POE2 / Controller / Keyboard / Co-Op / Movement Feedback

Game Crashed while in a map, at least I can re-enter the portal, that's good, but here the map is RE-Fogged... this happens after a game crash
Texture/Image Crash
You could set the mouse to toggle left click and set it to move only in-game? Dunno if there's a move only as I only use wasd.
The thing is Move-Only feature is disabled in WASD, but it's not auto-move, it's point and button move instead it is bound to where your mouse is pointed, that would still not enable you to shoot while moving backwards as far as I can tell

You want to be able to shoot backwards while back peddling essentially

Basically 3 problems I see:

1. WASD can do it, but you need to constantly hold down a button to back peddle and shoot backwards, ok, but lack of an auto move, but you essentially need to have 4 buttons and at least 1 held down to move in that direction

2. Keboard/Mouse NO WASD, can have an auto move with Auto-Hotkey essentially pressing down a move button, but it goes to where the pointer goes and so does the character face position, this does not allow for back peddling shooting

3. Controller is quite nice in this department actually, just cuz of the auto locking and movement. Still need constantly hold down the joystick in the direction, def starts to cramp after a few hours still

Solution: would be to implement some kind of auto move feature where it's intuitive to turn on and off at will within all 3 areas above that allows for strafing and back peddling. This way the movements are just fine tuning direction and positioning.
Last edited by NuclearWeeb#7190 on Dec 21, 2024, 5:49:24 PM
Weapon Swapping and passive tree speccing is very janky, doesn't seem to work well

Trying to even know which weapon set I have on at any given time, especially when you are using the same looking item.

The only way I could tell which weapon set I had on was through 2 means:
1. Spirit, I had 9 spirit left when on my Weapon Set 1, Weapon Set 2 had 6 spirit
2. My Herald Buff was Herald of Ash first then Herald of Lightning in that order in Weapon Set 1, vs Weapon Set 2, I reordered the Herald Buffs around with Herald Of lightning first then Herald of Ash second

This was the ONLY means of visually even telling which weapon set I was using.

Then the passive tree was not very intuitive with which weapon set, and seems very buggy, hard to tell what was allocated to what, I understand weapon set 1 was a more reddish line, vs weapon set 2 is a brighter green line.

But then when you started respeccing different weapon sets, it got out of hand to the point where it even seems like the passive tree gets bugged out. Allowing me to allocation points, but I can't put it back to just the main... really weird feels like the passive tree is bricked when managing weapon sets... I can't re-allocate back to just a main set...

Why is there now a purple/blue line here to an attribute node??? What does that even mean?
Update:

12. Texture/Image Crashes

For me, fixed by, turned off NVIDIA Reflex, it caused the game to crash like crazy for those running Nvidia Graphics, I've even updated to the latest version and was still crashing like crazy once every 15-30 min. Turned it off and most crashes have gone away

13. Allow Life Bars above Allies & Enemies WITH MINIONS OR WITHOUT MINIONS


14. Allow for tuning down graphics and explosions of other players, at least to reasonable levels, this would help a lot for party play.... experiencing this when playing with others and we're using abilities that basically make the scene unreadable with all the craziness and then you stack on all the different layers of mods like breach, delirium, etc..., I'm sure it's been brought up.
15. Extremely hard to read gear when Quest UI is stacked over the item... Those quests don't seem to even go away... I talk to Doryani all the time...
17. Wanted to finish off and try my 4th Ascendancy in the Trial of Chaos
Got to the Soul Core pickup trial, 2nd soul core was unable to get picked up after more than 10 attempts. Monsters kept re spawning and even though picking up the Soul Core with A highlighted, would not allow to be picked up. Eventually the dot and continuously spawning monsters killed me...

Overall picking up items on the controller interface even with the A button is lit up on the item is not really responsive, sometimes you need to press several times for the item to actually get picked up. Then there are times where the Item Name Plate is over 5-8 meters away from where the item actually drops also becomes an issue
Last edited by NuclearWeeb#7190 on Jan 1, 2025, 7:00:20 PM

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