Finally uninstalled PoE2... the wave of relief is crazy!
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" Sorry Bud but we're gearing up for settlers 3... to be released in march |
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" Settlers without Necropolis would be better than current PoE 2. |
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Overall sentiments I'd agree (Merc traditional lvl 63 [I finally finished a single map Tier-1 in the end-game/late-game w/ my Merc -- used Cloak of Flames so I could bypass most armor passive nodes, and just focus on fire resis -- re-spec'd quite a bit trying to get hyrid {Freeze} melee to work, but in the end, just went traditional Grenades {could path to Ranger for Bow/Poison perhaps but again no interest}]; Warrior melee lvl 54; and Witch minion lvl 21 -- no real interest in any of the other classes).
Though, I think when new classes are released I will still try them out (like Druid/Templar/Marauder [mainly melee-based]) also, so I cannot judge that yet at least. Personally, I still have 1 more build to try on my list that I think is still worth exploring, i.e. trying Cloak of Flames for my Warrior (bypass armor nodes at least [yes, they can nerf CoF later, but it is what it is]) -- perhaps that may make enough of a difference for some improvement. (Re. the 1 Tier-1 map I completed on my Merc, I echo the same [negatively mainly] things as many folks say about mapping/end-game basically -- no interest at all in mapping more to Tier-1+. Again, no need to echo the "rate 1-10 on end-game" threads [and general community/YT/Reddit/etc] general [negative] sentiments, but for brevity's sake, I rate end-game 1/10 [for that 1 map I completed] for the experience. I just have to agree w/ the majority here [I believe], unfortunately [again, just seems like poe1 clone end-game and very uncooked for it to be in poe2 -- folks can just play poe1 for that I feel {maybe breach/delerium/etc is diff but again no interest}].) |
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I am in the same boat atm, would probably be a relief to just let it go and wait for proper release, ggg are great at creating mixed feelings, I love the game in some ways but I don't think I have ever been so frustrated as well, especially with the trials.
The performance is an issue too, feels exactly like some of the optimisation issues from POE 1, some of the load ins and effects in the game causing issues, which was in part an issue with the sanctum trial with the ground effect mob spawns lagging out and just getting swarmed by elemental effects and ground effects everywhere. Hard to believe there was not an engine change for POE 2. It honestly feels too much like later years POE 1 already with the amount of content already, busted economy, power creep and using POE 1 systems to fill holes. I really hope that is not intended for when it is properly released and it relies more on original content and more a fresh start like the original game had. I think it is also a good point on how the acts and environments are a little unoriginal at this point, although I enjoyed a lot of it, but one of the most refreshing parts of the game was in the black chamber with the futuristic feel and robots and such. They could have even went with guns with a stream punk futuristic looks for the mercenary which could have been incredible, but instead you get just crossbows. They could even blend in more futuristic aspects to the game, more past and present stuff. |
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Whay a crybaby xD
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Oh god... "FaZe" lmfao.
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" bye felicia |
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Players at 75+ running maps:
People: "There's not enough loot!" 75+ players: "Uhh... my buddy just died because there's so much loot on the ground in a single screen's worth of space that they literally couldn't find a place to click and forgot to press z... but sure, we'll take it! Moar loot for everyone!" Last edited by Th3Fall3n0n3#6762 on Jan 4, 2025, 3:54:59 PM
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" It’s almost as if “there’s not enough loot in campaign and low tier maps” and “there’s too much loot in high tier maps” can simultaneously be true. Personally, I’m not loving the fact that all my good gear was purchased, not found or crafted. I’m not loving the fact that using exalts to craft is worse than using them to trade 99% of the time. |
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