[D3D12] Failed to create resource for texture []
Guys, I think I found a workaround.
I made a simple AHK script that opens chat with "enter" them sending "/clear"(which is clearing chat history) and closes the chat with another "enter", working once in 15mins. Aaaand, no crashes since. Here's the code: #Persistent ; Script will work persistently SetTimer, PerformAction, 900000 ; Run once in 15 minutes (900000 miliseconds) PerformAction: Send, {Enter} ; Press Enter Sleep, 100 ; short pause Send, /clear ; sending "/clear" Sleep, 100 ; short pause Send, {Enter} ; pess Enter return |
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so the issue is caused by ingame chat?
can someone confirm on that? when will we finally get an update from GGG on this? |
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Ill join the queue for a fix .....
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If it's not this crash, it is the kernelbase.dll crash. If I am not crashing I get frequent CPU spike stutters... What in the world is happening with this game? It played perfectly fine for the first few weeks, but now it is actually miserable to try and play. On a 7800x3D, 4080 Super, 32gb ram, 2tb nvme SSD, and on Windows 10.
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" send /clear in chat when it's starts spiking, just to test. PS /clear ahl haven't solved the crash issue unfortunately. |
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i5 13400f
3070 8 GB RAM NVMe win 11 dx12 was once every few hours now every half an hour. my friend: R7 5700x 3070 8GB RAM win 10 24H2 was once every few hours now every half an hour. Honestly, it's a great PC game but it sucks if you was break out by the dx12 error. |
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