PoE 2 Fun Begins at Level 1 (You Aren't Having Fun because YOU were Conditioned to End Game)
Gameplay is fun, but rewards are non-existent. Aarpg with soulslike elements but no power fantasy, always cheesing white mobs because they're more powerful than you for 25hours played is not my jam, took me several bossfights to realize, oh wait there is no loot. I have my lvl 15 quarterstaff at level 30 and I've gotten 2 regals and 2 exalts during 25 hours played, I'll be playing g
Ghost of Tsushima, trying Last Epoch or smthn until they get the effort/reward balance worked out. Great base but the balance is not there, love the bosses, love the music and artwork in the game, truly amazing. I'm interested in seeing how they will make it more diverse since we're locked Into these combo-builds, making it so we don't have as much player agency but steering us toward a more cookie cutter type of gameplay, maybe support gems. |
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" Exactly, and that’s actually a good thing. The problem is that it’s being used to mask the lack of content. If we reached the endgame with what they’ve left us, we’d literally have nothing to do. Spamming Chaos Orbs endlessly is all we got instead of PoE1’s crafting system. And since the endgame and crafting mechanics are incredibly shallow, they’ve been forced to put us in a “challenge” involving ridiculous dodge-and-roll trials. |
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