If loot wasn't dogwater 90% of complaints wouldn't be here
" I generally agree, though I think the rate of rares could be bumped a little. | |
" Watching some streamers in the end-game maps, they are demolishing maps similar to PoE 1. The only thing that makes it different is the lack of movement speed and travel skills. Maybe they are pressing 3 buttons instead of 1 but some of them arent even stopping, just running through the maps as fast as their little no movement speed/travel skill feet can carry them. I do think there is a power scaling issue that needs to be addressed in the early game. It does look like it smooths out when you get to end-game, but people already had a hard time reaching end-game in PoE 1 before quitting, much less PoE 2 possibly. The power fantasy seems alive from seeing streamers(I havent reached maps yet) in the end-game, but the slog through the early game feels way too cumbersome and tedious. I think an item drop increase would go a long ways to help early game. |
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" If you think that, you haven't played normally in poe 1. ✨ Beta tester Path of Nerf 👀
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" Ok. Keep hating. |
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Agreed, but does Jonathan give any Fs?
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I'm more mad that alterations were deleted as loot is rare and I brick my magic items to where I'm left with sadness.
If I could just have alterations, I'd be fine and happy. |
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loot wise its kind of bad .. since the power of mobs and bosses its quite high...once u get to act2 u feel like ur maping instead of doing the campaign
clearly a lot of improvements have to be made .. and in time im sure they get it right specialy when u dodge stuff .. u can actualy get stuck in middle of mobs and u cant dodge out of them lol |
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All the complaints only exist because people try to compare the fresh game with PoE1.
The issue is that most are heavily spoiled with the loot explosion and power creep of PoE1 that they don't even realize that PoE2 hands so much stuff out for free, even more than PoE1 ruthless with is entirely different to PoE2 in many ways. This game in the current state is more about skill rather than being carried by intensive amount of player power creep via gear, but the provided resources are more than generously enough to progress easily. Requires some better gameplay and not entirely bad choices of the build itself, but that's once again just a matter of skill once more. Tltr: vocal minority just needs to get better and practice lol. Flames and madness. I'm so glad I didn't miss the fun.
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They need to improve the drops of rares, or make gamba NPC way cheaper.
I used to watch alot of ~6 months old POE2 videos and gambling cost was around 500 gold. Why the hell did they bump it to 5k for 1 damn amulet -_- |
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Only way I got to get rare drops frequently was farming the same unique boss over and over again. First area in act 1 merciless is really small and good for this if you are interested.
The first zone not the one with the miller boss you go to before town* Last edited by BossOfThisGym#2062 on Dec 8, 2024, 9:44:10 PM
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