Oh god... "FaZe" lmfao.
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Posted byQticaX#4168on Jan 3, 2025, 10:27:21 PM
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Feeling amazing already!
It was like a terribly unrewarding mold of all the worst parts of PoE 1 , mixed with all the worst parts of Elder Ring and Souls games, mixed with zero loot, mixed with horrible oversized maps that have maybe 1-2 dense fighting areas per 30 minute map clear.
Just because a game is tedious and slow doesn't mean it was challenging. If that was true, everyone would just be sitting and playing the original Zelda on NES because it's a B*** to play (although I'd rather play that because it has lore and atmosphere).
Only diehard streamer fans and players who have dissolved their brains playing TikTok videos could enjoy this game in its current state.
Also...
The graphics are great, but some things you can't just 'produce' by strongarming money into them. PoE 2 has no soul or lore at all. The main female explorer character whose name is so forgettable I already forgot it, if you zoom in, has a 'Yankee Doodle Dandy' metal helm with 3 huge feathers shoved inside of it under the metal. That's not lore, that's just goofy.
Act 3 is literally Act 2 from PoE 1 copy pasted and changed a little. I laughed out loud when I realized I was basically in Vaal Pyramids except laid flat down with the Soul Stones part.
They had the option to come up with some amazing cool areas and floundered completely. Like... WEVE ALREADY SEEN JUNGLE AND SAND DUNE ACTS BEFORE! It's patronizing. Also, Act 1 should've just been Act 3 since it had a much more demonic and dark feel to it.
The boss ideas are cool at first, until you realize you're stuck in the boss fight for 10-20 minutes unless you chose one of the better classes.
Not to mention, the game simply runs terribly on a lot of different computers. I can run every other game on Ultra or High @ 4k, and this game I'm getting low FPS and 100% CPU usage even though I'm sitting in the main menu still.
Maybe the game eventually 'gets there', but at this point I hope they just cash grab and rugpull PoE 2 and go back to PoE 1. The devs have definitely lost all my respect and I will never willingly spend another dime on a GGG product.
And lets not even get into the fact they just recycled some of the worst content from PoE1 and bragged about it being 'new end game systems'!. Breach is boring. Digging/explosions is boring. No new systems at all, just copy pasted stuff from PoE1.
bye felicia
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Posted byHyperspacing#5593on Jan 3, 2025, 10:42:02 PM
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Players at 75+ running maps:
People: "There's not enough loot!"
75+ players: "Uhh... my buddy just died because there's so much loot on the ground in a single screen's worth of space that they literally couldn't find a place to click and forgot to press z... but sure, we'll take it! Moar loot for everyone!"
Last edited by Th3Fall3n0n3#6762 on Jan 4, 2025, 2:54:59 PM
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Posted byTh3Fall3n0n3#6762on Jan 4, 2025, 2:52:30 PM
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Players at 75+ running maps:
People: "There's not enough loot!"
75+ players: "Uhh... my buddy just died because there's so much loot on the ground in a single screen's worth of space that they literally couldn't find a place to click and forgot to press z... but sure, we'll take it! Moar loot for everyone!"
It’s almost as if “there’s not enough loot in campaign and low tier maps” and “there’s too much loot in high tier maps” can simultaneously be true. Personally, I’m not loving the fact that all my good gear was purchased, not found or crafted. I’m not loving the fact that using exalts to craft is worse than using them to trade 99% of the time.
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Posted byRivance#3976on Jan 4, 2025, 2:59:06 PM
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Players at 75+ running maps:
People: "There's not enough loot!"
75+ players: "Uhh... my buddy just died because there's so much loot on the ground in a single screen's worth of space that they literally couldn't find a place to click and forgot to press z... but sure, we'll take it! Moar loot for everyone!"
It’s almost as if “there’s not enough loot in campaign and low tier maps” and “there’s too much loot in high tier maps” can simultaneously be true. Personally, I’m not loving the fact that all my good gear was purchased, not found or crafted. I’m not loving the fact that using exalts to craft is worse than using them to trade 99% of the time.
I can respect wanting to find some of your own gear, but if you don't want to trade for your gear, doesn't that naturally follow that you can't get the highest level gear unless you're at the highest level yourself?
It can't be true that you want your own items if you want items that have stronger mods than your level would allow. Are you proposing that mid level players should be able to roll expert armor with all tier6+ mods? Why take the game up to level 99 at that point?
Exalts are a gamble, yes- but the only way they could be more reliable and still have the gotta find loot feeling is if items to gamble on were rarer, not more prevalent.
Last edited by Th3Fall3n0n3#6762 on Jan 4, 2025, 3:04:33 PM
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Posted byTh3Fall3n0n3#6762on Jan 4, 2025, 3:01:30 PM
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Players at 75+ running maps:
People: "There's not enough loot!"
75+ players: "Uhh... my buddy just died because there's so much loot on the ground in a single screen's worth of space that they literally couldn't find a place to click and forgot to press z... but sure, we'll take it! Moar loot for everyone!"
It’s almost as if “there’s not enough loot in campaign and low tier maps” and “there’s too much loot in high tier maps” can simultaneously be true. Personally, I’m not loving the fact that all my good gear was purchased, not found or crafted. I’m not loving the fact that using exalts to craft is worse than using them to trade 99% of the time.
I can respect wanting to find some of your own gear, but if you don't want to trade for your gear, doesn't that naturally follow that you can't get the highest level gear unless you're at the highest level yourself?
It can't be true that you want your own items if you want items that have stronger mods than your level would allow. Are you proposing that mid level players should be able to roll expert armor with all tier6+ mods? Why take the game up to level 99 at that point?
Who said I wanted high tier items? I just don’t want my level 20 scepter to be better than everything I’ve found up till mapping. There’s an enormous ocean between “give me higher tier gear than I’ve earned” and “using the same gear throughout the entire campaign despite picking up every scepter that drops and slamming plenty of regal/exalts trying to craft an upgrade and getting nothing.” At least for minions there are enough “required” stats on some slots that using significantly underleveled gear is better than using gear that didn’t roll +minions or spirit.
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Posted byRivance#3976on Jan 4, 2025, 3:06:29 PM
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Who said I wanted high tier items? I just don’t want my level 20 scepter to be better than everything I’ve found up till mapping. There’s an enormous ocean between “give me higher tier gear than I’ve earned” and “using the same gear throughout the entire campaign despite picking up every scepter that drops and slamming plenty of regal/exalts trying to craft an upgrade and getting nothing.” At least for minions there are enough “required” stats on some slots that using significantly underleveled gear is better than using gear that didn’t roll +minions or spirit.
Fair, I suppose, I just sort of accept it as a staple for the genre. Generally you spend as few resources as necessary to keep up with the content until late game, where you enjoy a boost from your saved resources with the best gear. It's a concept shared with many MMO's and most diablo-esque games I've played.
"Good" gear for your current level often involves higher tier mods for that equipment that don't come with much frequency until you generate a higher item level unless you craft it on there with omens and essences and the like (which are themselves predominantly a late-game map resource).
The entire genre, not this specific game, generates the drive to achieve higher/max level by gating better drops behind those higher levels. What would you propose as an alternative without undermining the entire structure that PoE2 has embraced up front with their genre tag (and their company name, to boot)?
Last edited by Th3Fall3n0n3#6762 on Jan 4, 2025, 3:16:35 PM
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Posted byTh3Fall3n0n3#6762on Jan 4, 2025, 3:14:00 PM
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"Good" gear for your current level often involves higher tier mods
Yeah, it is true. But, the actual RNG reality in PoE 2 right now is frustrating AF.
We get the bases and try to make something usefull to be faceslapt/ trolled by affix/suffix like
Reduce Requirement Levels
4 Mana gain on Enemy Killed
5 Life gain on Enemy Killed
10 Maximum HP
7 Maximum MP
That sentiment of using a Lvl 20 weapon at level 60 is pretty sucking, not because "nothing dropped" but because in 40 levels nothing better than my lowly level 20 dropped or was RNG gated by an unbalanced crafting system.
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Posted byFhrek#4437on Jan 4, 2025, 3:21:59 PM
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Who said I wanted high tier items? I just don’t want my level 20 scepter to be better than everything I’ve found up till mapping. There’s an enormous ocean between “give me higher tier gear than I’ve earned” and “using the same gear throughout the entire campaign despite picking up every scepter that drops and slamming plenty of regal/exalts trying to craft an upgrade and getting nothing.” At least for minions there are enough “required” stats on some slots that using significantly underleveled gear is better than using gear that didn’t roll +minions or spirit.
Fair, I suppose, I just sort of accept it as a staple for the genre. Generally you spend as few resources as necessary to keep up with the content until late game, where you enjoy a boost from your saved resources with the best gear. It's a concept shared with many MMO's and most diablo-esque games I've played.
"Good" gear for your current level often involves higher tier mods for that equipment that don't come with much frequency until you generate a higher item level unless you craft it on there with omens and essences and the like (which are themselves predominantly a late-game map resource).
The entire genre, not this specific game, generates the drive to achieve higher/max level by gating better drops behind those higher levels. What would you propose as an alternative without undermining the entire structure that PoE2 has embraced up front with their genre tag (and their company name, to boot)?
I can’t think of a single game in the genre that’s as heavily weighted toward trade being the best way to gear up than poe2 other than launch Diablo 3, and that didn’t last very long. I play every looter arpg that releases, it’s my favorite genre. Virtually none of them feel this punishing for self found players. Self found is significantly easier in say, Diablo 2 or even poe1.
Personally I just want a crafting bench. Let me solve resists with some mediocre bench crafts to hold me over until something truly good drops.
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Posted byRivance#3976on Jan 4, 2025, 3:23:41 PM
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"Good" gear for your current level often involves higher tier mods
Yeah, it is true. But, the actual RNG reality in PoE 2 right now is frustrating AF.
We get the bases and try to make something usefull to be faceslapt/ trolled by affix/suffix like
Reduce Requirement Levels
4 Mana gain on Enemy Killed
5 Life gain on Enemy Killed
10 Maximum HP
7 Maximum MP
That sentiment of using a Lvl 20 weapon at level 60 is pretty sucking, not because "nothing dropped" but because in 40 levels nothing better than my lowly level 20 dropped or was RNG gated by an unbalanced crafting system.
It would be nice if the tier floor raised a little sooner than it did, for sure. Exalts are exalts and if you get a tier 1 with one that's what div orbs exist for, but finding loot with +7 max hp on it at level 50 does feel bad, I'll give you that, and the vendors should probably be embarrassed to sell it. XD
Last edited by Th3Fall3n0n3#6762 on Jan 4, 2025, 3:27:45 PM
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Posted byTh3Fall3n0n3#6762on Jan 4, 2025, 3:26:18 PM
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