If loot wasn't dogwater 90% of complaints wouldn't be here

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LaraDorren#2828 wrote:
I like the current loot drop rate.
I can progress through the game without ever having to farm loot.

There are multiple ways to gear up:
-drops
-crafting
-buying items from vendor
I used them all, but optimized none (e.g. you could look for new items to buy at vendors after everys level up).

I like that I don't need to look through giant piles of trash loots and don't have to constantly throw away my gear to replace it with the next better version after 5 min.
I like that I can have a challenge and do not overgear content easily.
I like that there seem to be few "tiers" of loot per act and I can stay a while in a loot tier, get smaller improvements and numbers do not become super large.


I generally agree, though I think the rate of rares could be bumped a little.
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spokipo#1869 wrote:
And smaller maps.


If you had gear, and didn't have to do a full ass skill rotation to just to kill 3 white mobs the maps would be fine.

I run into a white pack, have to cast flame wall, into solar orb, into firestorm x2, then fireball spam. EVERY SINGLE PACK. There is no "trash mobs" that you can just throw a firestorm at and forget about them, and then sweat on blue/rare packs and bosses, its just all sweat all the way through. I'm sure this will change for me when I get significantly more damage, but how many dozens of hours is that going to be?


Watching some streamers in the end-game maps, they are demolishing maps similar to PoE 1.

The only thing that makes it different is the lack of movement speed and travel skills. Maybe they are pressing 3 buttons instead of 1 but some of them arent even stopping, just running through the maps as fast as their little no movement speed/travel skill feet can carry them.

I do think there is a power scaling issue that needs to be addressed in the early game. It does look like it smooths out when you get to end-game, but people already had a hard time reaching end-game in PoE 1 before quitting, much less PoE 2 possibly. The power fantasy seems alive from seeing streamers(I havent reached maps yet) in the end-game, but the slog through the early game feels way too cumbersome and tedious.

I think an item drop increase would go a long ways to help early game.
"

Watching some streamers in the end-game maps, they are demolishing maps similar to PoE 1.

The only thing that makes it different is the lack of movement speed and travel skills. Maybe they are pressing 3 buttons instead of 1 but some of them arent even stopping, just running through the maps as fast as their little no movement speed/travel skill feet can carry them.

I do think there is a power scaling issue that needs to be addressed in the early game. It does look like it smooths out when you get to end-game, but people already had a hard time reaching end-game in PoE 1 before quitting, much less PoE 2 possibly. The power fantasy seems alive from seeing streamers(I havent reached maps yet) in the end-game, but the slog through the early game feels way too cumbersome and tedious.

I think an item drop increase would go a long ways to help early game.

If you think that, you haven't played normally in poe 1.
✨ Beta tester Path of Nerf 👀
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spokipo#1869 wrote:
"

Watching some streamers in the end-game maps, they are demolishing maps similar to PoE 1.

The only thing that makes it different is the lack of movement speed and travel skills. Maybe they are pressing 3 buttons instead of 1 but some of them arent even stopping, just running through the maps as fast as their little no movement speed/travel skill feet can carry them.

I do think there is a power scaling issue that needs to be addressed in the early game. It does look like it smooths out when you get to end-game, but people already had a hard time reaching end-game in PoE 1 before quitting, much less PoE 2 possibly. The power fantasy seems alive from seeing streamers(I havent reached maps yet) in the end-game, but the slog through the early game feels way too cumbersome and tedious.

I think an item drop increase would go a long ways to help early game.

If you think that, you haven't played normally in poe 1.


Ok. Keep hating.
Agreed, but does Jonathan give any Fs?
I'm more mad that alterations were deleted as loot is rare and I brick my magic items to where I'm left with sadness.

If I could just have alterations, I'd be fine and happy.
loot wise its kind of bad .. since the power of mobs and bosses its quite high...once u get to act2 u feel like ur maping instead of doing the campaign

clearly a lot of improvements have to be made .. and in time im sure they get it right

specialy when u dodge stuff .. u can actualy get stuck in middle of mobs and u cant dodge out of them lol
All the complaints only exist because people try to compare the fresh game with PoE1.
The issue is that most are heavily spoiled with the loot explosion and power creep of PoE1 that they don't even realize that PoE2 hands so much stuff out for free, even more than PoE1 ruthless with is entirely different to PoE2 in many ways.

This game in the current state is more about skill rather than being carried by intensive amount of player power creep via gear, but the provided resources are more than generously enough to progress easily. Requires some better gameplay and not entirely bad choices of the build itself, but that's once again just a matter of skill once more.

Tltr: vocal minority just needs to get better and practice lol.
Flames and madness. I'm so glad I didn't miss the fun.
They need to improve the drops of rares, or make gamba NPC way cheaper.
I used to watch alot of ~6 months old POE2 videos and gambling cost was around 500 gold. Why the hell did they bump it to 5k for 1 damn amulet -_-
Only way I got to get rare drops frequently was farming the same unique boss over and over again. First area in act 1 merciless is really small and good for this if you are interested.

The first zone not the one with the miller boss you go to before town*
Last edited by BossOfThisGym#2062 on Dec 8, 2024, 9:44:10 PM

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