PoE 2 - I hate trial of the sekhemeas so much
I can only agree and I hope GGG will change this. In my opinion, using sanctum for core mechanics like trial is, in flowery language, “nonsense”
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"I hate sanctum" posts coming from people that play RF or melee. Clearly that's the case. Sanctum in general is a fun and currency-rewarding league mechanic. But it's massively skewed towards ranged builds. Especially ones that can do damage behind corners.
Choosing this league mechanic as an ascendancy choice (all characters need to do this) is awkward decision. |
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You get 620 honor and several fountains to restore throughout. Its insanely forgiving.
The last bosses arena you need to learn to use most of the area if your character does no damage or is built questionably. Got through it first try with warrior slam build ez. |
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I came here just to say that as a melee character, the trial is absolutely trash. The honour mechanic can die in a hole. It makes no sense to gatekeep such a power spike with such an irritating mechanic. Its not fun, or cool, or even a challenge. Its just dumb. I am using warrior with shield and armor. Impossible to not get hit with this build. I am salty about this one. I hope they figure out something different because otherwise I may have to walk away from the game just out of sheer frustration.
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" Odd, I only have 500 honour when I go in. I wonder how the honour pool is calculated. |
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absolute dogshit system and trial overall.
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Just wait until you fight the bird in the ultimatum trial that spends half the time in the air and then summons a tornado the size of the arena, probably the worst designed fight in the game I've seen.
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Fought the Trials as a Witch using Ice skills.
For the boss specifically, it felt tuned appropriately for a ranged character with a ~95% honor bar entering boss room. Proper use of dodge rolls, staying further away, weaving in damage all felt cohesive and possible. Was able to achieve success my first try, even with some mechanical blunders. Getting to the boss, struggled at appropriate zone level due to low dps. Felt like my gear was adequate for the time, a mix of rares and magic items. A staff with +1 cold and ~80% spell damage. Still found myself getting overwhelmed and surrounded by white mobs. Lack of phasing on dodge roll really impacted my perception of "difficulty." As a whole, I actively skipped Sanctum as a SSF player with 9k hours logged. The content was not for me, and I liked I had a choice in POE1. I knew what I was giving up as a consequence, and I could live with that. But I can't live without my Ascendancy now. Having that choice removed, combined with forcing said content, and gating an extremely impactful character progression behind it does not FEEL good as a player. I am discouraged that I have to go ascend now. I used to find myself excited to gain my player power, and now I'm fearing how much time I'm gunna have to spend to find a good layout to make it thru the whole floor. It feels like the wind is sucked out the sails. Real bummer. |
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I all so hated sanctum league and avoided the mechanic in future leagues.
I have really busted up hands, I do not have the reflexes to avoid damage So this is absolutely infuriating for me. Worst decision ya'll could of pulled for a NEEDED part of any build Unreal. |
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Tbh I'd be happy if it changed from 'roguelike but shit' to something that lets you influence risk v reward.
Eg. Each room lets you pick Humble | Proud | Arrogant. Humble: Gives a boon but cucks your loot. This would be for characters just wanting ascension / don't like sanctum. It could also be the fun road where your character gets stronger rather than worse, like in normal roguelikes. If it's fun but fun doesn't pay surely that's alright? Proud: Leaves as is, not positive or negative and standard loot. Arrogant: gives afflictions with increased rewards. That way there's some meaningful interaction rather than just waiting to get the regular -movespeed with +enemy action speed before going to f- yourself. Something like that could allow for the dream run where you get an ideal buff early so you can stack the afflictions in the later stages. In any case, something. I play melee so Sanctum with no movespeed, no travel skills, and attacks that execute at a gentleman's pace is not something I would choose. Hopefully poe2 balance considers that we're now slow, immobile, and are extra rigorous with our skills |
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