. People didn't even have the chance to learn the game at that point, this would've gotten easier to deal with as time went by. By the time players figure out the game it will be just be another turn your brain off arpg. This was a mistake and they will never be able to bring surrounds back now that they gave in to the whiners club. It still buggs me even now when i mindlessly break out of every surround by pressing dodge roll. When they said to be clear, surrounds will still be possible, it was copium of the highest degree from the devs, and time has proven that. Small monsters had to be nerfed since they still could surround you because they don't leave space for even the new dodge roll to get through and they were a clear outlier (when it comes to surrounds). Once you go down this path it's over. It was clear people complaining would not settle for anything but phase through dodge roll and in the end, that's what we got, just a very janky version of it. I wish i could say the devs have learned their lesson. It didn't bring back anyone and whiners are still whining about difficulty. Silver lining for me, i still have a reason to play grim dawn and try out some of the crazy combinations i hadn't. I was afraid that game will never be able to compare to this again and would feel boring in comparison since this truly felt next gen. The only thing that truly separates this game now is the item scarcity and the boss fights, which, not sure if it's just me getting better or those unnamed balances but they seem to be easier as well. I haven't had to think about what i am doing in a boss fight with one or two exceptions. Guess i'll see when i make second character or hit the actual end game. Wish job didn;t keep me busy and i had the time to play through first week to have a point of reference outside act 1 and early act 2
Last edited by exile13#6211 on Dec 16, 2024, 9:37:49 PM

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