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Positioning, timing, understanding enemy and bosses. All too much for the audiences of today.
GGG, I hope you keep the current pace and difficulty. I love it. PoE1 wasn't for me, D3 and D4 wasn't for me. This is exactly how I imagined an ARPG to be. It is marvelous. Every time I die, I don't think "unfair" but rather "let me approach this differently and more carefully". I think about whether I should farm and optimize or not. The campaign should not be a walk in the park. The slow pace is amazing and makes encounters tough, rather than zooming around bombarding groups that die in 2 hits.
As the crowd did with D4 and PoE1('s endgame at least) whenever one wished back the difficulty and pacing of Diablo 2, here's the UNO reverse card: "If you want PoE1, go play PoE1."
These things might matter if the game wasn't a complete mess.
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Posted byLordKillius#0678on Dec 13, 2025, 7:16:37 PMOn Probation
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no one ever equated a fun game to "positioning, timing, understanding enemy bosses".
The game is flat out a chore (boring).
It's a dumb down version of PoE1, with updated graphics.
It kept the bad parts, and removed the good sadly...
The people that say they enjoy the bosses, ask them how many times they're willing to fight them again lol... I can guarantee they're all one and done.
The end game atlas is a massive dumbdown worse version of maps in PoE1...
PoE2 got a lot of big problems...
Clearly you have never played a Soulslike......
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Positioning, timing, understanding enemy and bosses. All too much for the audiences of today.
You don't really need any of that in POE2.
For 90% of the encounters use this strategy:
1) Fire two attacks
2) Circle walk around the boss
3) Press spacebar
4) Repeat ad nauseum
It is not really difficult, but rather a boring slug
shhhhh
dont tell them the truth.
they dont like it when you do that.
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Posted byInnuendos#5095on Dec 13, 2025, 7:58:35 PM
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