Network Mode -: Predictive and Lockstep
|
Same, usually good but if i play with an eu/au friend its unplayable.
|
|
|
same problem
|
|
|
+1
|
|
|
Here is an update for everyone on this topic, it seems the top of the team wasn't aware of the lack of 'predictive mode', not sure when this fix might come.
Here is at least some mention of it in the latest patch/interview https://youtu.be/dbLiLzWG0s8?feature=shared @ 1:56:50 |
|
|
bump
|
|
|
bump for the boys with 150 ms and no hope for this lost topic
|
|
|
FIX THIS DUMB MISSING PREDICTIVE MODE IN POE 2---WE NEED PREDICTIVE MODE----THIS TOPIC GOING FROM 2024! AND ITS 2026 AND YOU GUYS HAVE NO TIME FOR IT?
|
|
|
Get ready for 4000ms lag spikes on the launch day and the month forward.
Especially the EU servers are going to be in full pepeHands mode again, which is an established tradition at this point. My 0.4 leaguestarter: Lightning Spear Amazon
https://poe.ninja/poe2/profile/default_mp3-9394/vaal/character/fava_amazonls |
|
|
It's very frustrating that they mentioned how predictive should be an option when asked about it before the first paid beta even launched back in late 2024. Since that time, I can't remember it coming up in conversation in any streams or Q&A. I feel like a major problem is most of the streamers have great connections so they would only ever play lockstep and therefore the issue is very underrepresented. I also assume a lot of people who have this issue in poe2 and haven't played poe1 don't even know how much this option would solve things because they don't have that reference. The really crazy part is that a bunch of the "clunkiness" that gets talked about the game is likely directly related to this issue. I cannot play poe1 properly without predictive, it is a nightmare. When I turn off predictive in poe 1 it performs almost identically sluggish/laggy/clunky for me, just like playing poe2.
|
|
|
The ironic thing about all of this is the predictive mode was actually developed first, before lockstep was introduced into poe 1. They think lockstep is superior, and it probably is for low ping, but no developer or QA plays constantly with over 100ms... No networked game has lockstep as the only option.... Rubberbanding is the better evil over persistent delayed input lag (lockstep), as a connoisseur of playing with lag myself.
|
|















