d3d12 failed to create resource for texture

Same here, played normaly from the start. But today was crushed and can't even get to setting without crush

2024/12/17 18:12:27 640812 daa6b547 [INFO Client 8880] [STARTUP] Registration Start
2024/12/17 18:12:27 641187 daa6b5a0 [INFO Client 8880] [STARTUP] Registration in 0.374136 seconds
2024/12/17 18:12:32 646265 4228e34f [DEBUG Client 8880] [ENTITY] Destroy static entities
2024/12/17 18:12:32 646296 992412d1 [DEBUG Client 8880] [SCENE] Height Map Texture: 525 x 3000
2024/12/17 18:12:32 646390 4228e280 [DEBUG Client 8880] [ENTITY] Finalize static entities
2024/12/17 18:13:15 689453 be4da8c [DEBUG Client 8880] [D3D12] Failed to CreateResource (error: 0x887a0005)
2024/12/17 18:13:15 689453 be4daea [DEBUG Client 8880] [D3D12] Device removed reason: 0x887a0006
2024/12/17 18:13:15 689453 9082c2de [CRIT Client 8880] [D3D12] [D3D12] Failed to create resource for texture []
2024/12/17 18:13:15 689453 be4da8c [DEBUG Client 8880] [D3D12] Failed to CreateResource (error: 0x887a0005)
2024/12/17 18:13:15 689453 be4daea [DEBUG Client 8880] [D3D12] Device removed reason: 0x887a0006
2024/12/17 18:13:15 689453 9082c2de [CRIT Client 8880] [D3D12] [D3D12] Failed to create resource for texture []
2024/12/17 18:13:15 689453 84b54dfb [CRIT Client 8880] [EXCEPTION] [D3D12] Failed to create resource for texture []


Tryed switch to Vulcan and now I get:

[CRIT Client 8180] [EXCEPTION] vk::Device::waitForFences: ErrorDeviceLost

All this start from recent update, because it was all ok from the PoE2 start
Last edited by Хордбьёрн#3052 on Dec 17, 2024, 11:37:39 AM
Put in almost 200 hours since EA launch and had almost no crashes at all. Past 4 days I crash about once every 30 minutes...

So dont know what changed.. been running same characters/maps for the last 100 hours... but last 4 days its been rrrooouuggghh
very regular crashes with the same error message for me
Since launch between me and my wife we logged easily 400+ hours to not a single crash. Ever since Sunday its a crash every 30 minutes or so. To whatever factor we might narrow this down it could be any of the below:

-NVidia driver update (unlikely)
-Windows 24H2 update (this might be just it as it screwed a lot of games apparently)
-Recent 1.1 hotfix 2 or 3 which apparently caused the game to crash

Also this happen even while standing in the hideout so it's not triggered by any specific animation or action.


As for the error itself:

"
2025/01/21 05:25:45 5486015 be4da8c [DEBUG Client 29244] [D3D12] Failed to CreateResource (error: 0x887a0005)
2025/01/21 05:25:45 5486015 be4daea [DEBUG Client 29244] [D3D12] Device removed reason: 0x887a0005
2025/01/21 05:25:45 5486015 9082c2de [CRIT Client 29244] [D3D12] [D3D12] Failed to create resource for texture []
2025/01/21 05:25:45 5486015 be4da8c [DEBUG Client 29244] [D3D12] Failed to CreateResource (error: 0x887a0005)
2025/01/21 05:25:45 5486015 be4daea [DEBUG Client 29244] [D3D12] Device removed reason: 0x887a0005
2025/01/21 05:25:45 5486015 9082c2de [CRIT Client 29244] [D3D12] [D3D12] Failed to create resource for texture []
Last edited by Wajrak#1120 on Jan 21, 2025, 12:34:13 AM
+1 Crashing once every 30 min - 1 hour. This started happening more recently, possibly after a Windows update and/or PoE update. It's happening on both DX12 and Vulkan.

Error message: Failed to create resource for texture []

Specs:
Intel 12700k
NVidia RTX 4090
32GB DDR5 RAM
SSD
Windows 11 24H2

Settings: All high / maxed

Tests that didn't improve anything:
Have tested DX12 and Vulkan
Have tested turning off NVidia Reflex


Having the same issue. The texture it's failing to create is different each time.

Specs:
CPU: 9800x3D
GPU: 5090 FE
Windows 11 Home 24H2
Drivers: Up to date

Settings:
4k max
DLAA
DX12
Reflex on + boost
I recently upgraded and moved to a new PC (From Intel 8700k to AMD9800X3D) but took my GPU across (RTX4080 Super). I did not have any crashes on my 8700k with the 4080 Super, but am now getting this texture error randomly with different textures each time using the same GPU in a newer PC.

I have a threeadripper with RTX3090 as well and no crashes there.

I have run stability tests on the 9800X3D and no issues, nor issues with any other games I have tested.

The crashes happen randomly. Tonight it happened just standing still in my hideout.
Last edited by GoReFeST#5897 on Feb 28, 2025, 2:43:37 AM
PoE2! I'm tired of the regular freezes in the game (2-3 seconds) and crashes during streaming after these freezes!


2025/05/20 16:56:36 175109843 e0a4d55b [CRIT Client 8860] [D3D12] Device Removed. Reason: 0x887a0005
2025/05/20 16:56:36 175109843 62857ef2 [INFO Client 8860] [RENDER] Stopping device
2025/05/20 16:56:36 175109859 3a82122d [DEBUG Client 8860] [WINDOW] TriggerDeviceDestroyed
2025/05/20 16:56:36 175109859 be4dacc [DEBUG Client 8860] [D3D12] Failed to CreateResource (error: 0x887a0005)
2025/05/20 16:56:36 175109859 be4db2e [DEBUG Client 8860] [D3D12] Device removed reason: 0x887a0005
2025/05/20 16:56:36 175109859 9082c2de [CRIT Client 8860] [D3D12] GPUAllocator::Data::Data() CreateResource failed
2025/05/20 16:56:36 175109859 39edb491 [WARN Client 8860] Failed to save minimap: GPUAllocator::Data::Data() CreateResource failed
2025/05/20 16:56:36 175109859 4228f822 [INFO Client 8860] [ENTITY] Wipe static entities
2025/05/20 16:56:44 175117640 daa6b547 [INFO Client 8860] [STREAMLINE] Shutdown Start
2025/05/20 16:56:45 175118515 cb0f8f1f [INFO Client 8860] [STREAMLINE] Shutdown complete
2025/05/20 16:56:45 175118515 daa6b5a0 [INFO Client 8860] [STREAMLINE] Shutdown in 0.881969 seconds
2025/05/20 16:56:46 175119500 62857ed8 [INFO Client 8860] [RENDER] Starting device: DirectX12
2025/05/20 16:56:46 175119625 daa6b547 [INFO Client 8860] [STREAMLINE] Init Start
2025/05/20 16:56:48 175121140 daa6b5a0 [INFO Client 8860] [STREAMLINE] Init in 1.5089 seconds
2025/05/20 16:56:48 175121140 cb0f8ed6 [INFO Client 8860] [STREAMLINE] Initialized (Enabled)
2025/05/20 16:56:48 175121312 e0a4d0d3 [INFO Client 8860] [D3D12] Found matching adapter using LUID 000002443C4000B0 (NVIDIA GeForce RTX 4070 SUPER - ZOWIE XL LCD)
I mean posting logs should be more than enough for them to release at least a statement, no?



2025/06/07 10:47:33 4055953 e0a4d55b [CRIT Client 2596] [D3D12] Device Removed. Reason: 0x887a0005
2025/06/07 10:47:33 4055953 62857ef2 [INFO Client 2596] [RENDER] Stopping device
2025/06/07 10:47:33 4055953 3a82122d [DEBUG Client 2596] [WINDOW] TriggerDeviceDestroyed
2025/06/07 10:47:33 4055953 be4dacc [DEBUG Client 2596] [D3D12] Failed to CreateResource (error: 0x887a0005)
2025/06/07 10:47:33 4055953 be4db2e [DEBUG Client 2596] [D3D12] Device removed reason: 0x887a0005
2025/06/07 10:47:33 4055953 9082c2de [CRIT Client 2596] [D3D12] GPUAllocator::Data::Data() CreateResource failed
2025/06/07 10:47:33 4055953 39edb491 [WARN Client 2596] Failed to save minimap: GPUAllocator::Data::Data() CreateResource failed
2025/06/07 10:47:33 4055953 4228f822 [INFO Client 2596] [ENTITY] Wipe static entities
2025/06/07 10:47:40 4062812 bdfe0c38 [INFO Client 2596] [STREAMLINE] Shutdown Start
2025/06/07 10:47:40 4063015 cb0f8f1f [INFO Client 2596] [STREAMLINE] Shutdown complete
2025/06/07 10:47:40 4063015 bdfe0bdf [INFO Client 2596] [STREAMLINE] Shutdown in 0.197989 seconds
2025/06/07 10:47:40 4063531 62857ed8 [INFO Client 2596] [RENDER] Starting device: DirectX12
2025/06/07 10:47:41 4063734 bdfe0c38 [INFO Client 2596] [STREAMLINE] Init Start
2025/06/07 10:47:41 4064375 bdfe0bdf [INFO Client 2596] [STREAMLINE] Init in 0.641221 seconds
2025/06/07 10:47:41 4064375 cb0f8ed6 [INFO Client 2596] [STREAMLINE] Initialized (Enabled)
2025/06/07 10:47:41 4064500 e0a4d0d3 [INFO Client 2596] [D3D12] Found matching adapter using LUID 000001FC6D8000B0 (NVIDIA GeForce RTX 3090 - Gigabyte M32U)
2025/06/07 10:47:42 4065187 e0a4d99f [INFO Client 2596] [D3D12] SDK Version = 615
2025/06/07 10:47:42 4065187 e0a4bb95 [INFO Client 2596] [D3D12] GPU type: discrete
2025/06/07 10:47:42 4065187 e0a4bb9f [DEBUG Client 2596] [D3D12] VRAM size = 23.76 GB
2025/06/07 10:47:42 4065187 e0a4bbb5 [INFO Client 2596] [D3D12] VRAM limit: 23.76 GB
2025/06/07 10:47:42 4065187 e0a4ed50 [INFO Client 2596] [D3D12] Shader Model: D3D_SHADER_MODEL_6_6
2025/06/07 10:47:42 4065187 e0a4ed11 [INFO Client 2596] [D3D12] Feature Level: 12.1
2025/06/07 10:47:42 4065187 e0a4e1b8 [INFO Client 2596] [D3D12] Wave Lane Count: 32
2025/06/07 10:47:42 4065187 e0a4e17a [INFO Client 2596] [D3D12] VRS Supported: true (4x4)
2025/06/07 10:47:42 4065234 cb0f96f1 [INFO Client 2596] [STREAMLINE][DLSS]: Loaded version 2.4.10 (NGX: 3.7.10)
2025/06/07 10:47:42 4065234 cb0f96f1 [INFO Client 2596] [STREAMLINE][PCL]: Loaded version 2.4.10 (NGX: 0.0.0)
2025/06/07 10:47:42 4065234 cb0f96b6 [INFO Client 2596] [STREAMLINE][NIS]: Loaded proxy version
2025/06/07 10:47:42 4065234 cb0f96b6 [INFO Client 2596] [STREAMLINE][FSR]: Loaded proxy version
2025/06/07 10:47:42 4065234 cb0f96b6 [INFO Client 2596] [STREAMLINE][XeSS]: Loaded proxy version
2025/06/07 10:47:42 4065234 cb0f96b6 [INFO Client 2596] [STREAMLINE][PSSR]: Loaded proxy version
2025/06/07 10:47:42 4065234 cb0f975f [INFO Client 2596] [STREAMLINE][DLSS] Enabled: true
2025/06/07 10:47:42 4065234 cb0f975f [INFO Client 2596] [STREAMLINE][PCL] Enabled: false
2025/06/07 10:47:42 4065234 cb0f975f [INFO Client 2596] [STREAMLINE][NIS] Enabled: true
2025/06/07 10:47:42 4065234 cb0f975e [INFO Client 2596] [STREAMLINE][FSR] Enabled: true
2025/06/07 10:47:42 4065296 da2b9991 [INFO Client 2596] [STREAMLINE][XeSS]: Loaded version 1.3.1 (XeFX: 0.0.0)
2025/06/07 10:47:42 4065296 cb0f975e [INFO Client 2596] [STREAMLINE][XeSS] Enabled: true
2025/06/07 10:47:42 4065296 cb0f975e [INFO Client 2596] [STREAMLINE][PSSR] Enabled: false
2025/06/07 10:47:42 4065312 55e61cda [INFO Client 2596] [D3D12] Buffer Count = 3
2025/06/07 10:47:42 4065312 3a82126b [DEBUG Client 2596] [WINDOW] TriggerDeviceCreate
2025/06/07 10:47:42 4065421 99240e15 [DEBUG Client 2596] [SCENE] Height Map Texture: 690 x 750
2025/06/07 10:47:42 4065500 4228f7e2 [INFO Client 2596] [ENTITY] Finalize static entities
2025/06/07 10:47:43 4065671 3a8211ca [DEBUG Client 2596] [WINDOW] TriggerDeviceReset
2025/06/07 10:47:47 4070515 93b1b552 [CRIT Client 2596] [RENDER] Shader uses incorrect vertex layout (shader: 0x00000218 mesh: 0x00000208)
Signature: "Metadata/EngineGraphs/base.fxgraph" "Metadata/EngineGraphs/GpuParticles/render_default.fxgraph" "Metadata/EngineGraphs/GpuParticles/Conversion/render_downscale.fxgraph" "Metadata/EngineGraphs/GpuParticles/Conversion/lock_mode.fxgraph" "Metadata/EngineGraphs/GpuParticles/Conversion/render_gravity.fxgraph" "Metadata/EngineGraphs/GpuParticles/Conversion/face_camera.fxgraph" "Metadata/EngineGraphs/GpuParticles/render_transform.fxgraph" "Metadata/EngineGraphs/GpuParticles/render_flip_normal.fxgraph" "Metadata/Effects/Graphs/General/BasicColour.fxgraph" "Metadata/Effects/Graphs/General/FlipbookOld.fxgraph" "Metadata/Effects/Graphs/General/DisableLighting.fxgraph" "Metadata/Effects/Graphs/General/DarkenTex.fxgraph"
2025/06/07 10:47:59 4082250 3ef23365 [INFO Client 2596] : Open the eye of the storm.

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