0.1.0b Patch Notes (restartless)

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Vulkan is the issue stop using something that is meant for older game support for AMD cards...

Vulkan is modern API, what are you talking about? And it has nothing to Vulkan directly but for specific in-game implementation. There is no description when you choose Vulkan API "this API doesn't work". If it exists - it must work.
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MrMayhem#4728 wrote:
Can we maybe focus on the game freezing or locking up my PC literally every (other) launch or randomly on a load screen? That should be priority number 1. Risking damage to my machine to play a game I paid to play

It's your hardware issues. Game can't lock or freeze whole machine if the machine / os / drivers are working properly. You always have an option to terminate the game process if default exception handler (runtime or OS) failed to process the event.
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MrMayhem#4728 wrote:
Can we maybe focus on the game freezing or locking up my PC literally every (other) launch or randomly on a load screen? That should be priority number 1. Risking damage to my machine to play a game I paid to play, so you can focus on nerfing skills players are having fun with. These games are all about the power fantasy, in case it needs said. Sure there's a balance to be had at some point, but when you have your client making players force shut down their machine and you're nerfing things instead it does not look good. This is not doing you any favors for a first time player of your games. The general consensus is youre a good developer but all I'm seeing atm is what near every other developer is doing lately being done here.

Sorry to say but this is a you issue
Loading screens are still an issue. PC freezes and mouse moves but is otherwise unresponsive. I can provide more information if it would help.
The people in this thread whining about the nerfs are so ridiculous. This is an iterative process where they first need to bring all of the skills in line in terms of overall damage and then they can look at adjusting mob and boss difficulty as a whole.

I applaud their methodical tuning approach. It is much better than what Blizzard has been doing with D4 where they almost blindly throw over-tuned buffs and nerfs to skills, passives, and mobs here and there hoping that eventually it will all balance out.

The result is that D4 is now less balanced than it was at launch. The driving factor behind Blizzard's half-measured approach to tuning is people whining about game difficulty every time they tune something.

This is an early access title, things will change dramatically over time until they are done with all the tuning, get used to it.
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Gkek#1581 wrote:
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If you are complaning about nerf in an EA access, don't play the EA, there is going to be a lot of nerfs and you should be aware of it, that was literally announced in advance, stick to your gun GGG.


Nobody cares about the nerf. It's the fundamental philosophy that's the problem.

But yeah, stick to your guns for that 3% player retention rate after they finish the campaign one time, D4 Style!


They stated outright before EA launched that they would be using EA as an opportunity to identify genuinely problematic skills and nerf them. Once the game launches properly they don't want to nerf anything unless absolutely necessary.

They also stated that the gas nerf is temporary. They intend to eventually alter detonation interactions to scale based on the magnitude of the detonation, IE, detonating with something like Explosive Grenades would cause significantly more damage than a continual small fire tick like flame wall.

However, that requires a lot more effort to make happen as they're effectively adding another layer onto the damage calculations, so it can't happen right away. For now, they just need to stop people from literally one-shotting every boss in the game with gas arrows and fire wall, hense the hard nerf.
Sooo, is there something better for Witch now or still 5 snipers with explosion lol
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Wallet will be closed for a while, might as well nerf SRS and Spark at this point. D4 was more enjoyable
Had to run your mouth didn't you


Directly nerfed my build using SRS triggered by Flame Wall triggered by Freezing Mobs. Now I lose gold for refunding passives. I think people like playing Forum Complainer rather than actual video games. Game was hard for me until I made some adjustments; I wish other people knew how to think critically, instead of crying.
Insane nerf to Gas grenade for no reason but they keep the insane amount of mana cost the same.

Amazing balancing team.
Its always important to make the minion classes as bad as possible, so its only all the other classes that can clear everything even outside the screen

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