Please allow us to turn off auto aim

Definitely quite baffling that this essential, baseline feature has been designed out of their game.
Is it forced on WASD + mouse? I thought its only controller issue
+1

Absolutely frustrating when a shot goes completely off since there is another enemy aimed at ...
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Slashik#3409 wrote:
Is it forced on WASD + mouse? I thought its only controller issue


yes it happens with WASD and it happens with melee skills. it needs to be high on the priority list fro GGG to fix tbh
Good ol bump
The auto-aim is terrible. So many times I've pressed a button with a mob right in front of me and my character will fire a spell off in the opposite direction. At least let us use the right-analog stick to aim WITHOUT having to wait for our character to turn around.
Almost impossible to get Contagion and Essence Drain together for max aoe dmg on a specific mob. Only way to deal with monster hordes is focussing them down one by one. A few builds that rely on precise targeting feel pretty bad or almost unplayable at the moment.
+1
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Rojas#1663 wrote:

I also noticed that when firing Frostbolt to the sides, the projectile travels at a slightly incorrect angle. This angle deviation decreases the more vertical the projectile's direction is. For example, when I fire upwards or downwards, the projectile goes exactly through my mouse pointer. However, when firing to the sides, it veers slightly towards the top of the screen. Could this be related to height?


This exact issue is present for EVERY PROJECTILE SKILL IN THE GAME.

Honestly I can't fathom how it made it through 15 minutes of playtesting.

It's a breathtaking level of incompetence.
+1
It is really bad for crossbow skills as well and has caused me a few deaths because it decides to shoot an enemy off to the side or behind me instead of the giant pack in front of me im pointing the cursor at.

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